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1. Using AI to Decrease Demand and Supply Mismatch in ITC Labour Market

2. Interactive Machine Learning: Managing Information Richness in Highly Anonymized Conversation Data

4. Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test

11. Studying the User Experience of a Tablet Based Math Game

12. Forecasted Self: AI-Based Careerbot-Service Helping Students with Job Market Dynamics †.

15. Conceptual Change Takes Time: Game Based Learning Cannot Be Only Supplementary Amusement

16. Learning-by-Teaching in Educational Game: Educational Outcome, User Experience, and Social Networks

18. Revising Basic Mathematics in a Network Environment: An Empirical Study with Finnish Technology University Students

20. Focus Group Report: Mobility and Education

23. Työmarkkinatieto digitalisoituvassa Suomessa

28. The Literature Race ‐ NFC Based Mixed Reality Game.

29. Learning Analytics with Games Based Learning.

30. Preface

31. Accelerating the Nation: Applying AI to Scout Individual and Organisational Human Capital.

32. Eye Tracking in Game-based Learning Research and Game Design

34. Designing Reality Guides

39. Replacing PISA With Global Game Based Assessment.

40. Mapping the Energy: A Gamified Online Course.

41. The Literature Race ‐ NFC Based Mixed Reality Game.

42. Learning Analytics with Games Based Learning.

43. eedu Elements: A School in a Game.

44. Measuring User Experience in Tablet Based Educational Game.

45. User-Generated AI in Sports Education.

46. Managing Information Overload - Teachable Media Agents.

47. Eye-Tracking in Educational Game Design.

48. Mining Educational Game Data: Uncovering Complex Mechanisms Behind Learning.

49. Learning is not Self-Evident: Conceptual Change Demands Time an Support.

50. New Teachership in Game Worlds.

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