50 results on '"Andrea Weidlich"'
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2. VMF Diffuse: A unified rough diffuse BRDF.
3. Path tracing in Production: The Path of Water.
4. Microfacet Theory for Non-Uniform Heightfields.
5. A Practical and Hierarchical Yarn-based Shading Model for Cloth.
6. Once-more scattered next event estimation for volume rendering.
7. Real-Time Neural Appearance Models.
8. Spectral imaging in production: course notes Siggraph 2021.
9. Optimised Path Space Regularisation.
10. Path tracing in production: part 2: making movies.
11. Practical aspects of spectral data in digital content production.
12. Polarised light in computer graphics.
13. How to write a polarisation ray tracer.
14. Thinking in layers: modeling with layered materials.
15. Precise Construction and Control of Implicit Fillets in the BlobTree.
16. A standardised polarisation visualisation for images.
17. Rendering the effect of labradoescence.
18. Hero Wavelength Spectral Sampling.
19. Modeling aventurescent gems with procedural textures.
20. Optimised Path Space Regularisation
21. Arbitrarily layered micro-facet surfaces.
22. A reflectance model for diffuse fluorescent surfaces.
23. Modeling and Verifying the Polarizing Reflectance of Real-World Metallic Surfaces.
24. A Physically Plausible Model for Light Emission from Glowing Solid Objects.
25. Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production.
26. Anomalous Dispersion in Predictive Rendering.
27. A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images.
28. Realistic rendering of birefringency in uniaxial crystals.
29. Rendering with Layered Materials.
30. (Bi)spectral Rendering in Practice.
31. Exploring the potential of layered BRDF models.
32. Predictive rendering.
33. Material Modeling with Physical Constraints.
34. Manuka
35. Reliable product visualisation on mobile devices.
36. Improved linear light source material reflectance scanning.
37. Hero Wavelength Spectral Sampling
38. A Physically Plausible Model for Light Emission from Glowing Solid Objects
39. A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
40. Anomalous Dispersion in Predictive Rendering
41. Realistic rendering of birefringency in uniaxial crystals
42. Polarised light in computer graphics
43. Thinking in layers
44. How to write a polarisation ray tracer
45. A standardised polarisation visualisation for images
46. Predictive rendering
47. Exploring the potential of layered BRDF models
48. Modeling aventurescent gems with procedural textures
49. Arbitrarily layered micro-facet surfaces
50. A reflectance model for diffuse fluorescent surfaces
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