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1. Feedback Is a Gift: Do Video-Enhanced Rubrics Result in Providing Better Peer Feedback than Textual Rubrics?

3. Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)Active and Practice-Based Complex Skills Training in Higher Education (HE)

4. Viewbrics: A Technology-Enhanced Formative Assessment Method to Mirror and Master Complex Skills with Video-Enhanced Rubrics and Peer Feedback in Secondary Education

5. Rubric Formats for the Formative Assessment of Oral Presentation Skills Acquisition in Secondary Education

6. Video-Enhanced or Textual Rubrics: Does the Viewbrics' Formative Assessment Methodology Support the Mastery of Complex (21st Century) Skills?

7. Serious Game in Introductory Psychology for Professional Awareness: Optimal Learner Control and Authenticity

8. Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play

9. Students’ and Teachers’ Perceptions of the Usability and Usefulness of the First Viewbrics-Prototype: A Methodology and Online Tool to Formatively Assess Complex Generic Skills with Video-Enhanced Rubrics (VER) in Dutch Secondary Education

10. Retrospective Cognitive Feedback for Progress Monitoring in Serious Games

11. Efficient Software Assets for Fostering Learning in Applied Games

12. Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training

13. Communication Skills Training Exploiting Multimodal Emotion Recognition

14. Towards Real-Time Speech Emotion Recognition for Affective E-Learning

15. Towards Multimodal Emotion Recognition in E-Learning Environments

16. Improved Multimodal Emotion Recognition for Better Game-Based Learning

19. Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID

20. FILTWAM and Voice Emotion Recognition

21. Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files

26. Architectures for Developing Multiuser, Immersive Learning Scenarios

27. Scripted Collaboration in Serious Gaming for Complex Learning: Effects of Multiple Perspectives when Acquiring Water Management Skills

28. Effects of the ISIS Recommender System for Navigation Support in Self-Organised Learning Networks

29. Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations

30. EMERGO: A Methodology and Toolkit for Developing Serious Games in Higher Education

31. CopperCore Service Integration

32. Process Support in Learning Tasks for Acquiring Complex Cognitive Skills in the Domain of Law

33. Optimizing The Number Of Steps In Learning Tasks For Complex Skills

34. Development of an Instrument for Measuring the Complexity of Learning Tasks

36. A Model for Optimizing Step Size of Learning Tasks in Competency-based Multimedia Practicals.

39. Feedback is a gift: Do Video-enhanced rubrics result in providing better peer feedback than textual rubrics?

40. Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?

41. Use of ICT in the training of legal skills.

44. Deploying Serious Games for Management in Higher Education: Lessons Learned and Good Practices.

47. D8.3 – First RAGE Evaluation Report

48. Preface

49. Viewbrics: Kijken om vakoverstijgende (21e eeuwse) vaardigheden aan te leren

50. MS8 - First Pilot Validation Instruments

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