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3. Train the Trainer Activity - National and University Library Zagreb, Croatia

7. Approaches to collaborative multilingual thesauri development in educational context

12. The Ivo Maroević slide collection: engaging students in digitization, cataloguing and communication

13. Citiranje u digitalnom okruženju : priručnik

14. Zbirka dijapozitiva Maroević: komunikacijske i obrazovne mogućnosti

15. Using AI and crowdsourcing in digitisation and processing of archival materials

16. Crowdsourcing image descriptions using gamification: a comparison between game- generated labels and professional descriptors

17. Digitalizacija Zbirke Maroević ili kako je jedna zbirka nastavnih dijapozitiva postala korisnom baštinom

18. Mnogo ruku čini posao lakšim - konceptualni okvir primjene rada mnoštva u baštinskim ustanovama

23. Model implementacije višejezičnosti u projekte temeljene na metapodacima: prikaz modela i implementiranih projekata

24. La gamificación en el ámbito del patrimonio: Crowdsourcing con un diseño lúdico

25. Descripcions d'imatges amb proveïment participatiu fent servir la ludificació

27. Folksonomies and subject indexing

28. Selection criteria for file formats for long-term preservation

29. Povjerenje u arhivske e-zapise

32. Open Source Intelligence (OSINT) Issues and Trends.

33. Bibliometric analysis of the field of folksonomy research

34. Pristup analizi i primjeni korisničkog označivanja u predmetnom opisu baštinske građe

36. Implementation of information competencies as key employment skills at the Faculty of Humanities and Social Sciences

37. Providing access to textual and image resources: analyzing tagging practices

38. Folksonomies to enhance the knowledge organization and management

39. User tagging of textual and visual resources : what can ALM institutions expect?

40. Crowdsourcing digital cultural heritage

41. Teaching Universal Decimal Classification (UDC) to undergraduate students: a folksonomy driven approach

42. Knjižnice, studenti i društvene mreže : ispitivanje informacijskih navika studenata

43. Predmetni jezici s korisničkim jamstvom: što možemo naučiti od folksonomija?

44. Social networking and libraries

45. Student interaction in electronic environment

46. Social networking at the university : student research patterns and online activities

47. Student u potrazi za informacijom : Mystery shopping u hrvatskim knjižnicama

49. ALM 2.0: Collaboration and sharing as central concepts in Web 2.0 and Library 2.0

50. The Influence of Ad Blockers on the Online Advertising Industry.

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