148 results on '"Bannon, Liam J."'
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2. From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design
3. Elucidating Frames of Reference for HCI
4. '20 Years a-Growing': Revisiting From Human Factors to Human Actors
5. Approaches to Software Engineering: A Human-Centred Perspective
6. A Computer Science Perspective on Technology-Enhanced Learning Research
7. Space, Place and the Design of Technologically-Enhanced Physical Environments
8. A human-centred perspective on interaction design
9. Issues in Computer Supported Collaborative Learning
10. Towards Human-Centred Design
11. Exploring User-Centred Design in Practice: Some Caveats
12. The Shannon portal installation: interaction design for public places
13. “20 Years a-Growing”: Revisiting From Human Factors to Human Actors
14. Approaches to Software Engineering: A Human-Centred Perspective
15. Towards Human-Centred Design
16. From Human–Computer Interaction to Computer-Mediated Activity
17. Situating workplace studies within the human-computer interaction field
18. Chapter 25 Use, design and evaluation: Steps towards an integration
19. Chapter 2 Section introduction: Ethnography and design
20. From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design
21. New technology, communities, and networking: problems and prospects for orchestrating change
22. Mediation and Meaning in HCI
23. The politics of design: representing work
24. A pilgrim's progress: From cognitive science to cooperative design
25. Design:design matters in participatory design
26. Interaction Design Beyond the Product : Creating Technology-Enhanced Activity Spaces
27. Helping Users Help Each Other
28. Understanding and Designing for Aesthetic Experience
29. Understanding place as experience: augmenting human activities in contex
30. An investigation of soft-button widgets using sound
31. A human-centred perspective on interaction design
32. Space, Place and the Design of Technologically-Enhanced Physical Environments
33. Design
34. The turn to practice in HCI
35. Re-framing HCI
36. Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation
37. Examining life at the code face
38. Designing hybrid places: merging interaction design, ubiquitous technologies and geographies of the museum space
39. Forgetting as a feature, not a bug: the dualityof memory and implications for ubiquitous computing
40. Chapter 3: Design: design matters in Participatory Design.
41. Understanding affect in design: an outline conceptual framework
42. ˵20 Years a-Growing″: Revisiting From Human Factors to Human Actors.
43. Examining Life at the Code Face.
44. A safe space to vent: Conciliation and conflict in distributed teams.
45. The Awareness Network: To Whom Should I Display My Actions? And, Whose Actions Should I Monitor?
46. "…and do it the usual way": fostering awareness of work conventions in document-mediated collaboration.
47. Designing family photo displays.
48. Prior-to-request and request behaviors within elderly day care: Implications for developing service robots for use in multiparty settings.
49. Cues to common knowledge.
50. Seeing Ethnographically: Teaching ethnography as part of CSCW.
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