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1. Assessment of Mobile Health Apps Using Built-In Smartphone Sensors for Diagnosis and Treatment: Systematic Survey of Apps Listed in International Curated Health App Libraries

6. Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education.

19. Challenges and opportunities for collective action and unionization in local games industries.

25. Situating the videogame maker’s agency through craft

26. An Iranian Videogame Industry? Localizing Videogame Production Beyond The 'Global' Videogame Industry

27. Virtual respiratory therapy delivered through a smartphone app: a mixed methods randomised usability study

28. Challenges and opportunities for collective action and unionization in local games industries

33. The Melbourne indie game scenes: Value regimes in localized game development

34. More than one flop from Bankruptcy: Rethinking Sustainable Independent Game Development

35. Hobbyist Game Making Between Self-Exploitation and Self-Emancipation

36. Seeking inspiration: examining the validity and reliability of a new smartphone respiratory therapy exergame app

37. The cultural field of video game production in Australia

38. Game Production Studies

39. Researching Game-making Skills, cultures, and politics

41. Platformisation in game development

42. Seeking inspiration: Development and evaluation of a new mHealth app for respiratory therapy using built-in smartphone sensors

43. Prescribable mHealth apps using built-in smartphone sensors: A mixed methods study into improving usability of & access to respiratory apps for diagnosis and therapy

45. Prescribable mHealth apps using built-in smartphone sensors for diagnosis and therapy

46. Dominant, damaged, disappeared: imagining war through videogame bodies

47. Instantaneously punctuated picture-music: Re-evaluating videogame expression through Pilgrim in the Microworld

48. From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices

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