Back to Search Start Over

Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training

Authors :
Hummel, Hans G. K.
Joosten-ten Brinke, Desirée
Nadolski, Rob J.
Baartman, Liesbeth K. J.
Source :
Technology, Pedagogy and Education. 2017 26(2):225-240.
Publication Year :
2017

Abstract

Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be implemented in serious gaming in a way that assures content validity. The core of the authors' validation method entails mapping learning activities (as contained in the game scenario) on performance indicators and outputs (as derived from formal attainment levels). They present how they have elaborated and applied the method for an assessment game for ICT managers in secondary vocational education. They describe the procedure and extent to which this assessment is content-valid compared to face-to-face assessment.

Details

Language :
English
ISSN :
1475-939X
Volume :
26
Issue :
2
Database :
ERIC
Journal :
Technology, Pedagogy and Education
Publication Type :
Academic Journal
Accession number :
EJ1135378
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/1475939X.2016.1192060