106 results on '"Marcengo, A."'
Search Results
2. Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering.
3. Designing a personal informatics system for users without experience in self-tracking: a case study.
4. Envisioning the Future of Personalization Through Personal Informatics: A User Study.
5. A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage.
6. The Falsified Self: Complexities in Personal Data Collection.
7. Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self.
8. The Role of Affordance in Cyber-Physical Systems for Behavioral Change
9. An ontology for quantified self: capturing the concepts behind the numbers.
10. Using game mechanics for field evaluation of prototype social applications: a novel methodology.
11. Specch.io: A Personal QS Mirror for Life Patterns Discovery and 'Self' Reshaping.
12. E-Inclusion as the Next Challenge for Sustainable Consumption.
13. Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences.
14. GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience.
15. Personas Layering: A Cost Effective Model for Service Design in Medium-Long Term Telco Research Projects.
16. Telco@home: a seamless communication project with a user perspective.
17. Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study.
18. Interacting with social networks of intelligent things and people in the world of gastronomy.
19. Mindfulness and Asynchronous Neurofeedback: Coping with Mind Wandering
20. Data Design for Wellness and Sustainability
21. Ontologies for Quantified Self: a Semantic Approach.
22. WantEat: interacting with social networks of smart objects for sharing and promoting cultural heritage.
23. Visualization of Human Behavior Data
24. The Falsified Self: Complexities in Personal Data Collection
25. Editorial of the Special Issue on Quantified Self and Personal Informatics.
26. Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self
27. WantEat: interacting with social networks of smart objects for sharing cultural heritage and supporting sustainability.
28. Wheeling around with Wanteat: exploring mixed social networks in the gastronomy domain.
29. Playing in the wild: enhancing user engagement in field evaluation methods.
30. Specch.io: A Personal QS Mirror for Life Patterns Discovery and "Self" Reshaping
31. Visualization of Human Behavior Data
32. E-Inclusion as the Next Challenge for Sustainable Consumption
33. Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences
34. GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience
35. The personas layering framework applied to consumer services design for automotive market
36. Personas Layering: A Cost Effective Model for Service Design in Medium-Long Term Telco Research Projects
37. Designing a personal informatics system for users without experience in self-tracking: a case study
38. Using game mechanics for field evaluation of prototype social applications: a novel methodology
39. Editorial of the Special Issue on Quantified Self and Personal Informatics
40. Envisioning the future of personalization through personal informatics: A user study
41. Designing a personal informatics system for users without experience in self-tracking: a case study
42. Editorial of the Special Issue on Quantified Self and Personal Informatics
43. Envisioning the Future of Personalization Through Personal Informatics
44. Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study
45. Engaging users in self-reporting their data: A tangible interface for quantified self
46. An ontology for quantified self
47. Visualization of Human Behavior Data: The Quantified Self
48. Internet of Things e affordance per il cambiamento dei comportamenti
49. Playing while Testing: How to Gamify a User Field Evaluation
50. Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences
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