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1. Generative AI in Practice: A Teaching Case in the Introduction to Management Information Systems Class

2. From 'Can AI Think?' to 'Can AI Help Thinking Deeper?': Is Use of ChatGPT in Higher Education a Tool of Transformation or Fraud?

3. Designing Mathematics Problem-Solving Assessment with GeoGebra Classroom: Proving the Instrument Validity

4. Ethics-Driven Education: Integrating AI Responsibly for Academic Excellence

5. The Development of Online Lessons with Google Classroom Application on Computer System Operation for Secondary 2 (Grade 8) Students

6. Academic Dishonesty in Distance Education Courses: A Quasi-Experimental Study

7. Hey, GPT, Can We Have a Chat?: A Case Study on EFL Learners' AI Speaking Practice

8. Impact of Digital Literacy, Use of AI Tools and Peer Collaboration on AI Assisted Learning: Perceptions of the University Students

9. Analyzing Teacher Candidates' Arguments on AI Integration in Education via Different Chatbots

10. Stackable Credential Pathways. Report on Opportunities for Credential Attainment (SB 22-192)

11. The Integration of Digital Technology in Task-Design on Eye-Tracking Studies in Geometry

12. Learning Analytics: A Comparison of Western, Educated, Industrialized, Rich, and Democratic (WEIRD) and Non-WEIRD Research

13. Knowledge Sharing Technologies for Rice Farmers: A Perspective from the Eastern Region of Ghana

14. The Effects of Reading Assistant Software on the Speech Fluency and Accuracy of EFL University Students

15. English Paraphrasing Strategies and Levels of Proficiency of an AI-Generated QuillBot and Paraphrasing Tool: Case Study of Scientific Research Abstracts

16. Didactic Intralingual Dubbing of Vertical Videos for EFL Learners: A Didactic Proposal

17. ChatGPT in English Language Learning: Exploring Perceptions and Promoting Autonomy in a University EFL Context

18. Developing a Data Analytics Practicum Course

19. Using Constructive Alignment, eduScrum and Tableau to Teach Managerial Analytics

20. Advancing Students' Achievements in Multivariable Calculus Education through CSCL

21. Analytics for an Audience of Healthcare Professionals: Curriculum Design and Student Perceptions

22. 'Benkangen' Game: Digital Media in Elementary School Indonesian Language

23. Considerations for Conducting Research in Digital Learning Platforms

24. Artificial Intelligence Use to Empower the Implementation of OER and the UNESCO OER Recommendation

25. Generative AI and Educators: Partnering in Using Open Digital Content for Transforming Education

26. The Effect of Using WhatsApp Bot on English Vocabulary Learning

27. The Best Pedagogical Practices for Teaching Mathematics Revisited: Using Math Manipulatives, Children's Literature, and GeoGebra to Produce Math Confident Young People for a STEM World

28. Utilization of Microsoft Teams for Online Communication among Undergraduate Research Students

29. Promoting Student's Habits of Mind and Cognitive Learning Outcomes in Science Education

30. The Role of Gamification Implementation in Improving Quality and Intention in Software Engineering Learning

31. Reshaping Education in the Era of Artificial Intelligence: Insights from Situated Learning Related Literature

32. The Use of an Interactive ChatBot in Grammar Learning

33. Online Language Learners and Discussion Board Usage over Time

34. GPT vs. Google: A Comparative Study of Self-Code Learning in ODL Students

35. Teachers' Perceptions, Attitudes and Knowledge of Online Learning for Students with Disabilities in Saudi Arabia

36. Flip for Promoting English Language Learners' Productive Skills: Connectivist Practices in Kazakhstan

37. Solving Numerical Method Problems with Mathematical Software: Identifying Computational Thinking

38. Use of Uncertainty Calculation Software as a Didactic Tool to Improve the Knowledge of Chemistry Students in Analytical Method Validation

39. Vocabulary Networks Workshop 4: Changing the Connections in a Vocabulary Network

40. Capturing the Full Potential of Maltese Language Learning through ChatGPT

41. ChatGPT in Foreign Language Education: Friend or Foe? A Quantitative Study on Pre-Service Teachers' Beliefs

42. 'Hear' and 'Play' Students Misconceptions on Concurrent Programming Using Sonic Pi

43. Relationships between Middle School Students' Digital Literacy Skills, Computer Programming Self-Efficacy, and Computational Thinking Self-Efficacy

44. Number of Program Builds: Another Criterium for Assessing Difficulty of a Programming Task?

45. Using Cliff's Delta as a Non-Parametric Effect Size Measure: An Accessible Web App and R Tutorial

46. Criterion Validity and Classification Accuracy of easyCBM: Grades 3-8. (Technical Report # 2401)

47. An Authoritative Bibliography of Technical Adequacy Research Conducted on easyCBM - 2024 (Technical Report # 2402.1)

48. Enhancing Students' Learning Experience in Mathematics Class through ChatGPT

49. Frequentist and Bayesian Factorial Invariance Using R

50. Development of Discovery-Based Etnobra (Ethnomathematics Geogebra) Geometry Learning Model to Improve Geometric Skills in Terms of Student Learning Styles and Domicile

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