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20. Optimised Path Space Regularisation

34. Manuka

37. Hero Wavelength Spectral Sampling

38. A Physically Plausible Model for Light Emission from Glowing Solid Objects

39. A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images

40. Anomalous Dispersion in Predictive Rendering

41. Realistic rendering of birefringency in uniaxial crystals

42. Polarised light in computer graphics

43. Thinking in layers

44. How to write a polarisation ray tracer

45. A standardised polarisation visualisation for images

46. Predictive rendering

47. Exploring the potential of layered BRDF models

48. Modeling aventurescent gems with procedural textures

49. Arbitrarily layered micro-facet surfaces

50. A reflectance model for diffuse fluorescent surfaces

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