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1. The rise and fall of Jump Crypto.

2. THE ART OF GAËLLE SEGUILLON.

3. La II Guerra Mundial y el videojuego.

4. ULTIMATE GUIDE: STAR WARS: RETURN OF THE JEDI.

5. Abrama's End Game.

6. The politics of consuming war: video games, the military-entertainment complex and the spectacle of violence.

7. The Replacement of the Mentor/Educator Archetype With the Pseudo-Father Figure and in the Video Game Narrative.

8. SIX DAYS IN FALLUJAH.

9. ARMORED CORE 6.

11. SCORING STAR WARS JEDI SURVIVO.

14. Introduction: The Art of Adaptation in Film and Video Games.

15. "Never Battle Alone": Egirls and the Gender(ed) War on Video Game Live Streaming as "Real" Work.

17. Terrorismo, guerra de ideas y videojuegos: teoría y práctica.

18. Category of the Epic as a Part of the Theoretical Paradigm of Contemporary Musicology.

20. The Cultural Tensions of Non-Kuwaiti Video Games Circulating in Kuwaiti Culture: Kuwaiti Gamers' Views on Gender, Sexuality, and Censorship in Gaming.

22. Syria and/as the Planetary in Jumana Manna's Wild Relatives.

24. The Images of the Red Army and the Wehrmacht in the Great Patriotic War in Computer Games.

25. More than Child's Play?

26. Game as Book: Selecting Video Games for Academic Libraries based on Discipline Specific Knowledge.

27. "IT'S JUST A GAME".

29. Cybernetic combatants support the importance of duels in the evolution of extreme weapons.

30. Deshumanización y legitimación de los conflictos armados en los videojuegos bélicos.

32. Development of the Learning Game Tile war.

33. BUFF! BANG! POW!

34. WARHAMMER 40K: SPACE MARINE 2.

35. Incoming.

36. Incoming.

37. PURCHASE INTENTIONS IN LEAGUE OF LEGENDS -- THE ROLE OF INDIVIDUAL AND CULTURAL DIFFERENCES FOR EXPLAINING SOCIAL IDENTIFICATION.

38. 'A relationship of mutual exploitation': the evolving ties between the Pentagon, Hollywood, and the commercial gaming sector.

39. Territory of Agon. Civilian Perspective in a Besieged City in the Computer Game This War of Mine.

40. War collaborators: documentary and historical sources in First World War computer games.

41. WARGAME BUSINESS: Wargames in Military and Corporate Settings.

42. The Call of Adventure in Call of Duty: WWII.

43. Race, Battlefield 1 and the White Mythic Space of the First World War.

45. War games and national security with a grain of SALT.

46. SPOILS OF WARCRAFT.

47. Warhammer 40,000: Space Marine 2.

50. It's 10:30. Do you know whom your kids are zapping?

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