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3. Reconhecimento de emoções faciais de imagens usando o algoritmo Optimum-Path Forest

4. Comparing the performance and accuracy of algorithms applied to tattoos images identification

5. Incorporating multiple distance spaces in optimum-path forest classification to improve feedback-based learning

6. Simulating crowds based on a space colonization algorithm

7. Active learning paradigms for CBIR systems based on optimum-path forest classification

8. Coordination components for collaborative virtual environments

9. Animation modeling with petri nets

10. Towards a visual computing and communication reference model

11. Interactive Classification of Remote Sensing Images by Using Optimum-Path Forest and Genetic Programming

12. An interactive model for steering behaviors of groups of characters

13. Tree Paths: A New Model for Steering Behaviors

14. Coordinating Multi-task Environments Through the Methodology of Relations Graph

15. Working with remote VRML scenes through low-bandwidth connections

16. Building interactive animations using VRML and Java

17. Using fuzzy Petri nets to coordinate collaborative activities

18. Control of articulated figures animations using Petri Nets

19. Planning computer modeled animation: towards an animation machine

20. Coordination in Collaborative Environments - A Global Approach

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