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A game-based learning approach to sleep hygiene education: a pilot investigation.

Authors :
Seaver, Christine
Bowers, Clint
Beidel, Deborah
Holt, Lisa
Ramakrishnan, Sridhar
Source :
Frontiers in Digital Health; 2024, p1-9, 9p
Publication Year :
2024

Abstract

Introduction: Sleep hygiene education (SHE) consists of environmental and behavioral practices primarily intended to reduce sleep problems. Currently considered ineffective as a stand-alone treatment, the manner in which the education is typically delivered may be ineffective for the acquisition of new knowledge. The purpose of this study was to determine if a more engaging teaching medium may improve the efficacy of sleep hygiene education. This study examined the use of game-based learning to teach SHE to individuals with sleep problems. Methods: 35 participants played the SHE games for 30 days. Differences in preand post-state anxiety and sleep quality measures were examined. Results: Participants had significant improvements in sleep quality and state anxiety after using the app for 30 days, although scores for the majority of patients remained elevated. Discussion: This pilot investigation provides initial evidence for the efficacy of a game-based approach to SHE. [ABSTRACT FROM AUTHOR]

Details

Language :
English
Database :
Complementary Index
Journal :
Frontiers in Digital Health
Publication Type :
Academic Journal
Accession number :
177024264
Full Text :
https://doi.org/10.3389/fdgth.2024.1334840