1. Desertscape Simulation
- Author
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Adrien Peytavie, Eric Guérin, Axel Paris, Oscar Argudo, Eric Galin, Modélisation Géométrique, Géométrie Algorithmique, Fractales (GeoMod), Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS), Institut National des Sciences Appliquées de Lyon (INSA Lyon), Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-École Centrale de Lyon (ECL), Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon), Université de Lyon-Université Lumière - Lyon 2 (UL2), Origami (Origami), ANR HD Worlds, and ANR-16-CE33-0001,HDWorlds,Modèles procéduraux paramétriques pour la représentation d'univers virtuels complexes(2016)
- Subjects
Deserts ,010504 meteorology & atmospheric sciences ,Sand dunes ,020207 software engineering ,02 engineering and technology ,01 natural sciences ,Computer Graphics and Computer-Aided Design ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,aeolian erosion ,Procedural modeling ,0202 electrical engineering, electronic engineering, information engineering ,[INFO]Computer Science [cs] ,sand dune simulation ,desert ,0105 earth and related environmental sciences - Abstract
International audience; We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this and allows generating a variety of sand dunes, including barchans, longitudinal and anchored dunes, and simulates abrasion which erodes bedrock and sculpts complex landforms. Given an input time varying high altitude wind field, we compute the wind field at the surface of the terrain according to the relief, and simulate the transport of sand blown by the wind. The user can interactively model complex desert landscapes, and control their evolution throughout time either by using a varietyof interactive brushes or by prescribing events along a user-defined time-line.
- Published
- 2020
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