85 results on '"Mockups"'
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2. Choose your Preferred Life Cycle and SofIA will do the Rest
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Escalona, María-José, García-Borgoñon, Laura, García-García, Julían, López-Nicolás, Guillermo, de Koch, Nora Parcus, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Garrigós, Irene, editor, Murillo Rodríguez, Juan Manuel, editor, and Wimmer, Manuel, editor
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- 2023
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3. Review: Studies and Architecture of Habitability Missions in Mockups and Simulated Environments
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Häuplik-Meusburger, Sandra, Bishop, Sheryl, Vakoch, Douglas A., Editor-in-Chief, Aoki, Setsuko, Series Editor, Milligan, Anthony, Series Editor, O'Leary, Beth, Series Editor, Häuplik-Meusburger, Sandra, and Bishop, Sheryl
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- 2021
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4. Burial architecture. 3D dissemination study for a selection of Byzantine graves
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Camilla Mileto, Fernando Vegas López-Manzanares, Valentina Cristini, and Pedro M. Cabezos Bernal
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byzantine necropolis ,previous studies ,3d reconstruction ,mockups ,Museums. Collectors and collecting ,AM1-501 ,Archaeology ,CC1-960 - Abstract
The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (PAMES-Sirio Euphrates Middle Archaeological Project). This paper presents the research for obtaining three-dimensional (3D) models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D mockups, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria". Highlights: • Contributing to Byzantine architecture classification in the Middle East, including specific case-studies, interesting both from archaeological and architectural research fields. • Experimenting and investigating tools for the study, representation and conservation of archaeological finds, combining 3D digital and 3D printing mockups. • Incorporating resources for promoting and disseminating archaeological and architectural heritage, raising awareness among local Syrian population and authorities, allowing them to rediscover their own heritage, often neglected.
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- 2021
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5. Automating Mockup-Based Usability Testing on the Mobile Device
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Barra, Silvio, Francese, Rita, Risi, Michele, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Pandu Rangan, C., Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Miani, Rodrigo, editor, Camargos, Lasaro, editor, Zarpelão, Bruno, editor, Rosas, Erika, editor, and Pasquini, Rafael, editor
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- 2019
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6. BURIAL ARCHITECTURE. 3D DISSEMINATION STUDY FOR A SELECTION OF BYZANTINE GRAVES.
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Mileto, Camilla, Vegas, Fernando, Cristini, Valentina, and Cabezos Bernal, Pedro M.
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GRAVE goods ,CAMPAIGN funds ,TOMBS ,THREE-dimensional printing ,GRAPHIC design ,ACQUISITION of data ,SEPULCHRAL monuments - Abstract
Copyright of Virtual Archaeology Review is the property of Virtual Archaeology Review and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2021
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7. Experiences with a Flexible User Research Process to Build Data Change Tools
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Drew Paine, Devarshi Ghoshal, and Lavanya Ramakrishnan
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user research ,ethnography ,usability testing ,mockups ,experience report ,data change ,Computer software ,QA76.75-76.765 - Abstract
Scientific software development processes are understood to be distinct from commercial software development practices due to uncertain and evolving states of scientific knowledge. Sustaining these software products is a recognized challenge, but under-examined is the usability and usefulness of such tools to their scientific end users. User research is a well-established set of techniques (e.g., interviews, mockups, usability tests) applied in commercial software projects to develop foundational, generative, and evaluative insights about products and the people who use them. Currently these approaches are not commonly applied and discussed in scientific software development work. The use of user research techniques in scientific environments can be challenging due to the nascent, fluid problem spaces of scientific work, varying scope of projects and their user communities, and funding/economic constraints on projects. In this paper, we reflect on our experiences undertaking a multi-method user research process in the Deduce project. The Deduce project is investigating data change to develop metrics, methods, and tools that will help scientists make decisions around data change. There is a lack of common terminology since the concept of systematically measuring and managing data change is under explored in scientific environments. To bridge this gap we conducted user research that focuses on user practices, needs, and motivations to help us design and develop metrics and tools for data change. This paper contributes reflections and the lessons we have learned from our experiences. We offer key takeaways for scientific software project teams to effectively and flexibly incorporate similar processes into their projects.
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- 2020
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8. Géricault's Lion Devouring a Horse Stone Paper Matrix: Technical Study.
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Taylor, Christina, Rayner, Georgina, Wallace, Christopher, and Eremin, Katherine
- Abstract
Copyright of Journal of the American Institute for Conservation is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2020
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9. Experiences with a Flexible User Research Process to Build Data Change Tools.
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Paine, Drew, Ghoshal, Devarshi, and Ramakrishnan, Lavanya
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SCIENTIFIC software ,SCIENTIFIC knowledge ,ETHNOLOGY ,COMPUTER systems ,COMPUTER files - Abstract
Scientific software development processes are understood to be distinct from commercial software development practices due to uncertain and evolving states of scientific knowledge. Sustaining these software products is a recognized challenge, but under-examined is the usability and usefulness of such tools to their scientific end users. User research is a well-established set of techniques (e.g., interviews, mockups, usability tests) applied in commercial software projects to develop foundational, generative, and evaluative insights about products and the people who use them. Currently these approaches are not commonly applied and discussed in scientific software development work. The use of user research techniques in scientific environments can be challenging due to the nascent, fluid problem spaces of scientific work, varying scope of projects and their user communities, and funding/economic constraints on projects. In this paper, we reflect on our experiences undertaking a multi-method user research process in the Deduce project. The Deduce project is investigating data change to develop metrics, methods, and tools that will help scientists make decisions around data change. There is a lack of common terminology since the concept of systematically measuring and managing data change is under explored in scientific environments. To bridge this gap we conducted user research that focuses on user practices, needs, and motivations to help us design and develop metrics and tools for data change. This paper contributes reflections and the lessons we have learned from our experiences. We offer key takeaways for scientific software project teams to effectively and flexibly incorporate similar processes into their projects. [ABSTRACT FROM AUTHOR]
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- 2020
- Full Text
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10. Requirements Engineering Using Mockups and Prototyping Tools: Developing a Healthcare Web-Application
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Teixeira, Leonor, Saavedra, Vasco, Ferreira, Carlos, Simões, João, Sousa Santos, Beatriz, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Kobsa, Alfred, editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Weikum, Gerhard, editor, and Yamamoto, Sakae, editor
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- 2014
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11. DataMock: An Agile Approach for Building Data Models from User Interface Mockups.
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Rivero, José Matías, Grigera, Julián, Distante, Damiano, Montero, Francisco, and Rossi, Gustavo
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AGILE software development , *USER interfaces , *DATA modeling , *ITERATIVE methods (Mathematics) , *REQUIREMENTS engineering - Abstract
In modern software development, much time is devoted and much attention is paid to the activity of data modeling and the translation of data models into databases. This has motivated the proposal of different approaches and tools to support this activity, such as semiautomatic approaches that generate data models from requirements artifacts using text analysis and sets of heuristics, among other techniques. However, these approaches still suffer from important limitations, including the lack of support for requirements traceability, the poor support for detecting and solving conflicts in domain-specific requirements, and the considerable effort required for manually checking the generated models. This paper introduces DataMock, an Agile approach that enables the iterative building of data models from requirements specifications, while supporting traceability and allowing inconsistencies detection in data requirements and specifications. The paper also describes how the approach effectively allows improving traceability and reducing errors and effort to build data models in comparison with traditional, state-of-the-art, data modeling approaches. [ABSTRACT FROM AUTHOR]
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- 2019
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12. Support for the Advertising Communication of the Accounts of the Genome Agency of the City of Bucaramanga (Santander)
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Mojica-Vargas, Maja Mojica, Villamizar-Castellanos, Victor Manuel, and Coronado, Ruben Darío
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Diseño gráfico ,Diseño ,Piezas gráficas ,Mockups ,Publicidad ,Conceptualización ,Branding - Abstract
Digital, La agencia Genoma ha obtenido gran variedad de premios que resaltan la calidad de trabajo que brinda a sus clientes, este se caracteriza soportarse en la creatividad e innovación, características de un equipo de trabajo que busca satisfacer las necesidades de sus cuentas manteniendo un mínimo de errores. A consecuencia de su posicionamiento, la demanda que tiene esta agencia es alta, exigiendo un equipo de trabajo más amplio y adaptando a las necesidades de su pull de cuentas, razón para buscar un individuo que sirva de apoyo a su trabajo en conjunto para cumplir con el tráfico del departamento gráfico y solventar así las necesidades de las empresas pertenecientes a esta agencia. Empresas como Freskaleche, Cohosan, CiBO, Centro Comercial Cañaveral, Harinera Pardo, Taiwa, Holding Max y otras más pertenecientes a la agencia en cuestión apoyan sus actividades económicas en el desarrollo de una línea publicitaria que les permita ser reconocidas en el mercado y así lograr sus objetivos tanto de venta como comerciales. La publicidad exigida por estos clientes comprende canales Offline y Online una mezcla que al implementarse traza un camino orientado a mejores resultados por su alcance en el mercado que consume contenidos digitales y en el que orienta sus preferencias a los medios tangibles o conocidos como impresos. No obstante, también ven necesario el uso del Branding como herramienta que puede apalancar a un posible Top of mind o Top of heart en sus consumidores y que suponga lazos más fuertes con los mismos. Ejecutar lo anteriormente descrito obliga a la agencia a recurrir a un activo gráfico que atribuya en las acciones que se aplican sobre estas cuentas, el presente documento se convierte en una base de datos gráfica que demuestre las labores realizadas en pro de apoyar a la agencia Genoma durante el año 2022. Como citar este documento: Vargas Mojica, M.V. (2022). Apoyo a la Comunicación Publicitaria de las Cuentas de la Agencia Genoma de la Ciudad de Bucaramanga (Santander). (Tesis de pregrado, Universidad de Santander). Repositorio Institucional., The Genoma agency has obtained a wide variety of awards that highlight the quality of work it provides to its clients. This is characterized by being supported by creativity and innovation, characteristics of a work team that seeks to satisfy the needs of its accounts while maintaining a minimum of errors. As a result of its positioning, the demand for this agency is high, requiring a larger work team and adapting to the needs of its account pull, reason to look for an individual to support your work together to meet the traffic of the graphic department and thus solve the needs of the companies belonging to this agency. Companies such as Freskaleche, Cohosan, CiBO, Centro Comercial Cañaveral, Harinera Pardo, Taiwa, Holding Max and others belonging to the agency in question support their economic activities in the development of an advertising line that allows them to be recognized in the market and thus achieve your sales and commercial objectives. The advertising required by these clients includes Offline and Online channels, a mix that, when implemented, traces a path oriented towards better results due to its reach in the market that consumes digital content and in which it directs its preferences to tangible or known as print media. However, they also see the need to use Branding as a tool that can leverage a possible Top of mind or Top of heart in their consumers and that implies stronger ties with them. Executing the previously described forces the agency to resort to a graphic asset that attributes the actions that are applied to these accounts, this document becomes a graphic database that demonstrates the work carried out in favor of supporting the Genoma agency. during the year 2022., Pregrado, Profesional en Mercadeo y Publicidad, Tabla de Contenido Pág. Introducción 22 Generalidades 24 Planteamiento del Problema o Breve Descripción de la Práctica 24 Formulación de la Pregunta de Investigación 28 Sistematización 28 Objetivos 28 Objetivo General 28 Objetivos Específicos 29 Justificación 29 Marco Teórico 31 Estado del Arte 31 Marco Conceptual 34 Marco Legal 36 Diseño Metodológico 40 Metodología 40 Plan de Trabajo 41 Cronograma de Actividades 42 Piezas Visuales para Estrategias Digitales de las Cuentas de la Agencia Genoma 42 Piezas Gráficas Para Estrategias Impresas de las Cuentas de la Agencia Genoma 79 Campaña “Lechemos Pa’Lante” 82 Campaña “Cremosabor de la Navidad” 87 Nueva Imagen Avena Freskaleche 89 Conceptos de Branding Para las Cuentas de la Agencia Genoma 94 Conclusiones 101 Referencias Bibliográficas 102 Apéndices 104
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- 2022
13. Design of a mobile app that targets food insecurity in rural areas in Illinois using Nielsen's Ten Usability Heuristics
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González Calvo, Mar
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Aplicación ,Diseño ,Design ,EXPRESION GRAFICA EN LA INGENIERIA ,Mockups ,Interfaz de usuario ,Ingresos ,Servicios ,User interface ,Services ,Community ,Mobile ,Inseguridad alimentaria ,Despensa ,Rural ,Maquetas ,Food pantry ,Customer-centered design ,Experiencia de usuario ,Comunidad ,Food insecurity ,User experience ,Diseño centrado en el cliente ,Interfaz ,Interface ,Fidelidad ,Móvil ,Máster Universitario en Ingeniería Industrial-Màster Universitari en Enginyeria Industrial ,Income ,Fidelity ,App - Abstract
[ES] Este TFM forma en un proyecto más amplio que utilizará un enfoque de factores humanos para identificar las barreras y los facilitadores a los que se enfrentan los que experimentan inseguridad alimentaria en las comunidades rurales en Estados Unidos y los que proporcionan servicios para reducir la inseguridad alimentaria en las mismas comunidades. Podremos desarrollar una comprensión holística de los puntos fuertes y las oportunidades actuales de los enfoques basados en la comunidad. Utilizaremos un diseño de estudio de casos múltiples con métodos cualitativos y cuantitativos para explorar las experiencias de las partes interesadas en tres comunidades rurales de Illinois. Al examinar la inseguridad alimentaria desde ambas perspectivas, este proyecto guiará el diseño de soluciones basadas en la tecnología para disminuir la inseguridad alimentaria en las poblaciones rurales fuera de un entorno sanitario formal. Este TFM se centrará en el uso de la ergonomía de los factores humanos, el diseño centrado en el cliente y la UX UI para desarrollar la interfaz de una aplicación móvil que mapea los servicios comunitarios de alimentos en Streator, Sheffield y Pontiac (Illinois) para tratar de reducir la inseguridad alimentaria en las zonas rurales del estado de Illinois., [EN] Human factors and ergonomics can be used to reduce food insecurity in rural areas of Illinois by using human-centered design and Nielsen’s ten usability heuristics to design a mobile app that maps and manages food community services. We interviewed potential users and used an iterative process that ended up with a mockup of the mobile app that satisfies all of Nielsen’s usability heuristics. Further studies could be made to evaluate the overall usability of the app before developing it.
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- 2022
14. Towards Agile Model-Driven Web Engineering
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Rivero, José Matías, Grigera, Julián, Rossi, Gustavo, Robles Luna, Esteban, Koch, Nora, van der Aalst, Wil, editor, Mylopoulos, John, editor, Rosemann, Michael, editor, Shaw, Michael J., editor, Szyperski, Clemens, editor, and Nurcan, Selmin, editor
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- 2012
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15. From Interface Mockups to Web Application Models
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Rivero, José Matías, Rossi, Gustavo, Grigera, Julián, Robles Luna, Esteban, Navarro, Antonio, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Bouguettaya, Athman, editor, Hauswirth, Manfred, editor, and Liu, Ling, editor
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- 2011
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16. Playbook: Revision Control and Comparison for Interactive Mockups
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Oney, Stephen, Barton, John, Myers, Brad, Lau, Tessa, Nichols, Jeffrey, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Costabile, Maria Francesca, editor, Dittrich, Yvonne, editor, Fischer, Gerhard, editor, and Piccinno, Antonio, editor
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- 2011
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17. From Mockups to User Interface Models: An Extensible Model Driven Approach
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Rivero, José Matías, Rossi, Gustavo, Grigera, Julián, Burella, Juan, Luna, Esteban Robles, Gordillo, Silvia, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Daniel, Florian, editor, and Facca, Federico Michele, editor
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- 2010
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18. Enabling the generation of web applications from mockups.
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D'Souza, Chris, Deufemia, Vincenzo, Ginige, Athula, and Polese, Giuseppe
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WEB-based user interfaces ,WEB development ,INFORMATION theory ,DATA analysis ,BUSINESS information services - Abstract
Summary: Mockups are widely used to elicit and validate user requirements in web applications, and several intuitive tools have been developed in recent years, actively involving the end user in the requirements solicitation process. However, most current web development approaches and tools discard mockups after the information‐gathering process, abandoning the opportunity to exploit underlying information in them for autogenerating functional web applications. To overcome this limitation, we have devised a method for deriving the database schema and the logic of the web application from the information contained within mockups. In particular, the method gathers clues on how to organize the data and the control flow of the web application by analyzing the structure and relationships of the widgets in the mockup. Based on the proposed method, we have implemented a tool supporting the generation of web applications abiding by the model‐view‐controller architectural pattern. The tool has been evaluated by involving several end users in the development of web applications for different domains. [ABSTRACT FROM AUTHOR]
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- 2018
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19. Initial version of the eTryOn interaction systems
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Orestis Sarakatsanos, Maria Kyrou, Anastasios Papazoglou Chalikias, Elisavet Chatzilari, Panagiotis Petrantonakis, and Jamie Sutherland
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VR ,Mockups ,Implementation ,Human Fashion Interaction ,UI ,Development ,GeneralLiterature_MISCELLANEOUS ,Software ,AR - Abstract
D5.2 presents the initial versions of the eTryOn interaction systems which include threeinteractive solutions that were thoroughly described in D5.1 and are outlined below: ● VR Designer: A Virtual Reality (VR) creative fashion application targeting fashiondesigners, facilitating them throughout the creative process of garment design byoffering realistic fitting of the digital garments on photorealistic 3D avatars, ● Dress Me Up: A fashion mobile application for social media users (e.g.influencers), allowing them to virtually change their outfit in an image or video byselecting from a pool of digital garments and then uploading it to social media,and ● Magic Mirror: A mobile-based e-commerce Augmented Reality (AR) fashion appthat enables virtual try-ons of garments during online shopping that aims torecreate the at home experience of buying clothes from a physical store. In this document we start with a brief introduction section that outlines the updates foreach interaction system, then move on to document each software implementationupdate and further development by use case. Finally we outline the Software Documentation for the VR Designer and Dress Me Up inthe Appendix. This deliverable will feed the pilot phase.
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- 2021
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20. Recent progress of thick tungsten coating prepared by chemical vapor deposition as the plasma-facing material
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Z. Chen, J. Song, J. Wang, X. Ye, G.H. Lu, Z. Wang, Y. Tan, M. Xu, X.R. Duan, Y. Lian, Y. Li, L. Cheng, B. Yan, X. Liu, F. Feng, Thomas Morgan, and Science and Technology of Nuclear Fusion
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Heat load ,Nuclear and High Energy Physics ,D plasma ,Materials science ,Mockups ,Metallurgy ,chemistry.chemical_element ,Chemical vapor deposition ,PFM ,Tungsten ,engineering.material ,Condensed Matter Physics ,chemistry ,Coating ,CVD-W ,engineering ,Plasma-facing material - Abstract
Chemical vapor deposition (CVD) is a promising technique for the preparation ofW-based plasma-facing materials (PFMs). An overview of the microstructure, chemical composition, thermal conductivity, thermal stability, thermal shock performance under disruption-like and edge localized mode-like transient heat load, and neutron irradiation performance of CVD-W has been given in our previous work. However, for fusion applications, additional properties need to be assessed. To this end, deuterium (D) permeability, D plasma irradiation performance, and thermal fatigue resistance of CVD-W were investigated in this work. The results showed that the D permeability of CVD-W in the temperature range of 973-1173 K was larger than that of the commercial pureW, which was related to the columnar grain structure of CVD-W. Additionally, both CVD-W and commercial pure W were exposed to D plasma up to a fluence of 1 × 1026m-2. Compared to commercial pure W, CVD-W exhibited a mitigated blistering behavior and lower D total retention, which could be attributed to its strong [001] crystallographic texture along the thickness direction and a lower number of defect density (e.g. grain boundaries). CVD-W and commercial pureW were also exposed to steady-state and transient heat load simultaneously, leading to a base surface temperature and surface temperature increase of about 953-1473 K and 250-300 K, respectively. A strong grain orientation dependence of the surface degradation induced by the combined heat load has been found. Consequently, CVD-W exhibited a much more uniform plastic deformation than pureW, and no surface cracks along grain boundaries were observed in CVD-W. Finally, the industrial-scale production of CVD-W-based PFMs and mockups was demonstrated. This work paves the way for the fusion applications of thick CVD-W coatings.
- Published
- 2021
21. MOCK-UP RECONSTRUCTIONS OF GOLDEN TEXTILES DEPICTED IN THREE RENAISSANCE PAINTINGS FROM CROATIA: THE PURSUIT OF EMBELLISHMENT TECHNIQUES
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Duplančić, Lucija, Matković, Paola, Hozjan, Klaudia, and Šustić Cvetković, Sandra
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Embellishment techniques ,Renaissance paintings ,Golden textiles ,Mockups ,Small scale mock-up reconstruction ,Mock-ups reconstruction - Abstract
This research will focus on three small-scale mock-up reconstructions of several embellishment motifs used by renaissance painter Nikola Bozidarevic from Dubrovnik (Croatia). The reconstructions were carried out as a part of the practical portion of the Technical analyses and historical reconstructions course at the Arts Academy of the University of Split during the academic year 2020/2021. During the reconstruction process a number of questions concerning the painter’s working properties aroused. The attempt was made to answer which methods of transferring the pattern on the gilded surface could have been used. Further questions concerned the subsequent steps of decoration, for example did the pouncing of the surface occurred before or after delineation of the motifs in thick paint. In spite the fact that most of these questions remind ambiguous, the experience gained from the reconstruction process emphasized the importance of understanding the practical aspects of decorative techniques as well as the high level of knowledge about the painter’s materials required for this kind of process.
- Published
- 2021
22. Visualización de modelos 3D del cuerpo humano en dispositivos móviles
- Abstract
La OMS califica la obesidad como un problema a escala mundial, los datos en España reflejan que más de la mitad de la población está por encima de su peso recomendable. Sin embargo, es otro dato el que motiva la creación de este proyecto, y es que la tasa de abandono de los tratamientos supera el 80% en el primer año. Para mejorar la adherencia al tratamiento, se hace uso de cámaras RGBD y dispositivos RV para modelar y representar el cuerpo humano en 3D de los pacientes. Posteriormente, se puede visualizar el resultado en consulta usando una aplicación de escritorio. Para seguir trabajando en esta adherencia, se decide crear una aplicación móvil para que el paciente pueda consultar los modelos desde cualquier lugar, y no limitar esto al momento de la consulta. Es aquí donde el trabajo que sigue a continuación coge el relevo. En este trabajo se incide en la importancia de desarrollar un análisis de requisitos previo a cualquier desarrollo de software. En un análisis de requerimientos se hace un estudio en profundidad de las necesidades que el software debe cumplir para satisfacer las necesidades del cliente y producir un producto de calidad. El documento desarrollado seguirá el estándar IEEE Std 830-1998, incluirá requisitos funcionales y no funcionales, además, gracias a la trazabilidad de los requisitos que ofrece este estándar, se podrá realizar una mejor gestión del cambio. A parte de la visualización de modelos, la aplicación cuenta con otras características que contribuirán a mejorar la adherencia, como: modelos predictivos, objetivos diarios, chat especialista-paciente, gráficas de progreso, etc. La información obtenida para desarrollar este documento se ha conseguido mediante entrevistas con los stakeholders del proyecto. De manera complementaria al análisis se incluyen diagramas UML y procesos de negocio reflejados en notación BPMN. La siguiente fase que se aborda es el diseño de la aplicación, es de suma importancia conocer al usuario final para poder crea
- Published
- 2021
23. Recent progress of thick tungsten coating prepared by chemical vapor deposition as the plasma-facing material
- Abstract
Chemical vapor deposition (CVD) is a promising technique for the preparation ofW-based plasma-facing materials (PFMs). An overview of the microstructure, chemical composition, thermal conductivity, thermal stability, thermal shock performance under disruption-like and edge localized mode-like transient heat load, and neutron irradiation performance of CVD-W has been given in our previous work. However, for fusion applications, additional properties need to be assessed. To this end, deuterium (D) permeability, D plasma irradiation performance, and thermal fatigue resistance of CVD-W were investigated in this work. The results showed that the D permeability of CVD-W in the temperature range of 973-1173 K was larger than that of the commercial pureW, which was related to the columnar grain structure of CVD-W. Additionally, both CVD-W and commercial pure W were exposed to D plasma up to a fluence of 1 × 1026m-2. Compared to commercial pure W, CVD-W exhibited a mitigated blistering behavior and lower D total retention, which could be attributed to its strong [001] crystallographic texture along the thickness direction and a lower number of defect density (e.g. grain boundaries). CVD-W and commercial pureW were also exposed to steady-state and transient heat load simultaneously, leading to a base surface temperature and surface temperature increase of about 953-1473 K and 250-300 K, respectively. A strong grain orientation dependence of the surface degradation induced by the combined heat load has been found. Consequently, CVD-W exhibited a much more uniform plastic deformation than pureW, and no surface cracks along grain boundaries were observed in CVD-W. Finally, the industrial-scale production of CVD-W-based PFMs and mockups was demonstrated. This work paves the way for the fusion applications of thick CVD-W coatings.
- Published
- 2021
24. Burial architecture. 3D dissemination study for a selection of Byzantine graves
- Abstract
[EN] The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (PAMES-Sirio Euphrates Middle Archaeological Project). This paper presents the research for obtaining three-dimensional (3D) models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D mockups, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".Highlights:Contributing to Byzantine architecture classification in the Middle East, including specific case-studies, interesting both from archaeological and architectural research fields.Experimenting and investigating tools for the study, representation and conservation of archaeological finds, combining 3D digital and 3D printing mockups.Incorporating resources for promoting and disseminating archaeological and architectural heritage, raising awareness among l, [ES] La antigua polis de Tall-as-Sin (en la actual provincia de Deir ez-Zor, Siria) cuenta con un importante desarrollo durante el reinado de Justiniano, durante el siglo VI d.C. Su cementerio, en la zona extramoenia, alberga un extraordinario conjunto funerario bizantino, con 163 hipogeos documentados hasta la fecha, gracias a recientes misiones arqueológicas, financiadas por el Ministerio de Cultura (“PAMES-Proyecto Arqueológico Medio Éufrates Sirio”). En este trabajo se presenta la labor realizada para modelar en 3D una selección de las tumbas más significativa del conjunto. Esto ha sido posible combinando información obtenida mediante el levantamiento planialtimétrico y fotográfico del lugar y realizando ábacos y taxonomías de los distintos recursos constructivos empleados (tipos de trazados de arcosolios, bóvedas, accesos, escalinatas…). El procedimiento de modelado tridimensional (3D) se inicia a partir de los datos recabados durante el proceso de levantamiento de las tumbas, con los que se logra restituir las superficies que constituyen la envolvente de cada una de las cámaras funerarias excavadas en el terreno. La técnica de modelado empleada se basó fundamentalmente en la generación de superficies mediante la interpolación entre las distintas secciones y perfiles obtenidos durante la fase de toma de datos. Las superficies así generadas encierran el volumen del espacio excavado, por lo que el modelo definitivo de las tumbas se consiguió mediante una sencilla operación booleana; esta consistió en sustraer estos volúmenes a una pieza prismática que representa una porción de terreno, obteniendo, de este modo, el vaciado del espacio interior. El resultado ha permitido tener una base gráfica fiable y rigurosa para idear e imprimir maquetas 3D, contribuyendo así a la labor de divulgación de la exposición denominada “Una retrospectiva sobre cinco años de actividades arqueológicas en Siria”.
- Published
- 2021
25. Burial architecture. 3D dissemination study for a selection of Byzantine graves
- Abstract
[EN] The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (PAMES-Sirio Euphrates Middle Archaeological Project). This paper presents the research for obtaining three-dimensional (3D) models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D mockups, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".Highlights:Contributing to Byzantine architecture classification in the Middle East, including specific case-studies, interesting both from archaeological and architectural research fields.Experimenting and investigating tools for the study, representation and conservation of archaeological finds, combining 3D digital and 3D printing mockups.Incorporating resources for promoting and disseminating archaeological and architectural heritage, raising awareness among l, [ES] La antigua polis de Tall-as-Sin (en la actual provincia de Deir ez-Zor, Siria) cuenta con un importante desarrollo durante el reinado de Justiniano, durante el siglo VI d.C. Su cementerio, en la zona extramoenia, alberga un extraordinario conjunto funerario bizantino, con 163 hipogeos documentados hasta la fecha, gracias a recientes misiones arqueológicas, financiadas por el Ministerio de Cultura (“PAMES-Proyecto Arqueológico Medio Éufrates Sirio”). En este trabajo se presenta la labor realizada para modelar en 3D una selección de las tumbas más significativa del conjunto. Esto ha sido posible combinando información obtenida mediante el levantamiento planialtimétrico y fotográfico del lugar y realizando ábacos y taxonomías de los distintos recursos constructivos empleados (tipos de trazados de arcosolios, bóvedas, accesos, escalinatas…). El procedimiento de modelado tridimensional (3D) se inicia a partir de los datos recabados durante el proceso de levantamiento de las tumbas, con los que se logra restituir las superficies que constituyen la envolvente de cada una de las cámaras funerarias excavadas en el terreno. La técnica de modelado empleada se basó fundamentalmente en la generación de superficies mediante la interpolación entre las distintas secciones y perfiles obtenidos durante la fase de toma de datos. Las superficies así generadas encierran el volumen del espacio excavado, por lo que el modelo definitivo de las tumbas se consiguió mediante una sencilla operación booleana; esta consistió en sustraer estos volúmenes a una pieza prismática que representa una porción de terreno, obteniendo, de este modo, el vaciado del espacio interior. El resultado ha permitido tener una base gráfica fiable y rigurosa para idear e imprimir maquetas 3D, contribuyendo así a la labor de divulgación de la exposición denominada “Una retrospectiva sobre cinco años de actividades arqueológicas en Siria”.
- Published
- 2021
26. Burial architecture. 3D dissemination study for a selection of Byzantine graves
- Abstract
[EN] The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (PAMES-Sirio Euphrates Middle Archaeological Project). This paper presents the research for obtaining three-dimensional (3D) models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D mockups, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".Highlights:Contributing to Byzantine architecture classification in the Middle East, including specific case-studies, interesting both from archaeological and architectural research fields.Experimenting and investigating tools for the study, representation and conservation of archaeological finds, combining 3D digital and 3D printing mockups.Incorporating resources for promoting and disseminating archaeological and architectural heritage, raising awareness among l, [ES] La antigua polis de Tall-as-Sin (en la actual provincia de Deir ez-Zor, Siria) cuenta con un importante desarrollo durante el reinado de Justiniano, durante el siglo VI d.C. Su cementerio, en la zona extramoenia, alberga un extraordinario conjunto funerario bizantino, con 163 hipogeos documentados hasta la fecha, gracias a recientes misiones arqueológicas, financiadas por el Ministerio de Cultura (“PAMES-Proyecto Arqueológico Medio Éufrates Sirio”). En este trabajo se presenta la labor realizada para modelar en 3D una selección de las tumbas más significativa del conjunto. Esto ha sido posible combinando información obtenida mediante el levantamiento planialtimétrico y fotográfico del lugar y realizando ábacos y taxonomías de los distintos recursos constructivos empleados (tipos de trazados de arcosolios, bóvedas, accesos, escalinatas…). El procedimiento de modelado tridimensional (3D) se inicia a partir de los datos recabados durante el proceso de levantamiento de las tumbas, con los que se logra restituir las superficies que constituyen la envolvente de cada una de las cámaras funerarias excavadas en el terreno. La técnica de modelado empleada se basó fundamentalmente en la generación de superficies mediante la interpolación entre las distintas secciones y perfiles obtenidos durante la fase de toma de datos. Las superficies así generadas encierran el volumen del espacio excavado, por lo que el modelo definitivo de las tumbas se consiguió mediante una sencilla operación booleana; esta consistió en sustraer estos volúmenes a una pieza prismática que representa una porción de terreno, obteniendo, de este modo, el vaciado del espacio interior. El resultado ha permitido tener una base gráfica fiable y rigurosa para idear e imprimir maquetas 3D, contribuyendo así a la labor de divulgación de la exposición denominada “Una retrospectiva sobre cinco años de actividades arqueológicas en Siria”.
- Published
- 2021
27. Burial architecture. 3D dissemination study for a selection of Byzantine graves
- Abstract
[EN] The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (PAMES-Sirio Euphrates Middle Archaeological Project). This paper presents the research for obtaining three-dimensional (3D) models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D mockups, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".Highlights:Contributing to Byzantine architecture classification in the Middle East, including specific case-studies, interesting both from archaeological and architectural research fields.Experimenting and investigating tools for the study, representation and conservation of archaeological finds, combining 3D digital and 3D printing mockups.Incorporating resources for promoting and disseminating archaeological and architectural heritage, raising awareness among l, [ES] La antigua polis de Tall-as-Sin (en la actual provincia de Deir ez-Zor, Siria) cuenta con un importante desarrollo durante el reinado de Justiniano, durante el siglo VI d.C. Su cementerio, en la zona extramoenia, alberga un extraordinario conjunto funerario bizantino, con 163 hipogeos documentados hasta la fecha, gracias a recientes misiones arqueológicas, financiadas por el Ministerio de Cultura (“PAMES-Proyecto Arqueológico Medio Éufrates Sirio”). En este trabajo se presenta la labor realizada para modelar en 3D una selección de las tumbas más significativa del conjunto. Esto ha sido posible combinando información obtenida mediante el levantamiento planialtimétrico y fotográfico del lugar y realizando ábacos y taxonomías de los distintos recursos constructivos empleados (tipos de trazados de arcosolios, bóvedas, accesos, escalinatas…). El procedimiento de modelado tridimensional (3D) se inicia a partir de los datos recabados durante el proceso de levantamiento de las tumbas, con los que se logra restituir las superficies que constituyen la envolvente de cada una de las cámaras funerarias excavadas en el terreno. La técnica de modelado empleada se basó fundamentalmente en la generación de superficies mediante la interpolación entre las distintas secciones y perfiles obtenidos durante la fase de toma de datos. Las superficies así generadas encierran el volumen del espacio excavado, por lo que el modelo definitivo de las tumbas se consiguió mediante una sencilla operación booleana; esta consistió en sustraer estos volúmenes a una pieza prismática que representa una porción de terreno, obteniendo, de este modo, el vaciado del espacio interior. El resultado ha permitido tener una base gráfica fiable y rigurosa para idear e imprimir maquetas 3D, contribuyendo así a la labor de divulgación de la exposición denominada “Una retrospectiva sobre cinco años de actividades arqueológicas en Siria”.
- Published
- 2021
28. Burial architecture. 3D dissemination study for a selection of Byzantine graves
- Abstract
[EN] The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (PAMES-Sirio Euphrates Middle Archaeological Project). This paper presents the research for obtaining three-dimensional (3D) models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D mockups, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".Highlights:Contributing to Byzantine architecture classification in the Middle East, including specific case-studies, interesting both from archaeological and architectural research fields.Experimenting and investigating tools for the study, representation and conservation of archaeological finds, combining 3D digital and 3D printing mockups.Incorporating resources for promoting and disseminating archaeological and architectural heritage, raising awareness among l, [ES] La antigua polis de Tall-as-Sin (en la actual provincia de Deir ez-Zor, Siria) cuenta con un importante desarrollo durante el reinado de Justiniano, durante el siglo VI d.C. Su cementerio, en la zona extramoenia, alberga un extraordinario conjunto funerario bizantino, con 163 hipogeos documentados hasta la fecha, gracias a recientes misiones arqueológicas, financiadas por el Ministerio de Cultura (“PAMES-Proyecto Arqueológico Medio Éufrates Sirio”). En este trabajo se presenta la labor realizada para modelar en 3D una selección de las tumbas más significativa del conjunto. Esto ha sido posible combinando información obtenida mediante el levantamiento planialtimétrico y fotográfico del lugar y realizando ábacos y taxonomías de los distintos recursos constructivos empleados (tipos de trazados de arcosolios, bóvedas, accesos, escalinatas…). El procedimiento de modelado tridimensional (3D) se inicia a partir de los datos recabados durante el proceso de levantamiento de las tumbas, con los que se logra restituir las superficies que constituyen la envolvente de cada una de las cámaras funerarias excavadas en el terreno. La técnica de modelado empleada se basó fundamentalmente en la generación de superficies mediante la interpolación entre las distintas secciones y perfiles obtenidos durante la fase de toma de datos. Las superficies así generadas encierran el volumen del espacio excavado, por lo que el modelo definitivo de las tumbas se consiguió mediante una sencilla operación booleana; esta consistió en sustraer estos volúmenes a una pieza prismática que representa una porción de terreno, obteniendo, de este modo, el vaciado del espacio interior. El resultado ha permitido tener una base gráfica fiable y rigurosa para idear e imprimir maquetas 3D, contribuyendo así a la labor de divulgación de la exposición denominada “Una retrospectiva sobre cinco años de actividades arqueológicas en Siria”.
- Published
- 2021
29. Visualización de modelos 3D del cuerpo humano en dispositivos móviles
- Abstract
La OMS califica la obesidad como un problema a escala mundial, los datos en España reflejan que más de la mitad de la población está por encima de su peso recomendable. Sin embargo, es otro dato el que motiva la creación de este proyecto, y es que la tasa de abandono de los tratamientos supera el 80% en el primer año. Para mejorar la adherencia al tratamiento, se hace uso de cámaras RGBD y dispositivos RV para modelar y representar el cuerpo humano en 3D de los pacientes. Posteriormente, se puede visualizar el resultado en consulta usando una aplicación de escritorio. Para seguir trabajando en esta adherencia, se decide crear una aplicación móvil para que el paciente pueda consultar los modelos desde cualquier lugar, y no limitar esto al momento de la consulta. Es aquí donde el trabajo que sigue a continuación coge el relevo. En este trabajo se incide en la importancia de desarrollar un análisis de requisitos previo a cualquier desarrollo de software. En un análisis de requerimientos se hace un estudio en profundidad de las necesidades que el software debe cumplir para satisfacer las necesidades del cliente y producir un producto de calidad. El documento desarrollado seguirá el estándar IEEE Std 830-1998, incluirá requisitos funcionales y no funcionales, además, gracias a la trazabilidad de los requisitos que ofrece este estándar, se podrá realizar una mejor gestión del cambio. A parte de la visualización de modelos, la aplicación cuenta con otras características que contribuirán a mejorar la adherencia, como: modelos predictivos, objetivos diarios, chat especialista-paciente, gráficas de progreso, etc. La información obtenida para desarrollar este documento se ha conseguido mediante entrevistas con los stakeholders del proyecto. De manera complementaria al análisis se incluyen diagramas UML y procesos de negocio reflejados en notación BPMN. La siguiente fase que se aborda es el diseño de la aplicación, es de suma importancia conocer al usuario final para poder crea
- Published
- 2021
30. Visualización de modelos 3D del cuerpo humano en dispositivos móviles
- Author
-
Fernández Marín, Lucía, Azorin-Lopez, Jorge, Fuster-Guilló, Andrés, and Universidad de Alicante. Departamento de Tecnología Informática y Computación
- Subjects
Análisis de requisitos ,Diseño ,Representaciones 3D cuerpo humano ,Adherencia al tratamiento de diabetes/obesidad ,Aplicación móvil ,Requisitos funcionales ,Mockups ,Diabetes ,Obesidad ,Casos de uso ,BPMN ,Arquitectura y Tecnología de Computadores - Abstract
La OMS califica la obesidad como un problema a escala mundial, los datos en España reflejan que más de la mitad de la población está por encima de su peso recomendable. Sin embargo, es otro dato el que motiva la creación de este proyecto, y es que la tasa de abandono de los tratamientos supera el 80% en el primer año. Para mejorar la adherencia al tratamiento, se hace uso de cámaras RGBD y dispositivos RV para modelar y representar el cuerpo humano en 3D de los pacientes. Posteriormente, se puede visualizar el resultado en consulta usando una aplicación de escritorio. Para seguir trabajando en esta adherencia, se decide crear una aplicación móvil para que el paciente pueda consultar los modelos desde cualquier lugar, y no limitar esto al momento de la consulta. Es aquí donde el trabajo que sigue a continuación coge el relevo. En este trabajo se incide en la importancia de desarrollar un análisis de requisitos previo a cualquier desarrollo de software. En un análisis de requerimientos se hace un estudio en profundidad de las necesidades que el software debe cumplir para satisfacer las necesidades del cliente y producir un producto de calidad. El documento desarrollado seguirá el estándar IEEE Std 830-1998, incluirá requisitos funcionales y no funcionales, además, gracias a la trazabilidad de los requisitos que ofrece este estándar, se podrá realizar una mejor gestión del cambio. A parte de la visualización de modelos, la aplicación cuenta con otras características que contribuirán a mejorar la adherencia, como: modelos predictivos, objetivos diarios, chat especialista-paciente, gráficas de progreso, etc. La información obtenida para desarrollar este documento se ha conseguido mediante entrevistas con los stakeholders del proyecto. De manera complementaria al análisis se incluyen diagramas UML y procesos de negocio reflejados en notación BPMN. La siguiente fase que se aborda es el diseño de la aplicación, es de suma importancia conocer al usuario final para poder crear un producto que se ajuste a sus expectativas, por lo tanto, se genera un perfil de referencia y se establece el camino que este seguirá al hacer uso de la aplicación. Con esta información, y siguiendo la estética del proyecto existente, se diseñan mockups que marcan el objetivo de la app a nivel estético y sirven de representación visual de las funcionalidades (sin necesidad de desarrollarlas). Para finalizar con este trabajo, se ha desarrollado parcialmente una versión beta de la aplicación donde se incluyen las funcionalidades relacionadas con la visualización de los modelos, ya que se trata de la función más relevante en el proyecto y la que pretende generar más impacto en la adherencia de los pacientes. El siguiente trabajo se enmarca dentro del proyecto de investigación “Modelado y visualización 4D del cuerpo humano para la mejora de la adherencia al tratamiento dietético-nutricional de la obesidad”, referencia “TIN2017-89069-R”, programa Retos 2017.
- Published
- 2021
31. Manipulación digital de prototipos en papel
- Author
-
Iriarte Bosnic, Marcos Matías, Taus, Johana Giselle, Grigera, Julián, and Rivero, José Matías
- Subjects
Elicitación de requerimientos ,Evaluación de usabilidad ,Métricas de usabilidad ,Wireframes ,Mockups ,Ciencias Informáticas ,Usabilidad ,Evaluación de productos de software ,Prototipos en papel, prototipos digitales - Abstract
Esta tesina busca revalorizar la utilización de prototipos en papel como una herramienta que puede ser de gran utilidad en las primeras etapas del diseño y desarrollo de un producto de software. Mediante los prototipos en papel podemos obtener un primer acercamiento al producto que necesitamos construir y así obtener de manera rápida una primera aproximación a los requerimientos finales del desarrollo. Por este motivo, mediante la manipulación digital de los prototipos en papel buscamos poder ofrecer nuevas funcionalidades a una herramienta tan sencilla, pero a la vez útil como son los prototipos en papel., Facultad de Informática
- Published
- 2021
32. '97' by Rico Nasty
- Abstract
El Artist Branding es lo que hace que un artista sea reconocido entre miles existentes en la industria musical. Cuando eres un artista que muestra sus productos musicales al resto del mundo, queremos que sean lo más especiales para captar la atención del público, esto se consigue mediante el reconocimiento: ser capaz de ver algo y reconocerlo como tu marca personal. Con este proyecto, queremos demostrar el gran impacto que tienen las identidades visuales en nuestro día a día: desde el mercado, hasta la cultura y la sociedad actual; y más específicamente, el Artist Branding. Por esto, escogimos una artista que está actualmente en auge, y realizamos su Artist Branding desde los pocos recursos y referencias de los productos ya existentes de este, mediante la dirección de arte. El escenario propuesto es la realización de un nuevo supuesto álbum, en el que se llevará a cabo la realización del logotipo, de todo el packaging del CD Case, merchandising y promoción online, entre otros. A todo esto, se le aplicarán diferentes disciplinas: diseño gráfico, ilustración, animación, edición de vídeo, programación y marketing. La situación de trabajo se dará en una supuesta oficina, donde se trabaje con ordenador y tabletas gráficas, usando programas como Photoshop, Adobe After Effects, Illustrator y Adobe Premiere, principalmente. Como directora de arte, tuve que hacer una gran investigación sobre el artista que voy a trabajar, para luego saber cómo plasmar sus ideologías e imagen de forma visual, ya que no pude estar en contacto directo con este artista. Mucho de este trabajo requiere prueba y error, pueden surgir nuevas ideas y conceptos, y deberás de ser lo suficientemente flexible como para adaptarte a todos estos cambios para poder obtener el mejor resultado posible de tu producto. Poder asumir los riesgos y adaptarse a los cambios que puedan surgir durante la fase de producción conlleva una gran responsabilidad y trabajo, siempre que estés dispuesto a dar lo mejor de ti y co
- Published
- 2020
33. Diseño e implementación de una aplicación móvil en un framework de desarrollo multiplataforma para un sistema de alquiler de baterías portátiles
- Abstract
[ES] Diseño e implementación de una aplicación móvil desarrollada en un Framework de desarrollo multiplataforma para el alquiler de baterías portátiles para que el usuario pueda encontrar puntos, que estarán distribuidos por la ciudad, y alquilar una batería. Para ello la aplicación dispondrá de un mapa con todos los puntos donde alquilar baterías con información relevante para el usuario como puede ser el número de baterías disponibles y el horario del local y el usuario una vez en el punto podrá alquilar la batería a través de la aplicación. También en la aplicación el usuario puede observar el historial de alquileres que ha hecho y si tiene un alquiler en curso. Además, puede ver cuál es el punto más cercano. Y otras funcionalidades relacionadas con el registro y autenticación del usuario., [EN] Design and implementation of a mobile application developed in a multiplatform development framework for the rental of power banks so that the user can find points, which will be distributed throughout the city, and rent a battery. For this, the application will have a map with all the points where to rent batteries with relevant information for the user such as the number of batteries available and the hours of the premises and the user once at the point can rent the battery through the application. Also, in the application the user can observe the rental history that he has made and if he has a rental in progress. Also, you can see which is the closest point. And other functionalities related to user registration and authentication., [CA] Disseny i implementació d'una aplicació mòbil desenvolupada en un Framework de desenvolupament multiplataforma per al lloguer de bateries portàtils perquè l'usuari pugui trobar punts, que estaran distribuïts per la ciutat, i llogar una bateria. Per a això l'aplicació disposarà d'un mapa amb tots els punts on llogar bateries amb informació rellevant per a l'usuari com pot ser el nombre de bateries disponibles i l'horari del local i l'usuari una vegada en el punt podrà llogar la bateria a través de l'aplicació. També en l'aplicació l'usuari pot observar l'historial de lloguers que ha fet i si té un lloguer en curs. A més, pot veure quin és el punt més pròxim. I altres funcionalitats relacionades amb el registre i autenticació de l'usuari.
- Published
- 2020
34. Integral neutronics experiments in analytical mockups for blanket of a hybrid reactor.
- Author
-
Liu, Rong, Zhu, Tonghua, Lu, Xinxin, Wang, Xinhua, Yan, Xiaosong, Feng, Song, Yang, Yiwei, Wang, Mei, and Jiang, Li
- Subjects
- *
HYBRID reactors , *FUSION reactor blankets , *URANIUM , *LITHIUM , *NUCLEAR fuels , *LIGHT water reactors , *MONTE Carlo method - Abstract
The paper describes recent progress in integral neutronics experiments in the analytical mockups for the blanket in a fusion-fission hybrid energy reactor. A conceptual blanket of the hybrid reactor is mainly loaded with natural uranium and lithium material. In the fission fuel region, uranium material and light water are arranged alternately. The mockups of the conceptual blanket are designed and used for checking neutron property of the blanket by integral experiments. Based on materials available, the spherical fission mockup for fission research and plutonium production consists of three layers of depleted uranium shells and several layers of polyethylene and graphite shells. The spherical lithium mockup for tritium production consists of depleted uranium and LiPb alloy shells. The cubic mockup consists of natural uranium and polyethylene and its structure is basically consistent with one of the fuel region. In the mockups with the D-T neutron source, the plutonium production rates, uranium fission rates and tritium production rates are measured, separately. The measured results are compared to the calculated ones with MCNP-4B code and ENDF/B-VI library data. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
35. Experimental investigation of the water entry and/or exit of axisymmetric bodies
- Author
-
Nicolas Jacques, Alan Tassin, Thibaut Breton, Institut Français de Recherche pour l'Exploitation de la Mer - Brest (IFREMER Centre de Bretagne), Institut Français de Recherche pour l'Exploitation de la Mer (IFREMER), Institut de Recherche Dupuy de Lôme (IRDL), and Université de Bretagne Sud (UBS)-Université de Brest (UBO)-École Nationale Supérieure de Techniques Avancées Bretagne (ENSTA Bretagne)-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Surface (mathematics) ,Mockups ,Water exit ,Rotational symmetry ,02 engineering and technology ,01 natural sciences ,[SPI.MECA.MEFL]Engineering Sciences [physics]/Mechanics [physics.med-ph]/Fluids mechanics [physics.class-ph] ,010305 fluids & plasmas ,[SPI]Engineering Sciences [physics] ,0203 mechanical engineering ,Axisymmetric bodies ,0103 physical sciences ,Water entry ,High speed cameras ,Mechanical Engineering ,Mechanics ,Radius ,Condensed Matter Physics ,020303 mechanical engineering & transports ,Cone (topology) ,Mechanics of Materials ,Hydrodynamics ,Circular disc ,free-surface flows ,Wetting ,wave-structure interactions ,Video cameras - Abstract
International audience; This paper presents an experimental investigation of the evolution of the wetted surface and of the hydrodynamic force during the water exit of a body initially floating at the water surface, and during combined water entry and exit. The evolution of the surface of contact between the body and the water is measured using transparent mock-ups and an LED edge-lighting system. This technique makes it possible to follow the evolution of the wetted surface during both the entry and exit phases with a high-speed video camera placed above the mock-up. The feasibility of the technique is shown for different axisymmetric bodies: a circular disc, a cone and a sphere. The evolution of the hydrodynamic force and of the radius of the wetted surface measured during the experiments are compared with theoretical results obtained with a combined Wagner-modified von Karman approach (Tassin et al. J. Fluids Struct., vol. 40, 2013, pp. 317-336), the linearized water exit model of Korobkin et al. (J. Fluids Struct., vol. 69, 2017a, pp. 16-33) and the small-time self-similar solution of Korobkin et al. (J. Engng Maths, vol. 102, 2017b, pp. 117-130).
- Published
- 2020
36. Experiences with a Flexible User Research Process to Build Data Change Tools
- Author
-
Lavanya Ramakrishnan, Drew Paine, and Devarshi Ghoshal
- Subjects
Sociology of scientific knowledge ,Computer science ,Process (engineering) ,Library and Information Sciences ,ethnography ,Terminology ,usability testing ,Clinical Research ,lcsh:Computer software ,Commercial software ,Scope (project management) ,business.industry ,End user ,user research ,Usability ,Data science ,mockups ,User Research ,data change ,Human-Computer Interaction ,experience report ,lcsh:QA76.75-76.765 ,Generic health relevance ,business ,Software ,Information Systems - Abstract
Scientific software development processes are understood to be distinct from commercial software development practices due to uncertain and evolving states of scientific knowledge. Sustaining these software products is a recognized challenge, but under-examined is the usability and usefulness of such tools to their scientific end users. User research is a well-established set of techniques (e.g., interviews, mockups, usability tests) applied in commercial software projects to develop foundational, generative, and evaluative insights about products and the people who use them. Currently these approaches are not commonly applied and discussed in scientific software development work. The use of user research techniques in scientific environments can be challenging due to the nascent, fluid problem spaces of scientific work, varying scope of projects and their user communities, and funding/economic constraints on projects. In this paper, we reflect on our experiences undertaking a multi-method user research process in the Deduce project. The Deduce project is investigating data change to develop metrics, methods, and tools that will help scientists make decisions around data change. There is a lack of common terminology since the concept of systematically measuring and managing data change is under explored in scientific environments. To bridge this gap we conducted user research that focuses on user practices, needs, and motivations to help us design and develop metrics and tools for data change. This paper contributes reflections and the lessons we have learned from our experiences. We offer key takeaways for scientific software project teams to effectively and flexibly incorporate similar processes into their projects.
- Published
- 2020
37. '97' by Rico Nasty
- Author
-
Muñoz Morera, Elena and Alegre Rodríguez, Isam
- Subjects
Artists' marks ,Marketing ,Mockups ,Dirección de arte ,Grafisme ,Artist Branding ,Diseño Gráfico ,Edición de Vídeo ,Identidad Visual ,So, imatge i multimèdia::Creació multimèdia [Àrees temàtiques de la UPC] ,Ilustración ,Adobe Premiere Pro ,Artistes -- Signatures ,Adoble Photoshop ,Cintes de vídeo -- Edició ,Commercial art ,Adobe Photoshop ,Video tapes -- Editing ,Màrqueting - Abstract
El Artist Branding es lo que hace que un artista sea reconocido entre miles existentes en la industria musical. Cuando eres un artista que muestra sus productos musicales al resto del mundo, queremos que sean lo más especiales para captar la atención del público, esto se consigue mediante el reconocimiento: ser capaz de ver algo y reconocerlo como tu marca personal. Con este proyecto, queremos demostrar el gran impacto que tienen las identidades visuales en nuestro día a día: desde el mercado, hasta la cultura y la sociedad actual; y más específicamente, el Artist Branding. Por esto, escogimos una artista que está actualmente en auge, y realizamos su Artist Branding desde los pocos recursos y referencias de los productos ya existentes de este, mediante la dirección de arte. El escenario propuesto es la realización de un nuevo supuesto álbum, en el que se llevará a cabo la realización del logotipo, de todo el packaging del CD Case, merchandising y promoción online, entre otros. A todo esto, se le aplicarán diferentes disciplinas: diseño gráfico, ilustración, animación, edición de vídeo, programación y marketing. La situación de trabajo se dará en una supuesta oficina, donde se trabaje con ordenador y tabletas gráficas, usando programas como Photoshop, Adobe After Effects, Illustrator y Adobe Premiere, principalmente. Como directora de arte, tuve que hacer una gran investigación sobre el artista que voy a trabajar, para luego saber cómo plasmar sus ideologías e imagen de forma visual, ya que no pude estar en contacto directo con este artista. Mucho de este trabajo requiere prueba y error, pueden surgir nuevas ideas y conceptos, y deberás de ser lo suficientemente flexible como para adaptarte a todos estos cambios para poder obtener el mejor resultado posible de tu producto. Poder asumir los riesgos y adaptarse a los cambios que puedan surgir durante la fase de producción conlleva una gran responsabilidad y trabajo, siempre que estés dispuesto a dar lo mejor de ti y conseguir el resultado óptimo para tu proyecto. Cabe decir que la realización de este proyecto ha sido muy satisfactoria, ya que puedes ver por ti mismo cómo tu producto va tomando forma. También, se ha adquirido un conocimiento mucho mayor sobre dirección de arte y manejo de programas, cosa que es muy útil para un futuro laboral
- Published
- 2020
38. Diseño e implementación de una aplicación móvil en un framework de desarrollo multiplataforma para un sistema de alquiler de baterías portátiles
- Author
-
Sen Moya, Andrés
- Subjects
Diseño ,Design ,Mockups ,Economía compartida ,Grado en Ingeniería Informática-Grau en Enginyeria Informàtica ,Internet of Things ,Multiplataforma ,Shared economy ,Sharing ,Mobile application ,Multiplatform ,Development ,ARQUITECTURA Y TECNOLOGIA DE COMPUTADORES ,Aplicación móvil ,App ,Desarrollo ,Software - Abstract
[ES] Diseño e implementación de una aplicación móvil desarrollada en un Framework de desarrollo multiplataforma para el alquiler de baterías portátiles para que el usuario pueda encontrar puntos, que estarán distribuidos por la ciudad, y alquilar una batería. Para ello la aplicación dispondrá de un mapa con todos los puntos donde alquilar baterías con información relevante para el usuario como puede ser el número de baterías disponibles y el horario del local y el usuario una vez en el punto podrá alquilar la batería a través de la aplicación. También en la aplicación el usuario puede observar el historial de alquileres que ha hecho y si tiene un alquiler en curso. Además, puede ver cuál es el punto más cercano. Y otras funcionalidades relacionadas con el registro y autenticación del usuario., [EN] Design and implementation of a mobile application developed in a multiplatform development framework for the rental of power banks so that the user can find points, which will be distributed throughout the city, and rent a battery. For this, the application will have a map with all the points where to rent batteries with relevant information for the user such as the number of batteries available and the hours of the premises and the user once at the point can rent the battery through the application. Also, in the application the user can observe the rental history that he has made and if he has a rental in progress. Also, you can see which is the closest point. And other functionalities related to user registration and authentication., [CA] Disseny i implementació d'una aplicació mòbil desenvolupada en un Framework de desenvolupament multiplataforma per al lloguer de bateries portàtils perquè l'usuari pugui trobar punts, que estaran distribuïts per la ciutat, i llogar una bateria. Per a això l'aplicació disposarà d'un mapa amb tots els punts on llogar bateries amb informació rellevant per a l'usuari com pot ser el nombre de bateries disponibles i l'horari del local i l'usuari una vegada en el punt podrà llogar la bateria a través de l'aplicació. També en l'aplicació l'usuari pot observar l'historial de lloguers que ha fet i si té un lloguer en curs. A més, pot veure quin és el punt més pròxim. I altres funcionalitats relacionades amb el registre i autenticació de l'usuari.
- Published
- 2020
39. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
40. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
41. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
42. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
43. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
44. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
45. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
- Full Text
- View/download PDF
46. Sotfware de prototipado para la arquitectura de la información: funcionalidad y evaluación.
- Author
-
Pérez-Montoro, Mario and Codina, Lluís
- Subjects
- *
CLOUD computing , *INFORMATION architecture , *INFORMATION retrieval , *WEB development , *WEB design , *PROTOTYPES - Abstract
The planning and design of a web site information architecture necessarily involves a prototype proposal for the architectural structure of the informational environment. The aim of this paper is to analyze and evaluate a range of tools that facilitate the development of the wireframes in the design and creation of web sites. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
47. High heat flux tests of mockups with W rod armor
- Author
-
Nygren, R.E., Youchison, D.L., McDonald, J.M., Lutz, T.J., O'Dell, J.S., Ezato, K., and Sato, K.
- Subjects
- *
ELECTRON beams , *ELECTRON optics , *COOLING , *ELECTRONICS - Abstract
Water-cooled 32×400 mm divertor target mockups with W-rod armor and dual cooling channels, tested in Sandia''s large electron beam facility (EB1200) and Particle Beam Engineering Facility (PBEF) at JAERI sustained heat loads of 22–25 MW/m2. After the EB1200 tests, we cut the 10 mm rod length to 5 mm on two mockups and tested the remachined mockups in PBEF. [Copyright &y& Elsevier]
- Published
- 2003
- Full Text
- View/download PDF
48. Mockup-Driven Development: introduciendo agilidad en procesos basados en modelos
- Author
-
José Matías Rivero, Gordillo, Silvia Ethel, Rossi, Gustavo Héctor, and Montero, Francisco
- Subjects
Informática ,Engineering ,Model driven development ,business.industry ,mockups ,model-driven web engineering ,agile methodologies ,Software development process ,Software process ,business ,Software engineering ,model-driven development ,Requirements/Specifications ,Agile software development - Abstract
En este trabajo de tesis se describirá una técnica de modelado centrado en mockups, introduciéndola primero con MockupDD Web. Luego de haber ejemplificado el desarrollo centrado en mockups para metodologías MDWE, se describirá un marco general para el modelado sobre mockups (lo que se referenciará como metodología MockupDD general) y una instanciación particular de esta metodología además de la ya presentada para la Web. Las principales contribuciones de la metodología MockupDD y sus especializaciones son: (1) Mejorar el workflow en cascada de las metodologías MDD tradicionales (en especial, aquellas MDWE) para permitir acortar las iteraciones y permitir a usuarios finales y clientes involucrados interactuar más rápidamente son el software generado, agilizando el proceso. (2) Mejorar la productividad en el modelado de aplicaciones a través de la técnica de modelado de aplicaciones sobre mockups reduciendo sus errores y tiempo requerido, como se mostrará luego en las secciones de validación (3) Introducir a clientes y usuarios finales en el proceso de desarrollo, utilizando artefactos de especificación de requerimientos de fácil comprensión para los mismos en lugar de conceptos de modelado comprensibles sólo para desarrolladores. En este contexto se utilizarán mockups y diferentes técnicas de anotación y especificación de requerimientos formales sobre los mismos. (4) La implementación de un lenguaje de modelado sobre mockups con diferentes vistas, satisfaciendo al mismo tiempo la necesidad de comprensión de requerimientos por parte de los usuarios finales y las capacidades técnicas requeridas por los desarrolladores. (5) Con ayuda de esta versatilidad del lenguaje y del uso de mockups (los cuales son comprensibles en su totalidad por usuarios finales), proveer un método de modelado más trazable desde el punto de vista de los requerimientos., Facultad de Informática
- Published
- 2019
49. DataMock: An Agile Approach for Building Data Models from User Interface Mockups
- Author
-
Damiano Distante, Gustavo Rossi, Francisco Montero, José Matías Rivero, and Julián Grigera
- Subjects
Requirement ,Traceability ,Computer science ,Mockups ,Requirements traceability ,Ciencias Informáticas ,02 engineering and technology ,Model-driven development ,Data modeling ,Annotations ,0202 electrical engineering, electronic engineering, information engineering ,Agile methods ,Requirements analysis ,Traceability matrix ,Requirements engineering ,business.industry ,Software development ,020207 software engineering ,Ciencias de la Computación ,Modeling and Simulation ,Ciencias de la Computación e Información ,Systems engineering ,business ,Software ,CIENCIAS NATURALES Y EXACTAS - Abstract
In modern software development, much time is devoted and much attention is paid to the activity of data modeling and the translation of data models into databases. This has motivated the proposal of different approaches and tools to support this activity, such as semiautomatic approaches that generate data models from requirements artifacts using text analysis and sets of heuristics, among other techniques. However, these approaches still suffer from important limitations, including the lack of support for requirements traceability, the poor support for detecting and solving conflicts in domain-specific requirements, and the considerable effort required for manually checking the generated models. This paper introduces DataMock, an Agile approach that enables the iterative building of data models from requirements specifications, while supporting traceability and allowing inconsistencies detection in data requirements and specifications. The paper also describes how the approach effectively allows improving traceability and reducing errors and effort to build data models in comparison with traditional, state-of-the-art, data modeling approaches., Laboratorio de Investigación y Formación en Informática Avanzada
- Published
- 2019
50. Modelica and functional mock-up interface : Open standards for gas turbine simulation
- Author
-
Matthis Thorade, Xin Zhao, Smruti Sahoo, Anh Nguyen, Michael Sielemann, Konstantinos Kyprianidis, and Jim Claesson
- Subjects
Computer science ,Mockups ,Alternative fuels ,Physical system ,Mechanical engineering ,Context (language use) ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,Energy Engineering ,02 engineering and technology ,01 natural sciences ,Energy engineering ,Modelica ,010305 fluids & plasmas ,Modeling and simulation ,Phase interfaces ,Thermodynamic properties ,0203 mechanical engineering ,Thermodynamic cycle ,0103 physical sciences ,Hydrogen fuels ,Modeling languages ,Computer simulation languages ,Weight analysis ,Rankine cycle ,020301 aerospace & aeronautics ,Physical system modeling ,Design Patterns ,Physical model ,Energiteknik ,De facto standard ,Application examples ,Open standard ,Functional Mock-up Interface ,Domain independents ,Power generation ,Gas turbines - Abstract
This paper introduces two physical modeling standards in the gas turbine and cycle analysis context. Modelica is the defacto standard for physical system modeling and simulation. The Functional Mock-Up Interface is a domain-independent standard for model exchange (“engine decks”). The paper summarizes key language concepts and discusses important design patterns in the application of gas turbine simulation concepts to the acausal modeling language. To substantiate how open standards are applicable to gas turbine simulation, the paper closes with two application examples, a conventional unmixed turbofan thermodynamic cycle and weight analysis as well as an electrically boosted geared turbofan.
- Published
- 2019
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