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1. Examining students' cognitive processes in solving algebraic numeracy problems: A Phenomenology study

2. A systematic literature review of Technological, Pedagogical and Content Knowledge (TPACK) in mathematics education: Future challenges for educational practice and research

3. PENGEMBANGAN MODEL BLENDED LEARNING BERBASIS ETNOMATEMATIKA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA

4. Pelatihan Penggunaan Aplikasi Faststone Capture dalam Menyusun Bahan Ajar untuk Pembelajaran Matematika Model Flipped Classroom

5. PROFIL TINGKATAN BERPIKIR STATISTIS SISWA DALAM MENGANALISIS DAN MENGINTERPRETASIKAN DATA

6. PROSES BERPIKIR KREATIF MAHASISWA DALAM MENGAJUKAN DAN MEMECAHKAN MASALAH

7. Keanekaragaman katak dan kodok (Amphibia: Anura) di Suaka Margasatwa Paliyan, Gunungkidul, Yogyakarta

8. Effectiveness of Jigsaw-Flash Learning Model in Geometry Material

9. Pembentukan Konsep Faktorisasi Aljabar Siswa Berkemampuan Tinggi

10. Development of e-module combining science process skills and dynamics motion material to increasing critical thinking skills and improve student learning motivation senior high school

11. EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DENGAN PENDEKATAN CTL TERHADAP PRESTASI BELAJAR DAN ASPEK AFEKTIF SISWA DITINJAU DARI KEMAMPUAN SPASIAL SISWA

12. Penalaran Proporsional Siswa Kelas VII

13. Pengembangan Bahan Ajar Pengajaran Mikro Matematika Kelas SBI

14. The Abilities of Junior High School Students in Solving PISA-Like Mathematical Problems on Uncertainty and Data Contents

15. Kesulitan Siswa Sekolah Menengah Pertama dalam Menyelesaikan Soal Matematika PISA-Like

16. Pelatihan Penggunaan Aplikasi Faststone Capture dalam Menyusun Bahan Ajar untuk Pembelajaran Matematika Model Flipped Classroom

17. PELATIHAN PENGEMBANGAN SOAL MATEMATIKA BERBASIS NUMERASI PADA GURU MATEMATIKA SMP UNTUK MENUNJANG ASESMEN KOMPETENSI MINIMUM

18. E-Learning: Analysis of Student Teacher Errors in Statistics Problems

19. Mathematics Learning Outcomes of Students at Alabidin Bilingual Boarding School Surakarta on Online Learning during the Covid-19 Pandemic

20. Increasing Mathematical Critical Thinking Skills Using Advocacy Learning with Mathematical Problem Solving

21. Profile of Students' Refractive Thinking in Mathematical Problem Solving of Two-Variable Linear System

22. Probabilistic Thinking Level of Junior High School Students with Low Mathematical Abilities Who Have Not Learn Probability Material

25. Keanekaragaman katak dan kodok (Amphibia: Anura) di Suaka Margasatwa Paliyan, Gunungkidul, Yogyakarta

26. The Difficulties in Implementing Scientific Approach for Mathematics Learning

27. COGNITIVE LEVEL PROFILE AT THE TENTH GRADE OF SENIOR HIGH SCHOOL STUDENTS IN MATHEMATICS PROBLEM SOLVING ON THREE VARIABLES OF LINEAR EQUATION SYSTEM

28. Cognitive Level Profile in Solving Mathematics Problem at Ten Grade of Senior High School Students with Low Ability

36. Upaya Meningkatkan Pembelajaran Berorientasi HOTS Bagi Guru Matematika SMP Kota Surakarta dengan Pemanfaatan Hasil Program AKSI for School

39. Analysis of Interaction Jigsaw Learning Process on Geometry Material

41. Development of e-module combining science process skills and dynamics motion material to increasing critical thinking skills and improve student learning motivation senior high school

42. Upaya Meningkatkan Kemampuan Guru Matematika Kota Surakarta dalam Menyusun Soal PISA-like

43. The profile of 8thgraders’ level of statistical thinking: A case of analyzing and interpreting data

44. The Profile of Students with Moderate Initial Statistical Thinking Ability in Analyzing and Interpreting Data

45. EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DENGAN PENDEKATAN CTL TERHADAP PRESTASI BELAJAR DAN ASPEK AFEKTIF SISWA DITINJAU DARI KEMAMPUAN SPASIAL SISWA

49. EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM ASSISTED INDIVIDUALIZATION (TAI) DAN TEAMS GAMES TOURNAMENT (TGT) PADA MATERI PERSAMAAN DAN PERTIDAKSAMAAN DITINJAU DARI GAYA BELAJAR SISWA KELAS X SMK SE-KABUPATEN NGAWI TAHUN PELAJARAN 2015/2016

50. EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DAN JIGSAW BERBANTU MEDIA FLASH PADAMATERI DIMENSI TIGA DITINJAU DARI GAYA BELAJAR SISWA KELAS XI SMK DI KABUPATEN SRAGEN TAHUN AJARAN 2015/2016

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