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2. Directly and Indirectly Synchronous Communication Mechanisms for Client-Server Systems Using Event-Based Asynchronous Communication Framework

3. On the Task of Recognizing Road Infrastructure on Devices with Low Computing Power

4. ERPL: A Language for Structuring Business Processes in ERP Systems

6. Research on SoftMan Component Dynamic Evolution System and Its Distributed Multi‐tasks Collaboration Mechanism Based on Game Theory

7. Real-Time Clustering of Large Geo-Referenced Data for Visualizing on Map

8. PhotoCloud: Interactive Remote Exploration of Joint 2D and 3D Datasets.

10. Modelling and temporal evaluation of networked control systems using timed automata with guards and (max,+) algebra

11. Development of Client-Server System of Remote Access Control to the Premises on the Basis of Mesh-Network

13. FRiPAL: Face recognition in privacy abstraction layer

15. M-LEARNING IN EDUCATION

17. Development of a Client-Server System for 3D Scene Change Detection

18. Model and Case Studies of the Runtime UI Adaptation Process in Client-Server Systems

19. On Deadlock and Fairness Decision Problems for Computations on Client-server Systems

20. HL7 Messaging Engine with Customizable Translation System

21. Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming

22. Empirical Test Observations in Client-Server Systems

25. Improving VoD Performance with LAN Client Back-End Buffering

26. Latency-Driven Replica Placement

27. Application System Architecture for Cellular Phones by Dividing Interaction Logics

28. A GA-based decision support system for professional course scheduling at Ford Service Organisation

29. A Catalog of Architectural Tactics for Cyber-Foraging

30. Hardware, Languages, and Architectures for Defense Against Hostile Operating Systems

31. A Large-scale Distributed Indexed Learning Framework for Data that Cannot Fit into Memory

32. Enterprise Application Integration in the electronic commerce world

33. A real-time navigator for the Visible Human

34. Improving data access in P2P systems

35. A computer system for the analysis of molecular evolution modes of protein-encoding genes (SAMEM): The relationship between molecular evolution and phenotypic traits

36. Data mining using client/server systems

37. Client-server implementation: some management pointers

38. The initiation and adoption of client–server technology in organizations

39. A configurable multimedia middleware platform

40. Reverse-engineering new systems for smooth implementation

41. Continuous-media courseware server: a study of client interactions

42. Protocols and sockets [Internet programming]

43. Petri nets for performance modelling study of client-server systems

44. Operational Auditing And Testing In Client/Server Systems

46. Automatic check-in system using SICI. LIRACS-II

48. Introducing client/server technologies in information systems curricula

49. Performance analysis of a client-server system using queueing networks: A case study

50. Evaluating security threats in mainframe and client/server environments

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