1. Using GPU acceleration in the GL2D graphics engine
- Author
-
Zoltán Herczeg, Simon Pena Placer, Matt Spencer, Philippe Robin, Pascal Jacquemart, Joel Liang, Kristof Kosztyo, Wasim Abbas, Anton Obzhirov, Graham John Mudd, Ákos Kiss, and Szilard Ledan
- Subjects
Real-time computer graphics ,Computer science ,Graphics hardware ,Software rendering ,Hardware acceleration ,Graphics address remapping table ,Parallel computing ,General-purpose computing on graphics processing units ,Graphics pipeline ,3D computer graphics ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.
- Published
- 2014
- Full Text
- View/download PDF