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1. BUSINESS GAME AS A MEANS OF DEVELOPING METHODOLOGICAL COMPETENCE OF THE FOREIGN LANGUAGE TEACHER

2. Business game as a pedagogical tool for developing students’ global competencies

3. ПРОЄКТУВАННЯ ТЕХНОЛОГІЙ І ФОРМ ОРГАНІЗАЦІЇ НАВЧАННЯ МАЙБУТНІХ ПЕДАГОГІВ ЗАКЛАДІВ ПОЗАШКІЛЬНОЇ ОСВІТИ У КОНТЕКСТІ ПЕДАГОГІЧНОЇ СПАДЩИНИ А. МАКАРЕНКА

4. Technology in Engineering Education: The Sustainable Enterprise Business Game

5. Adapting to climate change through play? Didactically effective elements of a business simulation game.

6. Increasing the Level of Motivation of Foreign International Relations and Bilingual Students in Studying the Language of Professional Communication

7. Adapting to climate change through play? Didactically effective elements of a business simulation game

8. A Business Game Introduction into Foreign Language Training of Materials Science and Engineering Students

9. Moot Court Competition in a Foreign Language: Developing Professional Competencies Through a Business Game

10. Gaming Technologies in the Formation of Legal Students’ Professional Competencies: Moot Courts

11. The Formative Role of 'Model UN' in the Development of the Professional Personality of Diplomats

12. Application of Game Technologies in a Technical University: Example of a Business Game «Determination of Thermal Resistance of an Enclosing Structure»

13. A Development of Marketing Business Game-Overview of Agent-Based Models

14. ФОРМУВАННЯ SOFT SKILLS У СТУДЕНТІВ ЕНЕРГЕТИЧНИХ СПЕЦІАЛЬНОСТЕЙ ШЛЯХОМ ВПРОВАДЖЕННЯ У НАВЧАЛЬНИЙ ПРОЦЕС АКТИВНИХ МЕТОДІВ НАВЧАННЯ

15. Attitude of Students of Computer Science Specialties to Including Computer Simulators and Business Games in the Academic Process

16. Lingua Franca and Information Technology in Foreign Language Acquisition: Competitive Advantages of Multilingual Instruction.

17. Educational Innovations in Financial Management Degree Programs

18. A competence-forming technology for future physics teachers

19. PROFESSIONAL CONTEXTS AS A MEANS OF MONITORING THE PROCESS OF COMPETENCE FORMATION

20. Business game como método eficaz para gestionar el desarrollo de las competencias comunicativas y profesionales de los filólogos-traductores.

22. Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology

23. Methods for developing business games in foreign language classes at a medical university

25. АКТИВИЗАЦИЯ ПРОЦЕССА УСВОЕНИЯ ТЕРМИНОЛОГИЧЕСКОГО АППАРАТА В ПОДГОТОВКЕ БУДУЩЕГО ЭКОНОМИСТА В ВУЗЕ.

26. Innovative methods in the training of veterinarians

27. BORIS GRINCHENKO’S WORKS AS A GENERATOR OF INNOVATIVE FORMS OF WORK WITH ART FACULTIES STUDENTS

28. Methods for developing business games in foreign language classes at a medical university.

29. Applying semantic technologies to multi-agent models in the context of business simulations

31. How to Combine Lean, Human Factors and Digital Manufacturing – A Teaching Concept

32. Creating and Testing a Game-Based Entrepreneurship Education Approach

33. Planificación, toma de decisiones y análisis con juego de empresa: Universo Imaginación

34. Planificación, toma de decisiones y análisis con juego de empresa: Amunt

35. Planificación, toma de decisiones y análisis con juego de empresa: Neverland

36. Planificación, toma de decisiones y análisis con juego de empresa: Toytopia World

37. Debriefing Framework for Business Games Using Simulation Analysis

38. A Practice Report on the Active Learning Using Business Game for the Teacher Training Students

39. Method of Acquiring the Video Conference Using the Skill in Investigative Actions

40. How to Describe a Large Business on a Business Board Game: An Illustration of Construction Company

42. Learning Efficacy Among Executives and Students of an Organizational Growth Game

44. An industrial symbiosis simulation game: Evidence from the circular sustainable business development class.

45. PRACTICAL VIEW ON ECONOMIC CHALLENGES FROM THE POINT OF INCOTERMS BUSINESS GAME.

46. Newspaper Bin Liner Manufacturing: A Business Game Model for Production Engineering Students

47. PRACTICAL TRAINING OF OFFICERS OF THE STATE FIRE SERVICE THROUGH GAME-BASED LEARNING

48. Let’s Learn Together: Team Integration Climate, Individual States and Learning Using Computer-Based Simulations

49. Experiential Education: Creation of a Business Game to Enhance Learning of Business Administration Students

50. Development of BASE Manufacturing Business Board Game

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