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1. Enhancing Soft Skills through Generative AI in Sustainable Fashion Textile Design Education.

2. Analysis of collaborative CAD user actions in design sprint: insights from an educational setting.

4. Perceptions of 21st-century digital skills and agency among design sprint participants in Laurea UAS, Finland

5. The UCD Sprint: Bringing Users Along to Sprint

6. Prototyping with Blockchain: A Case Study for Teaching Blockchain Application Development at University

7. DESIGN SPRINT: USE OF DESIGN METHODS AND TECHNOLOGIES.

8. Improving the Design Sprint by Evaluating the Participants’ Needs.

10. Applying the Design Sprint to Interactive Machine Learning Experience Design: A Case Study from Aveni

12. Entrepreneurship as design: A design process for the emergence and development of entrepreneurial opportunities.

14. Focus, Structure, Reflection! Integrating User-Centred Design and Design Sprint

15. Decision Aid for Colectomy in Recurrent Diverticulitis: Development and Usability Study.

16. Interfaces with Legs? Documenting the Design Sprint of Prototype Future Submarine Control Room User Interfaces

17. LA INTEGRACIÓN DE LA ENSEÑANZA DE HABILIDADES EN LOS ESTUDIOS DE GRADO Caso de aplicación: Título de Liderazgo de la Universidad San Pablo CEU.

19. Innovation in Orthopaedics: Part 2—How to Translate Ideas and Research into Clinical Practice.

20. A Model for the Definition, Prioritization and Optimization of Indicators.

22. Design Thinking Versus Design Sprint: A Comparative Study

23. Design Sprint dalam Kuliah: Eksplorasi Metode Pembelajaran Baru pada Mata Kuliah Design Thinking

24. Application of Agile Development Methodology and User-Centered Design for the Interdisciplinary Project Zuku

26. Embedding Design Sprint into Industrial Design Education.

27. Support Local Businesses Through Design.

28. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education

29. Design in emergency scenario: project of a hand sanitizer dispenser in public transport using Design Sprint method.

30. Human-centered design approach for manufacturing assistance systems based on Design Sprints.

31. Design sprint in classroom: exploring new active learning tools for project-based learning approach.

32. Applying Agile Design Sprint Methods in Action Design Research: Prototyping a Health and Wellbeing Platform

33. The UCD Sprint: A Process for User-Centered Innovation

34. CRUD Application Development with the Design Sprint Methodology

35. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.

36. Tutorial on UCD Sprint: Inclusive Process for Concept Design

37. Provsystem för marin försvarsmateriel : En studie i tillämpning av produktutvecklingsmetoder på utveckling av Verifiering och Validerings-resurser för marin försvarsmateriel

38. Multiplayer entertainment on short-haul flights

39. Geographic Information System Mapping of Plantation

40. Design Sprint: Enhancing STEAM and Engineering Education Through Agile Prototyping and Testing Ideas

41. A Model for the Definition, Prioritization and Optimization of Indicators

42. Circular sPrint Playbook

43. Design Thinking for Social Innovation in Health Care.

44. Design sprint for SMEs: an organizational taxonomy based on configuration theory

45. Analisis dan Perancangan Aplikasi Covid-19 di Kota Medan

46. Design Sprint: Enhancing STEAM and Engineering Education Through Agile Prototyping and Testing Ideas

47. Entrepreneurship as design: A design process for the emergence and development of entrepreneurial opportunities

48. Developing an Asthma Self-management Intervention Through a Web-Based Design Workshop for People With Limited Health Literacy:User-Centered Design Approach

49. Experiencia de usuario como clave del éxito en proyectos interactivos

50. The impact of Design Thinking in innovation : A case study at Scania IT

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