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52 results on '"Frederik Cornillie"'

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1. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

2. Elicited imitation as a window into developmental stages

3. A Multidimensional IRT Approach for Dynamically Monitoring Ability Growth in Computerized Practice Environments

13. Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context

16. Promoting incidental vocabulary learning through watching a French Netflix series with glossed captions

17. Comparing the prediction performance of item response theory and machine learning methods on item responses for educational assessments

19. Vocabulary Learning Through Viewing Captioned or Subtitled Videos and the Role of Learner- and Word-Related Factors

24. Storytelling for the foreign language classroom

25. The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes

26. Integrating machine learning into item response theory for addressing the cold start problem in adaptive learning systems

27. An explanatory item response theory method for alleviating the cold-start problem in adaptive learning environments

28. ‘There’s always an option’: Collaborative Writing of Multilingual Interactive Fanfiction in a Foreign Language Class

29. Cognitive support for assembly operations by means of augmented reality: an exploratory study

30. Technology-mediated personalised learning for younger learners

31. The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes

32. The effectiveness of adaptive versus non‐adaptive learning with digital educational games

34. A Multidimensional IRT Approach for Dynamically Monitoring Ability Growth in Computerized Practice Environments

35. The potential of elicited imitation for oral output practice in German L2

36. Comunicar : revista científica iberoamericana de comunicación y educación

37. The tablet for second language vocabulary learning : keyboard, stylus or multiple choice

38. From pen-and-paper content to educational math game content for children: A transfer with added difficulty

39. Competition and students’ perceptions in a game-based language learning environment

40. Tools that detectives use: in search of learner-related determinants for usage of optional feedback in a written murder mystery

41. The Routledge Handbook of Language Learning and Technology

42. ReCALL special issue: Digital games for language learning: challenges and opportunities

43. Design and empirical evaluation of controlled L2 practice through mini-games—moving beyond drill-and-kill?

44. Performance in Educational Math Games: Is It a Question of Math Knowledge?

45. Adaptivity in Educational Games: Including Player and Gameplay Characteristics

46. Multimedia CALL

47. Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach

48. Vocabulary Treatment in Adventure and Role-Playing Games: A Playground for Adaptation and Adaptivity

49. Mobile Vocabulary Learning: Activities Allowing for Interaction through Input Enhancement

50. The role of feedback in foreign language learning through digital role playing games

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