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Using GPU acceleration in the GL2D graphics engine

Authors :
Zoltán Herczeg
Simon Pena Placer
Matt Spencer
Philippe Robin
Pascal Jacquemart
Joel Liang
Kristof Kosztyo
Wasim Abbas
Anton Obzhirov
Graham John Mudd
Ákos Kiss
Szilard Ledan
Source :
The 18th IEEE International Symposium on Consumer Electronics (ISCE 2014).
Publication Year :
2014
Publisher :
IEEE, 2014.

Abstract

More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.

Details

Database :
OpenAIRE
Journal :
The 18th IEEE International Symposium on Consumer Electronics (ISCE 2014)
Accession number :
edsair.doi...........352392f668bcffe2add11014f07f202c
Full Text :
https://doi.org/10.1109/isce.2014.6884444