204 results on '"Minocha, Shailey"'
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2. A Qualitative Study to Understand the Perspectives of MOOC Providers on Accessibility
3. A Mixed-Methods Study with MOOC Learners to Understand Their Motivations and Accessibility Needs
4. A Robotic Telescope For University-Level Distance Teaching
5. Accessibility of MOOCs: Understanding the Provider Perspective
6. Accessibility in MOOCs
7. Auditing the Accessibility of MOOCs: A Four-Component Approach
8. Laying the Groundwork for Socialisation and Knowledge Construction within 3D Virtual Worlds
9. A Means-End Analysis of Consumers’ Perceptions of Virtual World Affordances for E-commerce
10. Knowledge Infrastructure
11. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds
12. Revisiting Web Design Guidelines by Exploring Users’ Expectations, Preferences and Visual Search Behaviour
13. An Empirically Grounded Framework to Guide Blogging for Digital Scholarship
14. Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
15. Role of the Educator in Social Software Initiatives in Further and Higher Education: A Conceptualisation and Research Agenda
16. Social and Cultural Obstacles to the (B2C) E-Commerce Experience
17. Design of Learning Spaces in 3D Virtual Worlds: An Empirical Investigation of 'Second Life'
18. Supporting Distributed Team Working in 3D Virtual Worlds: A Case Study in Second Life
19. Role of Social Software Tools in Education: A Literature Review
20. An Empirically-Grounded Study on the Effective Use of Social Software in Education
21. Characterising the Different Blogging Behaviours of Students on an Online Distance Learning Course
22. Accessibility in MOOCs: the stakeholders’ perspectives
23. Linking Business Modelling to Socio-technical System Design
24. Supporting distributed team working in 3D virtual worlds: a case study in Second Life
25. Reprint of a process model for developing usable cross-cultural websites
26. An empirically‐grounded study on the effective use of social software in education
27. Role of social software tools in education: a literature review
28. A qualitative study to understand the perspectives of MOOC providers on accessibility
29. The pedagogical design of a badged open course on the ‘Scholarship of Teaching and Learning in STEM'
30. Designing assessment for academic integrity
31. Consumers, channels and communication: Online and offline communication in service consumption
32. Social, usability, and pedagogical factors influencing students' learning experiences with wikis and blogs
33. A Means-End Analysis of Consumers’ Perceptions of Virtual World Affordances for E-commerce
34. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds
35. Final Preparations for the Evaluation
36. Analysis and Interpretation of User Observation Evaluation Data
37. Inspections of the User Interface
38. Designing for the Web
39. A qualitative study to understand the perspectives of MOOC providers on accessibility.
40. Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
41. Providing Value to Customers in E-Commerce Environments
42. An Adaptive Window Management System
43. A process model for developing usable cross-cultural websites
44. Linking Business Modelling to Socio-technical System Design
45. On the phase interpolation problem — A brief review and some new results
46. On fast evaluation of bivariate polynomials at equispaced arguments
47. On the evaluation of a matrix polynomial
48. Role Of Digital Health Wearables In The Wellbeing And Quality Of Life Of Older People And Carers
49. Virtual Reality in education and for employability
50. Educational Affordances of Mobile Virtual Reality
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