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348 results on '"immersive environments"'

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301. Immersion in Early Architectural Design in the Age of Computing

302. Large-scale comparative visualisation of sets of multidimensional data

303. Espectros – um drama familiar: narrativa transmídia aplicada às artes cênicas

304. Det medierade museet : Moderna kulturarvsprocesser och medierad tillgänglighet

306. Combining computer vision and knowledge acquisition to provide real-time activity recognition for multiple persons within immersive environments

307. Remote presence and public interaction as a means of exploring and evoking interest incultural heritage sites

308. Tecnologie digitali e comunicazione dei beni culturali. Stato dell’arte e prospettive di sviluppo

309. Multiscale acquisition and presentation of very large artifacts: the case of portalada

310. Acesso a laboratórios remotos via ambientes imersivos acesso remoto a um multímetro

311. The future of the CAVE

312. Entornos Virtuales 3D, Alternativa Pedagógica para el Fomento del Aprendizaje Colaborativo y Gestión del Conocimiento en Uniminuto

313. Flexible automated assessment in 3D learning environments: Technical improvements and expert feedback

314. Det medierade museet : Moderna kulturarvsprocesser och medierad tillgänglighet

315. 'Chinese Whispers'

316. The AlloBrain: an Interactive Stereographic, 3D Audio Immersive Environment

317. Combining computer vision and knowledge acquisition to provide real-time activity recognition for multiple persons within immersive environments

318. Move over: learning to read (and write) with novel technology

319. Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experimentation

320. A Mediated Window to the Stockholm Art and Industry Fair of 1897 : Remote presence and public interaction as a means of exploring and evoking interest in cultural heritage sites

321. Digital technology in the communication of Cultural Heritage. State of the art and potential development

322. Image-Based Navigation in Real Environments Using Panoramas

323. Developing a Corrective Action Simulator to Support Decision Making Research and Training

324. First prize, Nodem Award 2008 for Digital Excellence in Museums Communication : The Mediated Museum Project

325. Virtual Heritage, Immersive Environments and Photorealism

326. High Performance Computing and Visualization for Forestry Applications - Project SILVES

327. The blue-C: integrating real humans into a networked immersive invironment

328. Coercive Narratives, Motivation and Role Playing in Virtual Worlds

329. 3DIVS: 3-Dimensional immersive virtual sculpting

330. VirtualExplorer: A Plugin-Based Virtual Reality Framework

331. The Blue-C Integrating Real Humans into a Networked Immersive Environment

332. Interactive Two-Handed Virtual Design

333. Interactive Two-Handed Terrain and Set Design in Immersive Environments

334. 3DIVS: 3-Dimensional Immersive Virtual Sculpting

335. The Designers Workbench: Towards Real-Time Immersive Modeling

336. Can We Study Autonomous Driving Comfort in Moving-Base Driving Simulators? A Validation Study.

337. Accelerating scientific discovery through computation and visualization

338. Examining Facebook As A Digitally Immersive Language Environment For French Language Learners

339. The student's experience of multimodal assignments : play, learning, and visual thinking

340. Immersive Environment: An Emerging Future of Telecommunications.

341. Competitive Usability Studies of Virtual Environments for Shipbuilding

342. Accelerating Scientific Discovery Through Computation and Visualization II.

343. Accelerating Scientific Discovery Through Computation and Visualization.

344. Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations

345. Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations

346. Imagining technology-enhanced learning with heritage artefacts: teacher-perceived potential of 2D and 3D heritage site visualisations

347. Physiological assessment of User eXprience supported by Immersive Environments: First input from a literature review

348. Accelerating scientific discovery through computation and visualization II

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