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523 results on '"Games for Health"'

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1. Multimodal Framework for Fine and Gross Upper-Limb Motor Coordination Assessment Using Serious Games and Robotics †.

2. Computerized cognitive remediation of Long COVID in older adults.

3. Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation

6. A game-based learning approach to sleep hygiene education: a pilot investigation.

7. Multimodal Framework for Fine and Gross Upper-Limb Motor Coordination Assessment Using Serious Games and Robotics

8. A game-based learning approach to sleep hygiene education: a pilot investigation

9. Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: Randomized Controlled Trial.

10. Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients

12. Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively

13. Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.

15. Immersive Virtual Reality Reaction Time Test and Relationship with the Risk of Falling in Parkinson's Disease.

16. CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument

17. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game.

18. The untapped potential of Games for Health in times of crises. A critical reflection

19. Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis.

20. A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation.

21. Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial.

22. Designing Serious Game Metrics for Family Caregivers of People with Dementia.

23. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India.

24. Virtual Game Jam: Collaborative Pathway to Serious Games for Health.

25. Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study.

27. Improving Health Outcomes and Quality of Life for African Adolescents: The Role of Digital and Mobile Games

28. Literature Review: The Use of Games as a Treatment for Obsessive Compulsive Disorder

29. Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test

30. Designing Serious Game Metrics for Family Caregivers of People with Dementia.

32. Designing Video Games for Nutrition Education: A Participatory Approach.

33. Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19.

34. Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games

35. Perspectives on Design of Sensor Based Exergames Targeted Towards Older Adults

36. The Use of Virtual and Augmented Reality to Prevent the Physical Effects Caused by Diabetes Melitus Type 2: An Integrative Review

37. Design of a BCI Controlled Serious Game for Concentration Training

38. Motion Recommender for Preventing Injuries During Motion Gaming

39. Collaborative intelligence and gamification for on-line malaria species differentiation

42. Cultures of Participation in the Healthcare Field: Could a VideoGame-Based Perspective Be Useful?

46. Development and Evaluation of Intelligent Immersive Virtual Reality Games to Assist Physical Rehabilitation

47. Feasibility and acceptability of a game-based symptom-reporting app for children with cancer: perspectives of children and parents.

48. Partial Reinforcement in Game Biofeedback for Relaxation Training.

49. Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicos.

50. A Brief History of Serious Games

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