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1. Evaluating Agents using Social Choice Theory

2. Complementary dual-virus strategy drives synthetic target and cognate T-cell engager expression for endogenous-antigen agnostic immunotherapy

3. Heterogeneous Social Value Orientation Leads to Meaningful Diversity in Sequential Social Dilemmas

4. Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning

6. Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

7. Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

8. Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

11. Optimized Early Prediction of Business Processes with Hyperdimensional Computing

12. Iterative Empirical Game Solving via Single Policy Best Response

13. Sample-based Approximation of Nash in Large Many-Player Games via Gradient Descent

16. On the role of planning in model-based deep reinforcement learning

18. Learning to Play against Any Mixture of Opponents

19. Learning to Play No-Press Diplomacy with Best Response Policy Iteration

20. Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games

21. From Poincar\'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

22. Smooth markets: A basic mechanism for organizing gradient-based learners

23. 1223 Non-viral targeted knock-in of a KRAS G12D specific TCR, CD8αβ, and chimeric cytokine receptor in the TRAC locus outperforms lentiviral-based engineering of T cells

24. 355 Directing a high avidity KRAS G12D-specific TCR engineered with a CD8αβ co-receptor and chimeric cytokine receptor using non-viral knock-in enhances anti-tumor responses

25. Expert iteration

28. Experimental assessment and molecular-level exploration of the mechanism of action of Nettle (Urtica dioica L.) plant extract as an eco-friendly corrosion inhibitor for X38 mild steel in sulfuric acidic medium

29. Analyzing the HCP Datasets using GPUs: The Anatomy of a Science Engagement

30. OpenSpiel: A Framework for Reinforcement Learning in Games

31. Policy Gradient Search: Online Planning and Expert Iteration without Search Trees

37. Intravesical textiloma mistook for bladder stone: A case report

43. Thinking Fast and Slow with Deep Learning and Tree Search

44. The relationship between post-traumatic stress disorder and social media addiction: A qualitative study

45. Geographic information system protocol for mapping areas targeted for mosquito control in North Carolina.

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