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7. System Dynamics Modeling of Sensory-Driven Decision Priming

8. Implicit Learning, Tacit Knowledge, Expertise Development, and Naturalistic Decision Making

9. Training Robust Decision Making in Immersive Environments

10. System Dynamics Modeling of the Time Course of the Recognition-Primed Decision Model

11. Binocular Rivalry and Head-Worn Displays

12. Depth of Focus and Visual Recognition of Imagery Presented on Simultaneously Viewed Displays: Implications for Head-Mounted Displays

13. P-36: Equating Simulated and Real-World Imagery Using a Target Identification Criterion

14. P-39: Perceptual Tests of the Temporal Response of a Shuttered LCoS Projector

15. Visibility of monocular symbology in transparent head-mounted display applications

16. Binocular Rivalry and Attention in Helmet-Mounted Display Applications

17. Active heading control in simulated flight based on vertically extended contours

18. Low-Altitude Flight Performance as a Measure of Flight Simulator Fidelity

19. Time-To-Contact Estimates for Observer versus Target Motion

20. P‐12: The Effects of Simulated Texture Flow Rates on Estimates of Time‐to‐Collision

21. The Implications of Image Collimation for Flight Simulator Training

22. Types of Shear Disparity and the Perception of Surface Inclination

23. Depth Interactions between Inclined and Slanted Surfaces in Vertical and Horizontal Orientations

24. Displaying Quantitative Information in Two and Three Dimensions

25. Evaluation of the Spatial and Temporal Resolution of Digital Projectors for use in Full-Field Flight Simulation

26. Detection Threshold of Visual Displacement in a Networked Flight Simulator

27. Modeling the Dynamics of Recognition-Primed Decision Making

28. Decision Priming in an Air-to-Ground Attack Decision Scenario

29. Oculomotor contribution to the change in perceived speed with viewing distance

31. Visual Simulation S&T: Summary of Accomplishments

32. Visual Suppression of Monocularly Presented Symbology Against a Fused Background in a Simulation and Training Environment

33. Helmet-Mounted Displays for Use in Air Force Training and Simulation

34. The influence of depth of focus on visibility of monocular head-mounted display symbology in simulation and training applications

35. Evaluating the Spatial Resolution of Flight-Simulator Visual Displays

36. Next-Generation Flight Simulators: Image-Update-Rate Considerations

37. Compact HMD optics based on multiplexed aberration-compensated holographic optical elements

38. Magnification of Imagery to Compensate for the Decrease in Perceived Size Associated With a 28-Inch Viewing Distance

39. Display Collimation and the Perceived Size of Flight Simulator Imagery

40. Types of size disparity and the perception of surface slant

41. Texture analysis with Hermite basic elementary functions

44. P-76: Perceptual Tests of the Temporal Properties of a Shuttered LCD Projector

45. P-30: Target Identification on Simulated Terrain Imagery Varying in Resolution

46. P-33: Identification of Simulated Targets as a Function of Target and Background Blur

47. Altitude control in simulated flight using 3-D objects and terrain texture

48. P-24: Terrain Texture and 3-D Object Cues in the Control of Heading in Simulated Flight

49. P-23: Effect of Display Line Rate and Antialiasing on the Recognition of Aircraft Aspect Angle

50. Motion and stereoscopic tilt perception

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