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1. Handwriting on Touch Screens through Fingers and Stylus: Investigating the Optimal Size of the Input Box for Younger and Older Adults.

3. Research on the Input Methods of Cardboard

4. Pinyin-to-Chinese conversion on sentence-level for domain-specific applications using self-attention model.

5. Automatically Build Corpora for Chinese Spelling Check Based on the Input Method

6. 人工边界子结构地震动输入方法在ABAQUS中的实现.

7. Comparison of Input Methods for Remote Audiences of Live Music Performances

8. Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes

9. Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays

10. Coping with Problems of Unicoded Traditional Mongolian

12. AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices

14. Automated Configuration of Applications for People with Specific Needs

17. Smartphone text input: Effects of experience and phrase complexity on user performance, physiological reaction, and perceived usability.

18. Train timetabling in rail transit network under uncertain and dynamic demand using Advanced and Adaptive NSGA-II

19. Evaluating neural network and linear regression photovoltaic power forecasting models based on different input methods

20. Evaluation of Interaction Methods for a Real-Time Augmented Reality Game

21. Keyboard Clawing: Input Method by Clawing Key Tops

23. New Features in the VoxAid Communication Aid for Speech Impaired People

25. Human–computer interaction based visual feedback system for augmentative and alternative communication

26. Deep learning and multivariate time series for cheat detection in video games

27. Privacy Leakage and Protection of InputConnection Interface in Android

29. Using Cell Phone Keyboards Is () Hard

32. Evaluation of User Interface Design and Input Methods for Applications on Mobile Touch Screen Devices

33. How to Steer Characters in Group Games

34. Towards Intelligent Interaction in Classroom

35. Inclusive Design for Ordinary Users in Extraordinary Circumstances

36. A Japanese Input Method for Mobile Terminals Using Surface EMG Signals

40. Pinyin-to-Chinese conversion on sentence-level for domain-specific applications using self-attention model

41. Multi-touch gesture recognition of Braille input based on Petri Net and RBF Net

42. Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera

43. Developing a Motion-Based Input Model for Mobile Devices

44. Designing Input Method of Hand-Held Device with International User Studies

45. Design and Implementation of a Chorded On-Screen Keyboard for People with Physical Impairments

46. An Alternative Chinese Keyboard Layout Design for Single-Digit Typists

47. Implementing a Chinese Character Browser Using a Topography-Preserving Map

49. WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation

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