Search

Your search keyword '"GAMES industry"' showing total 2,659 results

Search Constraints

Start Over You searched for: Descriptor "GAMES industry" Remove constraint Descriptor: "GAMES industry"
2,659 results on '"GAMES industry"'

Search Results

1. Net promoter score and future consumer behavior in the casino gaming industry.

2. "A Legend From Before You Were Born": Final Fantasy VII , Folklore, and Popular Culture.

3. Cryptogames: The promises of blockchain for the future of the videogame industry.

4. Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs).

5. Desirable work: Creative autonomy and the everyday turn in game production.

6. Formation mechanism simulation of high-tech industry's dominant technology: a niche overlap perspective.

7. تأثير أبعاد ألعاب الفيديو على حب العلامة التجارية دليل لصناعة الألعاب 2023-2024.

8. Simone Grünewald.

9. THE MAKING OF KEYSTONE KAPERS.

10. Modeling the effect of word-of-mouth advertising on a mobile game installation based on the Bass diffusion model using system dynamics.

11. WEID LITTL GMES.

12. THE MAKING OF Ambermoon.

13. THE MAKING OF Frivial Pursuit.

14. Dynamic virtual reality horror sports enhanced by artificial intelligence and player modeling.

15. The Casino Loyalty Paradigm: The Moderating Effect of Membership Tier.

16. Unlocking play willingness: the dual pathways of curiosity drive and downward social comparison in game advertising.

17. Application of texture mapping algorithm in irregular surface art images.

18. Overcoming barriers and improving outcomes: teachers' perspectives on using narrative videogames to teach literacy/English.

19. Paying for beloved game characters: congruence with ideal others predicts purchase intention.

20. 'Even if the algorithm is a terrible workmate, you just need to learn to live with it': Perceptions of data analytics among game industry professionals.

21. Analysis Of Strategies for Strengthening the Online Game Industry Using an Industrial Cluster Approach.

22. VR Kaiju game with growth enhancement mechanic.

23. Devil May Cry.

24. How to choose the best gaming smartphone in 2024.

25. Audio description in video games? Persons with visual disabilities weigh in.

26. P‐39: Simulation of Perceived Motion Blur on 480Hz OLED Monitor.

27. The effect of consumer participation during the new product development process on consumer brand identification: A gaming industry study.

28. Twitch spouse: Livestreaming and the legacy of spousal labour in the video game industry.

29. Sequential innovation and contribution distribution: measurement from game live-streaming industry.

30. Adaptation in the New Challenges of Globalization in Game and Animation Industry.

31. «WHO’S THE GIRL NOW?»: THE #GAMERGRRRL TOGETHERNESS ON TIKTOK.

32. Review of Wu (2023): Media Representations of Macau's Gaming Industry in Greater China: A Corpus-based Critical Discourse Analysis.

33. Analysis of the Criminalization of the Production and Sale of Online Game Plug-ins and the Regulation of Users.

34. Rethinking Remakes: Value and Culture in Video Game Temporalization.

35. Estratégias colaborativas entre a indústria da moda e dos games.

37. Unveiling India's esports revolution.

38. THE MAKING OF: STAR TREK 25TH ANNIVERSARY.

39. Digital Games Adopted by Adults—A Documental Approach through Meta-Analysis.

40. Mining the Sentiment of Online Gaming from Social-Media: A Consumer Insight.

41. Exploratory Data Analysis and the Rise of Large Language Models - Gaming Industry Insights.

42. Being social for whom? Issues of monetization, exploitation, and alienation in mobile social games.

43. Real-Time Pose based Gaming.

44. Play My Resume: Exploring Resume and CV Differentiation Through Personalized Web-Based Games.

45. An art-oriented pixelation method for cartoon images.

46. AUTOMATA CONCEPTS OVER GAME DESIGN PROCESS.

47. Completing The Circle: The Convergence of Gambling and Gaming.

48. Care und Diversität in der Gaming Industrie. Wenn Spaß, Leidenschaft und Teamspirit im Spiel sind.

49. Beyond Streaming: Twitch's Economic and Creative Impact in Gaming.

50. The impact of sexual harassment on women's health and well‐being: A case for studying the casino gaming industry.

Catalog

Books, media, physical & digital resources