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112 results on '"Non-player character"'

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1. Why Choose You? - Exploring Attitudes Towards Starter Pokémon

3. A Literature Review for Non-player Character Existence in Educational Game

4. Backtracking and k-Nearest Neighbour for Non-Player Character to Balance Opponent in a Turn-Based Role Playing Game of Anagram.

6. Using a Non-player Character to Improve Training Outcomes for Submarine Electronic Warfare Operators

7. Implementing AI for Non-player Characters in 3D Video Games

8. How the Perceived Identity of a NPC Companion Influences Player Behavior

9. Exit 53: Physiological Data for Improving Non-player Character Interaction

10. Using provenance data and imitation learning to train human-like bots.

12. English Education Game using Non-Player Character Based on Natural Language Processing.

14. Dynamic Pathfinding for Non-Player Character Follower on Game

15. Incremental Learning Algorithm for Online Action Game System

16. Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3

17. Application of the Finite State Machine Method to Non Player Character (NPC) Action Strategy Game 'Ouroboros'

18. Behavior Trees for Computer Games.

19. Rancang Bangun Game Edukasi Media Pembelajaran Bahasa Inggris Menggunakan Pemodelan Finite State Machine

20. DESAIN NON-PLAYER CHARACTER PERMAINAN TIC-TAC-TOE DENGAN ALGORITMA MINIMAX

22. Gathering self-report data in games through npc dialogues: Efects on data qality, data qantity, player experience, and information intimacy

23. PERILAKU NON PLAYER CHARACTER (NPC) PADA GAME FPS 'ZOMBIE COLONIAL WARS' MENGGUNAKAN FINITE STATE MACHINE (FSM)

24. English Education Game using Non-Player Character Based on Natural Language Processing

25. Lost in second life: virtual embodiment and language learning via multimodal communication.

26. Multi-Disciplinary Paths to Actor-Centric Non-Player Character Emotion Models

27. Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car

28. Behavior model of an intelligent agent based on a genetic algorithm

29. Artificial Psychosocial Framework for Affective Non-player Characters

30. The Calculation of Player’s and Non-Player Character’s Gameplay Attribute Growth in Role-Playing Game with K-NN and Naive Bayes

31. Can Children Emulate a Robotic Non-Player Character's Figural Creativity?

32. The Player-Ethnographer

33. Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning

34. Using a Non-player Character to Improve Training Outcomes for Submarine Electronic Warfare Operators

35. Wenn NPCs zu Spielfiguren werden. Eine Medienentwicklung und ihre kommerzielle Transformation

36. Application of Non-player Character Simulation Technology in Union Dispatcher Training Simulator of Multi-level Dispatching and Control System

37. Automatically regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers

38. Learning to win in a first-person shooter game.

39. AN EVOLUTIONARY STRATEGY FOR A COMPUTER TEAM GAME.

40. Development of Non-Player Character for 3D Kart Racing Game Using Decision Tree

43. A model of non-player character believability

44. The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters

45. Non-player character personality and social connection generation

46. From caveman to gentleman

47. Will You be Happier?

48. Rancang Bangun Game Edumatika Berbasis Android

49. Using Open Data to Create Smart Auditory based Pervasive Game Environments

50. NPC and Me

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