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1. Leading Academic Change: National Survey 2.0. Full Summary Report

2. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

3. Grade-7 Students' Negotiation during the Engineering Design Processes Regarding the Status of Their Argumentation Training

4. Arts and Design Alumni Employment and Perspectives on Their Work and Careers

5. The Development of Instructional Model Based on Design Thinking and Brainstorming to Enhance Undergraduate Students' Creative Thinking Ability

6. The Impact of the COVID-19 Pandemic on Arts and Design Alumni

7. Federal Efforts towards Investing in Innovation through the i3 Fund: A Summary of Grantmaking and Evidence-Building. Appendices. NCEE 2024-002a

8. Addressing Global Challenges by Contextualising Learning at Scale: Future Professional Learning for the Health Sector

9. The Effect of Engineering Design-Based Science Instruction on 6th-Grade Students' Astronomy Understandings

10. Empowering Teachers' Learning to Develop Students' Design Thinking Skills

11. The Acceptance of AI Tools among Design Professionals: Exploring the Moderating Role of Job Replacement

12. From Traditional Teaching to Flipped Classroom: Impact on Learning in Engineering Degrees

13. Unveiling the Impact of Design Methods on Problem-Solving Performance in Undergraduate STEM Education

14. Harnessing Social Media in Higher Education: An Examination of Advert Poster Design and Brand Identity within Thai Universities

15. Instructional Practices by Engineering Graphics and Design Teachers: A Focus on Teaching and Learning of Isometric Drawing

16. Transdisciplinary Inquiry That Elevates the Arts? Insights from a Data-Visualization Pilot Project

17. Developing a Course on Human-Centered Machine Learning-Based Product Design

18. The Convergent Validity of Mobile Learning Apps' Usability Evaluation by Popular Generative Artificial Intelligence (AI) Robots

19. Adaptation Studies of Engineering Design Process Cycle to Robotics Coding, STEM, and Nature of Science Activities in Science Education

20. The Engineering Identity of Afterschool Educators

21. Engineering Design-Based STEM Activity for Middle Schools: How Can I Slide Faster?

22. Design Thinking Scale Development: Assessing Reliability and Validity

23. Preparing Our Students for the Professional World: Integrating Thematic Assignments and Teamwork into the Art History Survey Course Design

24. Reflect, Assess, Visualize: Cultivating Skill Development in User Experience Education

25. Formation of Industrial Design Culture from Educational to Professional Life

26. Anonymous Modern Design Education in Western China: A Case Study

27. Empowering Hearing-Impaired Learners for Digital Citizenship: A Thai MOOC-Based Design Thinking Approach

28. Digital Age and Art of Teaching Online Design Courses, a Development of Effective Strategies for Pandemic

29. Evolution of the Living Being Model in Spanish Pre-Service Teachers: First Implementation of Design Research

30. Combining Game-Based Learning with Design Thinking Using Block-Based Programming to Enhance Computational Thinking and Creative Game for Primary Students

31. Design-Based Research as Professional Development: Results of Prospective Teachers' Participation in the Development of Electrical Circuit Augmented Reality Sites for Students to Increase Scientific Thinking Skills

32. Leveraging AI for Enhanced Support: Satisfaction Levels of Users Utilizing Virtual Assistant in Open Education

33. Digital Didactical Design: A Promising Pedagogic Competence in Digital Era

34. Building Capacity with Digital Solutions: Texas School Mental Health Resource Database

35. A Study on Designers' Attitude for Open Innovation in Turkey

36. A Call to Action for Closing the Digital Access, Design, and Use Divides. 2024 National Educational Technology Plan

37. Traditional Textile Printing between Spontaneity and Planning: A Study of Creative Practice

38. Design Considerations for a Multiple-Choice Assessment of Socio-Scientific Systems Thinking

39. Entangled Co-Design with a Trickster: Speculative Framing and Reframing

40. Design and Development of a Digital Personalized Learning Track: Bridging the Gap between Textual and Visual Programming

41. The Architecture of the Unknown: Constructing a Flexible EdD Program

42. Realistic Mathematics Engineering for Improving Elementary School Students' Mathematical Literacy

43. Information Architecture Strategies in the Classroom: How Do Increasingly Complex Digital Ecosystems in Higher Education Shape the Contours of Instructor-Student Communication?

44. Design Thinking in Higher Education: Opportunities and Challenges for Decolonized Learning

45. A Needs Assessment Evaluation of Information Technology Student Mobile Website Design Skills

46. The Effect of an Agent Tutor's Integration of Cognitive and Emotional Gestures on Cognitive Load, Motivation, and Achievement

47. Design YOU! Code Camp: Lessons Learned for Engaging Underserved Youth

48. Pre-College Summer Program in Entrepreneurial and Design Thinking Influences STEM Success for African American Students

49. Guidelines for the Application of Design Thinking Processes in School Administration of School Administrators under the Secondary Educational Service Area Office, Phitsanulok, Uttaradit

50. Developing a 'Revolution': Design Challenges in a Chemical Engineering Department

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