1,161 results on '"Benford, Steve"'
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2. How Artists Improvise and Provoke Robotics
3. Uncovering the Metaverse within Everyday Environments: a Coarse-to-Fine Approach
4. ArtMaps: A Technology for Looking at Tate’s Collection
5. Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach
6. Machine Learning Processes as Sources of Ambiguity: Insights from AI Art
7. Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space
8. Designing Multispecies Worlds for Robots, Cats, and Humans
9. Connecting Everyday Objects with the Metaverse: A Unified Recognition Framework
10. I Seek the Nerves under Your Skin : A "Fast" Interactive Artwork
11. Performing Musical Interaction: Lessons from the Study of Extended Theatrical Performances
12. Temporal Convergence in Shared Networked Narratives: The Case of Blast Theory's Day of the Figurines
13. Temporal Expansion in Blast Theory’s Day of the Figurines
14. Sensitive Pictures: Emotional Interpretation in the Museum
15. Eye-Balls: Cheap and Cheerful Interactive Performance
16. Using Metamorphic Relations to Verify and Enhance Artcode Classification
17. Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic
18. Playing games with Tito: Designing hybrid museum experiences for critical play
19. Interpersonalizing Intimate Museum Experiences
20. 2. Hybrid Museum Experiences
21. 9. Data-Driven Visiting Experiences
22. How a guitar started to self-document its ‘identity’
23. Reflections on RRI in “TAS for Health at Home”
24. Augmenting musical instruments with digital identities.
25. Data-Driven Visiting Experiences
26. Hybrid Museum Experiences
27. Designing Multispecies Worlds for Robots, Cats, and Humans
28. The Cartography Project: Towards a Relational Form of Documentation, the Case of Participatory Art Practices in Museums and Art Galleries
29. A card-based internet of things game ideation tool for museum context
30. Hybrid Museum Experiences
31. Evaluation of an Interactive Music Performance System in the Context of Irish Traditional Dance Music
32. Resilient Digital Technologies
33. Music, Design and Ethnography: An Interview with Steve Benford
34. Brain-Controlled Cinema
35. Cat Royale
36. Resilient digital technologies
37. Using Ideation Cards for Designing Mixed Reality Games
38. Discomfort—The Dark Side of Fun
39. The Stretchy Strap: supporting encumbered interaction with guitars
40. FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience
41. Deus ex Disklavier
42. Office Workers’ Perceived Barriers and Facilitators to Taking Regular Micro-breaks at Work: A Diary-Probed Interview Study
43. Examining the Use of Autonomous Systems for Home Health Support Using a Smart Mirror
44. Digital Footprints in the Video Stream: Survey study of reflections on digital traces of media consumption and potential to use this for insights into well-being
45. Five Provocations for a More Creative TAS
46. TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals
47. Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata
48. Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism.
49. Walking with the digital
50. The Cartography Project: Towards a Relational Form of Documentation, the Case of Participatory Art Practices in Museums and Art Galleries
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