1. Dijital Oyunlar ve Farkındalık: Oyun Okuryazarlık Düzeylerinin Belirlenmesine Yönelik Bir Araştırma.
- Author
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AKGÖL, Oğuzcan, ATASEVEN DOĞRU, Burçin, TEKİN, Ümit Engin, and TAMKAŞ, Makbule
- Subjects
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RASCH models , *HIGH school graduates , *ACADEMIC degrees , *AGE groups , *MEDIA literacy , *HEALTH literacy - Abstract
The aim of the study is to evaluate digital games on the basis of content, visual and text to measure the degree of awareness of people who play games related to the relevant titles and to reveal the degree of game literacy on the basis of points. The sample of the study consists of high school and university graduate people who play digital games. The developed game literacy scale was examined, and it was planned to determine the degree of game literacy of people through the relevant scale. In this context, whether the relevant scale measures game literacy awareness was examined with the Rasch rating scale model, and the game literacy awareness levels of the individuals were determined by using the person ability values obtained at the end of the model. According to the results of the study, there are people with high and low awareness thresholds in each age group. It is important to determine which studies should be carried out to increase awareness. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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