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1. Self-Regulation in Open-Ended Online Assignment Tasks: The Importance of Initial Task Interpretation and Goal Setting

3. How Does Pre-Service Teacher Preparedness to Use ICTs for Learning and Teaching Develop through Their Degree Program?

4. Using Online Blogs to Develop Student Teachers' Behaviour Management Approaches

8. Collaborative Learning across Physical and Virtual Worlds: Factors Supporting and Constraining Learners in a Blended Reality Environment

9. A Qualitative Analysis of Pre-Service Primary School Teachers' TPACK Development over the Four Years of Their Teacher Preparation Programme

10. Analysing Mathematics Teachers' TPACK through Observation of Practice

12. Blogging While on Professional Placement: Explaining the Diversity in Student Attitudes and Engagement

16. Patterns and Principles for Blended Synchronous Learning: Engaging Remote and Face-to-Face Learners in Rich-Media Real-Time Collaborative Activities

17. The Impact of Students' Exploration Strategies on Discovery Learning Using Computer-Based Simulations

19. Implementing Web 2.0 Technologies in Higher Education: A Collective Case Study

20. Making Science Real: Photo-Sharing in Biology and Chemistry

21. An Australian and New Zealand Scoping Study on the Use of 3D Immersive Virtual Worlds in Higher Education

22. Can Functional Brain Imaging Be Used to Explore Interactivity and Cognition in Multimedia Learning Environments?

23. Digital Divides? Student and Staff Perceptions of Information and Communication Technologies

24. What Are the Learning Affordances of 3-D Virtual Environments?

25. The Interactive Whiteboard: A Transitional Technology Supporting Diverse Teaching Practices

26. Effectiveness of a Virtual Laboratory as a Preparatory Resource for Distance Education Chemistry Students

27. Learning Fire Investigation the Clean Way: The Virtual Experience

28. The Effectiveness of Screencasts and Cognitive Tools as Scaffolding for Novice Object-Oriented Programmers

29. User Control and Task Authenticity for Spatial Learning in 3D Environments

32. Technologies Supporting Highly Interactive Learning Resources on the Web: An Analysis.

33. Interpretations of Constructivism and Consequences for Computer Assisted Learning.

40. Self-regulation in open-ended online assignment tasks: the importance of initial task interpretation and goal setting.

42. Virtual Worlds for Online Learning: Cases and Applications

44. Prologue

45. Technologies Supporting Highly Interactive Learning Resources on the Web: An Analysis

46. Editorial 32(3)

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