137 results on '"Ghazanfarpour, Djamchid"'
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2. A Graph Neural Network Based Learning Model for Urban Metro Flow Prediction
3. Local spot noise for procedural surface details synthesis
4. A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
5. A Spatial-Temporal Graph Convolutional Recurrent Network for Transportation Flow Estimation
6. Modelling and Predictive Monitoring of Business Processes under Uncertainty with Reinforcement Learning
7. TMD-BERT: A Transformer-Based Model for Transportation Mode Detection
8. A multiscale model for rain rendering in real-time
9. 3Gmap L-Systems Grammar Application to the Modeling of Flowering Plants
10. A Collaborative Framework for Virtual Globe Based 3D City Modeling
11. A GIS Platform for Automatic Navigation into Georeferenced Scenes Using GIS Scene Explorer (GIS-SE)
12. A Particle-Based Method for Large-Scale Breaking Waves Simulation
13. Analytic ambient occlusion using exact from-polygon visibility
14. Modeling fruits and their internal structure using parametric 3Gmap L-systems
15. Active learning of user’s preferences estimation towards a personalized 3D navigation of geo-referenced scenes
16. Cosine lobes for interactive direct lighting in dynamic scenes
17. Transportation Mode Detection Using an Optimized Long Short-Term Memory Model on Multimodal Sensor Data
18. 3Gmap L-systems: an application to the modelling of wood
19. A model for real-time on-surface flows
20. A Particle-Based Method for Large-Scale Breaking Waves Simulation
21. A GIS Platform for Automatic Navigation into Georeferenced Scenes Using GIS Scene Explorer (GIS-SE)
22. A Collaborative Framework for Virtual Globe Based 3D City Modeling
23. Realistic real-time rain rendering
24. Interactive image-based modeling of macrostructured textures
25. Using Random Forests on Real-World City Data for Urban Planning in a Visual Semantic Decision Support System
26. Ocean waves synthesis and animation using real world information
27. Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis
28. Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals
29. Procedural Texture Synthesis by Locally Controlled Spot Noise
30. Partioned Shadow Volumes
31. Mean Shift-based Preprocessing Methodology for Improved 3D Buildings Reconstruction
32. Rendu multi-échelle de pluie et interaction avec l'environnement naturel
33. Modélisation de fruits et de leur structure interne à l'aide de 3G-Cartes L-Systèmes
34. 3Gmap L-systems grammar application to the flowering plants modeling
35. A New Weighted Region-based Hough Transform Algorithm for Robust Line Detection in Poor Quality Images of 2D Lattices of Rectangular Objects
36. Generating Large-scale Details: Altering Soil Surface and Structure with Tracks
37. Interactive flower modeling with 3Gmap L-systems
38. Hierarchical SPH simulation
39. Experimental sensitivity investigation of mean-shift variants to bandwidth parameters for 3D buildings reconstruction
40. Hierchical Structure for Multi-resolution Particle-based Methods
41. Geometrical Aspects of Wood Aging Based on 3GMap L-System Growth Model
42. Cosine Lobes for Interactive Direct Lighting in Dynamic Scenes
43. GPU Rainfall
44. Real-time Rendering of Deformable Translucent Objects
45. Une approche multirésolution lagrangienne pour la simulation de vagues déferlantes
46. Stability Analysis of Filtered Mass-Spring Systems
47. Textures
48. Modeling and Rendering of Heterogeneous Granular
49. Stabilisation par filtrage de méthodes d'intégration explicites
50. 3D graph visualization of Web Normal and Malicious Traffic
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