26 results on '"Communication Equilibrium"'
Search Results
2. The art of brevity.
- Author
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Alonso, Ricardo and Rantakari, Heikki
- Subjects
- *
STATICS , *EQUILIBRIUM - Abstract
• We characterize efficiency bounds on communication equilibria for large class of sender-receiver games. • We characterize a class of games with one-shot, unmediated cheap talk equilibria achieving the efficiency bound. • We show that communication equilibria in Alonso et al. (2008) and Rantakari (2008) are optimal, so comparative statics are derived under optimal communication. • We provide comparative statics on optimal communication equilibria for games where brief conversations are optimal. We analyze a class of sender-receiver games with quadratic payoffs, which includes the communication games in Alonso et al. (2008) and Rantakari (2008) as special cases, for which the sender's or the receiver's maximum expected payoff when players have access to arbitrary, mediated communication protocols is attained in one round of face-to-face, unmediated cheap talk. This result is based on the existence for these games of a communication equilibrium with an infinite number of partitions of the state space. We provide explicit expressions for the maximum expected payoff of the sender and the receiver, and illustrate its use by deriving new comparative statics of the quality of optimal communication. For instance, a shift in the underlying uncertainty that reduces expected conflict can worsen the quality of communication. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
3. Equilibria in infinite games of incomplete information.
- Author
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Carbonell-Nicolau, Oriol
- Subjects
- *
EQUILIBRIUM , *GAMES , *FINITE, The , *MATHEMATICS - Abstract
The notion of communication equilibrium extends Aumann's (J Math Econ 1:67–96, 1974, https://doi.org/10.1016/0304-4068(74)90037-8) correlated equilibrium concept for complete information games to the case of incomplete information. This paper shows that this solution concept has the following property: for the class of incomplete information games with compact metric type and action spaces, and with payoff functions jointly measurable and continuous in actions, limits of Bayes-Nash equilibria of finite approximations to an infinite game are communication equilibria (and, in general, not Bayes-Nash equilibria) of the limit game. Stinchcombe's (J Econ Theory 146:638–655, 2011b, https://doi.org/10.1016/j.jet.2010.12.006) extension of Aumann's (J Math Econ 1:67–96, 1974, https://doi.org/10.1016/0304-4068(74)90037-8) solution concept to the case of incomplete information fails to satisfy this condition. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
4. Communication, Correlation and Cooperation
- Author
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Sorin, Sylvain, Hart, Sergiu, editor, and Mas-Colell, Andreu, editor
- Published
- 1997
- Full Text
- View/download PDF
5. A Mediator Approach to Mechanism Design with Limited Commitment.
- Author
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Lomys, Niccolò and Yamashita, Takuro
- Subjects
GAME theory ,CONTRACTS ,LOGICAL prediction ,INFORMATION design ,VALUATION - Abstract
We study the role of information structures in mechanism design problems with limited commitment. In each period, a principal offers a ''spot'' contract to a privately informed agent without committing to future spot contracts, and the agent responds to the contract. In contrast to the classical approach in which the information structure is fixed, we allow for all admissible information structures. We represent the information structure as a fictitious mediator and re-interpret the model as a mechanism design problem by the mediator with commitment. The mediator collects the agent's private information and then, in each period, privately recommends the principal's spot contract and the agent's response in an incentive-compatible manner (both in truth-telling and obedience). We construct several examples to clarify why new equilibrium outcomes can arise once we allow for general information structures. We next develop a durable-good monopoly application. We show that trading outcomes and welfare consequences can substantially differ from those in the classical model with a fixed information structure. In the seller-optimal mechanism, the seller offers a discounted price to the high-valuation buyer only in the initial period, followed by the high, surplus-extracting price until some endogenous deadline, when the buyer's information is revealed and hence fully extracted. As a result, the Coase conjecture fails: even in the limiting case of perfect patience, the seller makes a positive surplus, and the trading outcome is not the first best. We also characterize mediated and unmediated implementation of the seller-optimal outcome. Full paper available at https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4116543. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
6. Implementability of correlated and communication equilibrium outcomes in incomplete information games.
- Author
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Milchtaich, Igal
- Subjects
- *
ECONOMIC equilibrium , *STATISTICAL correlation , *GAME theory , *INFORMATION theory , *CONSUMER preferences , *IMPLEMENTATION (Social action programs) , *BAYESIAN analysis - Abstract
In a correlated equilibrium, the players' choice of actions is directed by correlated random messages received from an outside source, or mechanism. These messages allow for more equilibrium outcomes than without any messages (pure-strategy equilibrium) or with statistically independent ones (mixed-strategy equilibrium). In an incomplete information game, the messages may also reflect the types of the players, either because they are affected by extraneous factors that also affect the types (correlated equilibrium) or because the players themselves report their types to the mechanism (communication equilibrium). Mechanisms may be further differentiated by the connections between the messages that the players receive and their own and the other players' types, by whether the messages are statistically dependent or independent, and by whether they are random or deterministic. Consequently, whereas for complete information games there are only three classes of equilibrium outcomes, with incomplete information the corresponding number is 14 or 15 for correlated equilibria and even larger-15, 16 or 17-for communication equilibria. For both solution concepts, the implication relations between the different kinds of equilibria form a two-dimensional lattice, which is considerably more intricate than the single-dimensional one of the complete information case. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
7. Belief-Free Communication Equilibria in Repeated Games.
- Author
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Tomala, Tristan
- Subjects
EQUILIBRIUM ,MATHEMATICAL analysis ,ANALYTIC geometry ,GEOMETRIC analysis ,MATHEMATICAL functions ,MATHEMATICAL models - Abstract
This paper considers a general model of repeated games with incomplete information and imperfect monitoring. We study belief-free communication equilibria (BFCE) defined as follows. Players communicate with a mediator who receives types and signals and recommends actions. A BFCE is a communication device such that all players have an incentive to play faithfully, irrespectively of their belief about the state. We characterize BFCE payoffs for any repeated game with incomplete information in terms of one-shot payoff functions, information, and signaling structure. [ABSTRACT FROM AUTHOR]
- Published
- 2013
- Full Text
- View/download PDF
8. Communication, correlation and cheap-talk in games with public information
- Author
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Heller, Yuval, Solan, Eilon, and Tomala, Tristan
- Subjects
- *
COMMUNICATION , *GAME theory , *ECONOMIC equilibrium , *DECISION making , *STOCHASTIC processes , *MATHEMATICAL economics - Abstract
Abstract: This paper studies extensive form games with public information where all players have the same information at each point in time. We prove that when there are at least three players, all communication equilibrium payoffs can be obtained by unmediated cheap-talk procedures. The result encompasses repeated games and stochastic games. [Copyright &y& Elsevier]
- Published
- 2012
- Full Text
- View/download PDF
9. Sequential equilibria in Bayesian games with communication
- Author
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Gerardi, Dino and Myerson, Roger B.
- Subjects
- *
BAYESIAN analysis , *ECONOMIC equilibrium , *STATISTICAL decision making , *PROBABILITY theory - Abstract
Abstract: We study the effects of communication in Bayesian games when the players are sequentially rational but some combinations of types have zero probability. Not all communication equilibria can be implemented as sequential equilibria. We define the set of strong sequential communication equilibria (SSCE) and characterize it. SSCE differs from the concept of sequential communication equilibrium (SCE) defined by Myerson [Myerson, R.B., 1986. Multistage games with communication. Econometrica 54, 323–358] in that SCE allows the possibility of trembles by the mediator. We show that these two concepts coincide when there are three or more players, but the set of SSCE may be strictly smaller than the set of SCE for two-player games. [Copyright &y& Elsevier]
- Published
- 2007
- Full Text
- View/download PDF
10. A note on one-shot public mediated talk
- Author
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Di Tillio, Alfredo
- Subjects
- *
PROBABILITY theory , *RATIONAL numbers , *STATISTICS , *MATHEMATICS - Abstract
Lehrer and Sorin (1997, Games Econ. Behav. 20, 131–148) use a one-shot public mediated talk model to show that, given any probability distribution on the outcomes of a finite normal-form game, there exists a public mediated talk mechanism that simulates that distribution, provided the probabilities on outcomes are rational numbers. It is shown here that a minor amendment of the very same model allows a much stronger conclusion: any distribution on the outcomes, whether the probabilities are rational numbers or not, can be obtained as the outcome of a one-shot public mediated talk mechanism. [Copyright &y& Elsevier]
- Published
- 2004
- Full Text
- View/download PDF
11. JOINT COHERENCE IN GAMES OF INCOMPLETE INFORMATION.
- Author
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Nau, Robert F.
- Subjects
GAME theory ,NONCOOPERATIVE games (Mathematics) ,BAYESIAN analysis ,STRATEGIC planning ,DECISION theory ,DISTRIBUTION (Probability theory) ,MATHEMATICAL models of decision making ,NASH manifolds ,BUSINESS enterprises ,UTILITY functions ,CONTESTS - Abstract
Decisions are often made under conditions of uncertainty about the actions of supposedly-rational competitors. The modeling of optimal behavior under such conditions is the subject of noncooperative game theory, of which a cornerstone is Harsanyi's formulation of games of incomplete information. In an incomplete-information game, uncertainty may surround the attributes as well as the strategic intentions of opposing players. Harsanyi develops the concept of a Bayesian equilibrium, which is a Nash equilibrium of a game in which the players' reciprocal beliefs about each others' attributes are consistent with a common prior distribution, as though they had been jointly drawn at random from populations with commonly-known proportions of types. The relation of such game-theoretic solution concepts to subjective probability theory and nonstrategic decision analysis has been controversial, as reflected in critiques by Kadane and Larkey and responses from Harsanyi, Shubik, and others, which have appeared in this journal. This paper shows that the Bayesian equilibrium concept and common prior assumption can be reconciled with a subjective view of probability by (i) supposing that players elicit each others' probabilities and utilities through the acceptance of gambles, and (ii) invoking a multi-agent extension of de Finetti's axiom of coherence (no arbitrage opportunities, a.k.a. "Dutch books"). However, the Nash property of statistical independence between players is weakened, and the probability distributions characterizing a solution of the game admit novel interpretations. [ABSTRACT FROM AUTHOR]
- Published
- 1992
- Full Text
- View/download PDF
12. Information design in multi-stage games
- Author
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Makris, Miltiadis and Renou, Ludovic
- Subjects
information design ,D82 ,C73 ,Bayes correlated equilibrium ,information structures ,ddc:330 ,revelation principle ,multi-stage games ,communication equilibrium ,sequential communication equilibrium - Abstract
We consider multi-stage games, where at each stage, players receive private signals about past and current states, past actions and past signals, and choose actions. We fully characterize the distributions over actions, states, and signals that obtain in any (sequential) communication equilibrium of any expansion of multi-stage games, i.e., when players can receive additional signals about past and current states, past actions, and past and current signals (including the additional past signals). We interpret our results as revelation principles for information design problems. We apply our characterization to bilateral bargaining problems.
- Published
- 2018
13. Belief-Free Communication Equilibria in Repeated Games
- Author
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Tristan Tomala, Groupement de Recherche et d'Etudes en Gestion à HEC (GREGH), and Ecole des Hautes Etudes Commerciales (HEC Paris)-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Structure (mathematical logic) ,General Mathematics ,Stochastic game ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Management Science and Operations Research ,repeated games ,Communication device ,incomplete information imperfect monitoring ,Computer Science Applications ,Incentive ,[SHS.ECO.ECO]Humanities and Social Sciences/Economics and Finance/domain_shs.eco.eco ,Complete information ,Repeated game ,State (computer science) ,Imperfect ,communication equilibrium ,Mathematical economics ,Mathematics - Abstract
International audience; This paper considers a general model of repeated games with incomplete information and imperfect monitoring. We study belief-free communication equilibria (BFCE) defined as follows. Players communicate with a mediator who receives types and signals and recommends actions. A BFCE is a communication device such that all players have an incentive to play faithfully, irrespectively of their belief about the state. We characterize BFCE payoffs for any repeated game with incomplete information in terms of one-shot payoff functions, information, and signaling structure.
- Published
- 2013
14. Incentives and the Structure of Communication
- Author
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Rivera, Thomas, Orange Labs, HEC Research Paper Series, and Haldemann, Antoine
- Subjects
TheoryofComputation_MISCELLANEOUS ,Principal Agent ,Communication ,Information Transmission ,ComputingMilieux_PERSONALCOMPUTING ,JEL: D - Microeconomics/D.D8 - Information, Knowledge, and Uncertainty/D.D8.D83 - Search • Learning • Information and Knowledge • Communication • Belief • Unawareness ,JEL: D - Microeconomics/D.D2 - Production and Organizations/D.D2.D23 - Organizational Behavior • Transaction Costs • Property Rights ,Secure Communication ,Incentives ,JEL: C - Mathematical and Quantitative Methods/C.C7 - Game Theory and Bargaining Theory/C.C7.C72 - Noncooperative Games ,[SHS.GESTION]Humanities and Social Sciences/Business administration ,Networks ,Communication Equilibrium ,[SHS.GESTION] Humanities and Social Sciences/Business administration ,Correlated Equilibrium ,JEL: D - Microeconomics/D.D8 - Information, Knowledge, and Uncertainty/D.D8.D82 - Asymmetric and Private Information • Mechanism Design - Abstract
This paper analyzes the issue of implementing correlated and communication equilibria when pre-play communication is restricted to a particular network (e.g., a hierarchy). When communication between the mediator and the players is not direct and private, as assumed when invoking the revelation principle, there may be incentives for other players in the network to misbehave during the communication phase while players report their private information to the mediator and the mediator sends suggested actions to the players. To remedy this issue, we provide necessary and sufficient conditions on the topology of the network of communication such that restricting communication between the mediator and the players to a particular network does not restrict the set of (communication equilibrium) outcomes that could otherwise be achieved. We show that for any underlying game and any equilibrium outcome available when communication is direct, there exists a communication scheme restricted to a particular network that implements all such outcomes (i.e., does not induce players to deviate in the communication phase) if and only if that network satisfies our conditions.
- Published
- 2016
15. Essays on Correlated Equilibrium and Voter Turnout
- Author
-
Pogorelskiy, Kirill B.
- Subjects
pre-play communication ,lab experiment ,Social Science ,principals' equilibrium ,voter turnout ,subcommunication equilibrium ,turnout paradox ,communication equilibrium ,subcorrelated equilibrium ,correlated equilibrium - Abstract
This thesis consists of three essays in the areas of political economy and game theory, unified by their focus on the effects of pre-play communication on equilibrium outcomes. Communication is fundamental to elections. Chapter 2 extends canonical voter turnout models, where citizens, divided into two competing parties, choose between costly voting and abstaining, to include any form of communication, and characterizes the resulting set of Aumann's correlated equilibria. In contrast to previous research, high-turnout equilibria exist in large electorates and uncertain environments. This difference arises because communication can coordinate behavior in such a way that citizens find it incentive compatible to follow their correlated signals to vote more. The equilibria have expected turnout of at least twice the size of the minority for a wide range of positive voting costs. In Chapter 3 I introduce a new equilibrium concept, called subcorrelated equilibrium, which fills the gap between Nash and correlated equilibrium, extending the latter to multiple mediators. Subcommunication equilibrium similarly extends communication equilibrium for incomplete information games. I explore the properties of these solutions and establish an equivalence between a subset of subcommunication equilibria and Myerson's quasi-principals' equilibria. I characterize an upper bound on expected turnout supported by subcorrelated equilibrium in the turnout game. Chapter 4, co-authored with Thomas Palfrey, reports a new study of the effect of communication on voter turnout using a laboratory experiment. Before voting occurs, subjects may engage in various kinds of pre-play communication through computers. We study three communication treatments: No Communication, a control; Public Communication, where voters exchange public messages with all other voters, and Party Communication, where messages are exchanged only within one's own party. Our results point to a strong interaction effect between the form of communication and the voting cost. With a low voting cost, party communication increases turnout, while public communication decreases turnout. The data are consistent with correlated equilibrium play. With a high voting cost, public communication increases turnout. With communication, we find essentially no support for the standard Nash equilibrium turnout predictions.
- Published
- 2015
- Full Text
- View/download PDF
16. Unmediated communication in games with complete and incomplete information
- Author
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Dino Gerardi
- Subjects
Revelation principle ,TheoryofComputation_MISCELLANEOUS ,Economics and Econometrics ,Mechanism design ,Sequential equilibrium ,Correlated equilibrium ,Computer science ,Communication ,jel:C72 ,ComputingMilieux_PERSONALCOMPUTING ,Communication equilibrium ,TheoryofComputation_GENERAL ,Extension (predicate logic) ,Cheap talk ,Communication, Correlated equilibrium, Communication equilibrium, Sequential equilibrium, Mechanism design, Revelation principle ,Complete information ,Set (psychology) ,Mathematical economics - Abstract
In this paper we study the effects of adding unmediated communication to static, finite games of complete and incomplete information. We characterize S^{U}(G), the set of outcomes of a game G, that are induced by sequential equilibria of cheap talk extensions. A cheap talk extension of G is an extensive-form game in which players communicate before playing G. A reliable mediator is not available and players exchange private or public messages that do not affect directly their payoffs. We first show that if G is a game of complete information with five or more players and rational parameters, then S^{U}(G) coincides with the set of correlated equilibria of G. Next, we demonstrate that if G is a game of incomplete information with at least five players, rational parameters and full support (i.e. all profiles of types have positive probability), then S^{U}(G) is equal to the set of communication equilibria of G.
- Published
- 2004
17. The art of brevity
- Author
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Ricardo Alonso and Heikki Rantakari
- Subjects
Computer Science::Computer Science and Game Theory ,jel:D70 ,communication equilibrium ,information transmission ,mediation ,one-shot cheap talk ,jel:C72 ,jel:D83 ,TheoryofComputation_GENERAL - Abstract
We analyze a class of sender-receiver games with quadratic payoffs, which includes the communication games in Alonso, Dessein and Matouschek (2008) and Rantakari (2008) as special cases, for which the receiver's maximum expected payoff when players have access to arbitrary, mediated communication protocols is attained in one-round of face-to-face, unmediated cheap talk. This result is based on the existence for these games of a communication equilibrium with an infinite number of partitions of the state space. We provide explicit expressions for the maximum expected payoff of the receiver, and illustrate its use by deriving new comparative statics of the quality of optimal communication. For instance, a shift in the underlying uncertainty that reduces expected conflict can worsen the quality of communication.
- Published
- 2014
18. Implementation of communication equilibria by correlated cheap talk: the two-player case
- Author
-
Peter, Vida, Forges, Francoise, CEntre de REcherches en MAthématiques de la DEcision (CEREMADE), Centre National de la Recherche Scientifique (CNRS)-Université Paris Dauphine-PSL, and Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)
- Subjects
TheoryofComputation_MISCELLANEOUS ,Bayesian game, cheap talk, communication equilibrium, correlated equilibrium, pre-play communication ,pre-play communication ,Computer Science::Computer Science and Game Theory ,jel:D70 ,[QFIN]Quantitative Finance [q-fin] ,05 social sciences ,jel:C72 ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,correlated equilibrium ,D70 ,C72 ,0502 economics and business ,ddc:330 ,050206 economic theory ,050207 economics ,communication equilibrium ,cheap talk ,Bayesian game ,ComputingMilieux_MISCELLANEOUS - Abstract
We show that essentially every communication equilibrium of any finite Bayesian game with two players can be implemented as a strategic form correlated equilibrium of an extended game, in which before choosing actions as in the Bayesian game, the players engage in a pos-sibly infinitely long (but in equilibrium almost surely finite), direct, cheap talk.
- Published
- 2013
19. Communication, correlation and cheap-talk in games with public information
- Author
-
Yuval Heller, Tristan Tomala, Eilon Solan, Groupement de Recherche et d'Etudes en Gestion à HEC (GREGH), and Ecole des Hautes Etudes Commerciales (HEC Paris)-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Economics and Econometrics ,Sequential equilibrium ,Class (computer programming) ,Computer Science::Computer Science and Game Theory ,jel:C72 ,Perfect information ,Combinatorial game theory ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Extensive-form game ,Cheap-talk ,Communication equilibrium ,Cheap talk ,Markov perfect equilibrium ,correlated equilbirium, distributed computation ,[SHS.ECO.ECO]Humanities and Social Sciences/Economics and Finance/domain_shs.eco.eco ,Repeated game ,Distributed computation ,Normal-form correlated equilibrium ,Mathematical economics ,Finance ,Mathematics - Abstract
International audience; This paper studies extensive form games with public information where all players have the same information at each point in time. We prove that when there are at least three players, all communication equilibrium payoffs can be obtained by unmediated cheap-talk procedures. The result encompasses repeated games and stochastic games.
- Published
- 2012
20. Implementation of communication equilibria by correlated cheap talk: The two-player case
- Author
-
Vida, Péter and Forges, Francoise
- Subjects
TheoryofComputation_MISCELLANEOUS ,Computer Science::Computer Science and Game Theory ,pre-play communication ,Gleichgewicht ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Kommunikation ,correlated equilibrium ,D70 ,C72 ,Nichtkooperatives Spiel ,ddc:330 ,communication equilibrium ,cheap talk ,Bayesian game ,Theorie - Abstract
We show that essentially every communication equilibrium of any finite Bayesian game with two players can be implemented as a strategic form correlated equilibrium of an extended game, in which before choosing actions as in the Bayesian game, the players engage in a pos-sibly infinitely long (but in equilibrium almost surely finite), direct, cheap talk.
- Published
- 2011
21. Implementability of correlated and communication equilibrium outcomes in incomplete information games
- Author
-
Milchtaich, Igal
- Subjects
Computer Science::Computer Science and Game Theory ,C72 ,Communication equilibrium ,Bayesian games ,Implementation ,ddc:330 ,Correlated equilibrium ,Mechanism ,Correlation device ,Incomplete information - Abstract
In a correlated equilibrium, the players' choice of actions is affected by random, correlated messages that they receive from an outside source, or mechanism. This allows for more equilibrium outcomes than without such messages (pure-strategy equilibrium) or with statistically independent ones (mixed-strategy equilibrium). In an incomplete information game, the messages may also convey information about the types of the other players, either because they reflect extraneous events that affect the types (correlated equilibrium) or because the players themselves report their types to the mechanism (communication equilibrium). Thus, mechanisms can be classified by the connections between the messages that the players receive and their own and the other players' types, the dependence or independence of the messages, and whether randomness is involved. These properties may affect the achievable equilibrium outcomes, i.e., the payoffs and joint distributions of type and action profiles. Whereas for complete information games there are only three classes of equilibrium outcomes, with incomplete information the number is 14-15 for correlated equilibria and 15-17 for communication equilibria. Each class is characterized by the properties of the mechanisms that implement its members. The majority of these classes have not been described before.
- Published
- 2009
22. Sequential Equilibria in Bayesian Games with Communication
- Author
-
Roger B. Myerson and Dino Gerardi
- Subjects
TheoryofComputation_MISCELLANEOUS ,Economics and Econometrics ,Sequential equilibrium ,Bayesian games ,Communication ,Bayesian probability ,jel:C72 ,jel:D82 ,Bayesian games, Communication, Communication equilibrium, Sequential communication equilibrium ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Zero (linguistics) ,Set (abstract data type) ,Communication equilibrium ,Sequential communication equilibrium ,Mathematical economics ,Finance ,Mathematics - Abstract
We study the effects of communication in Bayesian games when the players are sequentially rational but some combinations of types have zero probability. Not all communication equilibria can be implemented as sequential equilibria. We define the set of strong sequential communication equilibria (SSCE) and characterize it. SSCE differs from the concept of sequential communication equilibrium (SCE) defined by Myerson [Myerson, R.B., 1986. Multistage games with communication. Econometrica 54, 323–358] in that SCE allows the possibility of trembles by the mediator. We show that these two concepts coincide when there are three or more players, but the set of SSCE may be strictly smaller than the set of SCE for two-player games.
- Published
- 2005
23. A note on one-shot public mediated talk
- Author
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Alfredo Di Tillio
- Subjects
Economics and Econometrics ,Correlated equilibrium ,Rational number ,One shot ,Communication ,Communication equilibrium ,Mediated talk ,Distribution (number theory) ,Existential quantification ,Minor (linear algebra) ,Outcome (game theory) ,Probability distribution ,Mathematical economics ,Finance ,Mathematics - Abstract
Lehrer and Sorin (1997, Games Econ. Behav. 20, 131–148) use a one-shot public mediated talk model to show that, given any probability distribution on the outcomes of a finite normal-form game, there exists a public mediated talk mechanism that simulates that distribution, provided the probabilities on outcomes are rational numbers. It is shown here that a minor amendment of the very same model allows a much stronger conclusion: any distribution on the outcomes, whether the probabilities are rational numbers or not, can be obtained as the outcome of a one-shot public mediated talk mechanism.
- Published
- 2004
24. Generic efficiency and collusion-proofness in exchange economies
- Author
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Giraud, Gaël, Rochon, Céline, and UCL - CORE - Center for Operations Research and Econometrics
- Subjects
Communication equilibrium ,Interim efficiency ,Bayesian implementation ,TheoryofComputation_GENERAL ,Coalition-proofness - Abstract
We define a newstrategic equilibrium concept - called strong collusion-proof contract - designed to characterize stable communication agreements in games with differential information against non-binding, selfenforcing and incentive compatible deviations by coalitions. We then construct a strategic market mechanism which, for quasi-linear economies, is such that its strong collusion-proof contracts generically induce the incentive compatible interim efficent allocations. Moreover, it is such that these allocations can be achieved by strong collusion-proof contracts. We show that the internally consistent extension of the strong collusion-proof contracts generically yields the same set of efficent allocations.
- Published
- 2001
25. Generic efficiency and collusion-proofness in exchange economies
- Author
-
UCL - CORE - Center for Operations Research and Econometrics, Giraud, Gaël, Rochon, Céline, UCL - CORE - Center for Operations Research and Econometrics, Giraud, Gaël, and Rochon, Céline
- Abstract
We define a newstrategic equilibrium concept - called strong collusion-proof contract - designed to characterize stable communication agreements in games with differential information against non-binding, selfenforcing and incentive compatible deviations by coalitions. We then construct a strategic market mechanism which, for quasi-linear economies, is such that its strong collusion-proof contracts generically induce the incentive compatible interim efficent allocations. Moreover, it is such that these allocations can be achieved by strong collusion-proof contracts. We show that the internally consistent extension of the strong collusion-proof contracts generically yields the same set of efficent allocations.
- Published
- 2001
26. Mediators and Mechanism Design: Why Firms Hire Consultants
- Author
-
Kay Mitusch and Roland Strausz
- Subjects
jel:D82 ,jel:C72 ,mechanism design ,communication equilibrium ,limited commitment - Abstract
This paper offers a new type of explanation for economic institutions as playing the role of mediators in the sense of Myerson (1985) to facilitate communication in contracting settings with ex ante asymmetric information and limited commitment. It derives necessary and sufficient conditions under which mediation is strictly helpful and provides a straightforward, yet general intuition for this result. As an application of our idea we explain the widely observed use of consultants during the restructure of firms.
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