119 results on '"Hugo Gimbert"'
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2. Controlling a population
3. Blackwell-Optimal Strategies in Priority Mean-Payoff Games
4. Deciding the value 1 problem for probabilistic leaktight automata
5. On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
6. Solving Simple Stochastic Games with Few Random Vertices
7. Rhoban Football Club: RoboCup Humanoid Kid-Size 2023 Champion Team Paper.
8. Rhoban Football Club: RoboCup Humanoid Kid-Size 2023 Champion Team Paper.
9. Submixing and shift-invariant stochastic games.
10. Distributed Controller Synthesis for Deadlock Avoidance.
11. Games on Graphs.
12. Two-Sided Matching Markets with Strongly Correlated Preferences.
13. A Bridge between Polynomial Optimization and Games with Imperfect Recall.
14. Alternating Nonzero Automata.
15. Distributed Asynchronous Games With Causal Memory are Undecidable.
16. Constrained School Choice with Incomplete Information.
17. Emptiness of Zero Automata Is Decidable.
18. On the Control of Asynchronous Automata.
19. Controlling a Population.
20. Stamina: Stabilisation Monoids in Automata Theory.
21. Deciding Maxmin Reachability in Half-Blind Stochastic Games.
22. Qualitative Determinacy and Decidability of Stochastic Games with Signals.
23. A Fully Autonomous Robot for Putting Posts for Trellising Vineyard with Centimetric Accuracy.
24. On popularity-based random matching markets.
25. Perfect-Information Stochastic Mean-Payoff Parity Games.
26. Deciding the Value 1 Problem for $\sharp$ -acyclic Partially Observable Markov Decision Processes.
27. Two Recursively Inseparable Problems for Probabilistic Automata.
28. Asynchronous Games over Tree Architectures.
29. An experiment of low cost entertainment robotics.
30. Subgame Perfection for Equilibria in Quantitative Reachability Games.
31. Deciding the Value 1 Problem for Probabilistic Leaktight Automata.
32. Controlling a population.
33. Optimal Zielonka-Type Construction of Deterministic Asynchronous Automata.
34. Probabilistic Automata on Finite Words: Decidable and Undecidable Problems.
35. Randomness for Free.
36. Solving Simple Stochastic Tail Games.
37. Randomness for free.
38. Qualitative Determinacy and Decidability of Stochastic Games with Signals.
39. Solving Simple Stochastic Games.
40. Simple Stochastic Games with Few Random Vertices Are Easy to Solve.
41. Applying Blackwell optimality: priority mean-payoff games as limits of multi-discounted games.
42. Perfect Information Stochastic Priority Games.
43. Pure Stationary Optimal Strategies in Markov Decision Processes.
44. Limits of Multi-Discounted Markov Decision Processes.
45. Deterministic Priority Mean-Payoff Games as Limits of Discounted Games.
46. Games Where You Can Play Optimally Without Any Memory.
47. When Can You Play Positionally?
48. Parity and Exploration Games on Infinite Graphs.
49. A short proof of correctness of the quasi-polynomial time algorithm for parity games.
50. Two Recursively Inseparable Problems for Probabilistic Automata.
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