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Vocabulary Treatment in Adventure and Role-Playing Games: A Playground for Adaptation and Adaptivity
- Source :
- Communications in Computer and Information Science ISBN: 9783642200731
- Publication Year :
- 2011
- Publisher :
- Springer Berlin Heidelberg, 2011.
-
Abstract
- Although there is pedagogical support for using computer adventure and role-playing games in order to learn a second language (L2), commercial games often lack the instructional qualities for making their language comprehensible for learners. In an interdisciplinary approach, this paper proposes a technique for adapting in-game text in order to teach L2 vocabulary, grounded in research on second language acquisition and adaptive learning systems. ispartof: pages:131-146 ispartof: Interdisciplinary Approaches to Adaptive Learning: A Look at the Neighbours vol:126 pages:131-146 ispartof: International Conference on Interdisciplinary Research on Technology, Education and Communication location:Kortrijk date:25 May - 27 May 2010 status: published
- Subjects :
- Game mechanics
Vocabulary
Multimedia
Computer science
media_common.quotation_subject
ITEC
ComputingMilieux_PERSONALCOMPUTING
adaptive learning systems
computer.software_genre
Adventure
vocabulary learning
Second-language acquisition
adaptivity
input enhancement
iMinds
Order (business)
Input enhancement
role-playing games
second language acquisition
Adaptive learning
adventure games
Adaptation (computer science)
computer
media_common
Subjects
Details
- ISBN :
- 978-3-642-20073-1
- ISBNs :
- 9783642200731
- Database :
- OpenAIRE
- Journal :
- Communications in Computer and Information Science ISBN: 9783642200731
- Accession number :
- edsair.doi.dedup.....cd6908fb7da4eff904cfea17c53d3ef9