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Using game mechanics for field evaluation of prototype social applications: a novel methodology
- Source :
- Behaviour & Information Technology. 35:184-195
- Publication Year :
- 2015
- Publisher :
- Informa UK Limited, 2015.
-
Abstract
- This paper describes a novel methodology to evaluate a social media application in its formative phase of design. Taking advantage of the experiences developed in the Alternate Reality Games, we propose to insert game mechanics in the test setting of a formative evaluation of a prototypical social system. As a use case, we present the evaluation of WantEat, a prototypical social mobile application in the gastronomical domain. The evaluation highlighted how the gamification of a field trial can yield good results when evaluating social applications in prototypical status. From a methodological point of view, gamifying a field trial overcomes the cold start problem, caused by the absence of active communities, which can prevent the participation of users and therefore the collection of reliable data. Our experience showed that the gamification of a field evaluation is feasible and can likely increase the quantity of both browsing actions and social actions performed by users. Based on these results, we then are able to provide a set of guidelines to gamify the evaluation session of an interactive system.
- Subjects :
- Computer science
gasification
02 engineering and technology
computer.software_genre
Session (web analytics)
Field (computer science)
Domain (software engineering)
Formative assessment
Social actions
Arts and Humanities (miscellaneous)
Human–computer interaction
020204 information systems
0202 electrical engineering, electronic engineering, information engineering
Developmental and Educational Psychology
0501 psychology and cognitive sciences
Social media
Set (psychology)
050107 human factors
gasification, field studies, social applications
Game mechanics
Multimedia
05 social sciences
General Social Sciences
social applications
Human-Computer Interaction
field studies
computer
Subjects
Details
- ISSN :
- 13623001 and 0144929X
- Volume :
- 35
- Database :
- OpenAIRE
- Journal :
- Behaviour & Information Technology
- Accession number :
- edsair.doi.dedup.....addc7c1176ebbe8e91ae0ac6176f146b
- Full Text :
- https://doi.org/10.1080/0144929x.2015.1046931