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1. Exploring the Impact of a Sleep App on Sleep Quality in a General Population Sample: Pilot Randomized Controlled Trial.

2. An App-Based Physical Activity Intervention in Community-Dwelling Chinese-, Tagalog-, and Vietnamese-Speaking Americans: Single-Arm Intervention Study.

3. The Acceptability, Engagement, and Feasibility of Mental Health Apps for Marginalized and Underserved Young People: Systematic Review and Qualitative Study

4. Evaluating the effectiveness of a mobile app-based self-guided psychological interventions to reduce relapse in substance use disorder: protocol for a randomized controlled trial.

5. Rice Leaf Diseases Classification Using Deep Learning Algorithms for Smartphone Application Development: An Empirical Study.

6. Validity and Test–Retest Reliability of a Smartphone App for Measuring Rising Time, Velocity, Power, and Inter-Limb Asymmetry During Single-Leg Sit-to-Stand Test in Female-Trained Athletes.

7. Effectiveness of Smartphone App for the Treatment of Pediatric Obesity: A Randomized Controlled Trial.

8. The utility of passive acoustic monitoring for using birds as indicators of sustainable agricultural management practices.

9. Developing and evaluating a mobile-based teledermatology system for skin lesion diagnosis in Iran.

10. The validation and assessment of a curriculum based GAIT App used in teaching bachelor of physiotherapy students: a cross sectional study.

11. A four‐phase model and a mobile app for crisis preparedness and management in small and medium sized enterprises.

12. Cognitive Behavioral Therapy for Insomnia Self-Management Mobile Apps: A Review of Efficacy and Quality.

13. An investigation of selected UTAUT constructs and consumption values of Gen Z and Gen X for mobile banking services and behavioral intentions to facilitate the adoption of mobile apps.

14. A comparative study of outcome of teaching related to suicide risk assessment using mobile app versus conventional teaching for undergraduate medical students.

15. Organization of students’ physical activity with the use of information and communication technologies

16. The validation and assessment of a curriculum based GAIT App used in teaching bachelor of physiotherapy students: a cross sectional study

17. Developing and evaluating a mobile-based teledermatology system for skin lesion diagnosis in Iran

19. ARGV: 3D genome structure exploration using augmented reality

20. Role perceptions and experiences of adult children in remote glucose management for older parents with type 2 diabetes mellitus: a qualitative study

21. User-centered design of a mobile app for physical activity advice in cancer care: preliminary study in Morocco at the National Institute of Oncology

22. Providing and receiving support through a tailor-made mobile app: a qualitative study on experience of professionals and family caregivers to persons with dementia

23. Usability Testing of Novel IoT-Infused Digital Services on Farm Equipment Reveals Farmer’s Requirements towards Future Human–Machine Interface Design Guidelines

24. Impact of mobile application and outpatient follow-up on renal endpoints and physiological indices in patients with chronic kidney disease: a retrospective cohort study in Southwest China

25. ARGV: 3D genome structure exploration using augmented reality.

26. Customized Mobile App for Residents Rotating Through Pediatric Critical Care Unit.

27. Multiplatform Computer Vision System to Support Physical Fitness Assessments in Schoolchildren.

28. Polycystic Ovary Syndrome and the Internet of Things: A Scoping Review.

29. Support Self-care Management for Diabetes With Mobile Application: An Integrative Literature Review.

30. Promoting knowledge of metered dose inhaler (MDI) usage among pharmacy professional students through a mobile app.

31. LiverColor: An Artificial Intelligence Platform for Liver Graft Assessment.

32. AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing.

33. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

34. Role perceptions and experiences of adult children in remote glucose management for older parents with type 2 diabetes mellitus: a qualitative study.

35. An open-source MP + CNN + BiLSTM model-based hybrid model for recognizing sign language on smartphones.

36. Design and Implementation of a Two-Wheeled Vehicle Safe Driving Evaluation System.

37. User-centered design of a mobile app for physical activity advice in cancer care: preliminary study in Morocco at the National Institute of Oncology.

38. Overcoming barriers to mHealth co-design in low- and middle-income countries: a research toolkit.

39. A randomized controlled trial of medication adherence and management of risk factors for secondary prevention of stroke (MaMoRS) using a smartphone-based application.

40. Gait characterization in rare bone diseases in a real-world environment – A comparative controlled study.

41. Designing age-friendly mobile apps: Insights from a mobility app study.

42. App-Based Addiction Prevention at German Vocational Schools: Implementation and Reach for a Cluster-Randomized Controlled Trial.

43. A Pilot Study On Developing A Mobile Application To Enhance Teachers' Creative Teaching Competence.

44. An IoT-Based Smart Irrigation System †.

45. Development and Evaluation of an mHealth App That Promotes Access to 3D Printable Assistive Devices.

46. Providing and receiving support through a tailor-made mobile app: a qualitative study on experience of professionals and family caregivers to persons with dementia.

47. Piloting a Mobile Clinical Decision Support Application for Pediatric Clinical Guidelines.

48. M-Thyroid Care Mobile App: Virtual Video Consultation Application for Thyroid Clinic.

49. Impact of mobile application and outpatient follow-up on renal endpoints and physiological indices in patients with chronic kidney disease: a retrospective cohort study in Southwest China.

50. Usability Testing of Novel IoT-Infused Digital Services on Farm Equipment Reveals Farmer's Requirements towards Future Human–Machine Interface Design Guidelines.

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