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401. Pengembangan Multimedia Interaktif pada Pembelajaran Matematika Materi Persegi Panjang dan Segitiga di Sekolah Dasar

402. Multimedia Interaktif Sebagai Media Pembelajaran Pada Masa Pandemi Covid 19

403. PENGEMBANGAN MEDIA PEMBELAJARAN TEKS CERITA ULANG BERMUATAN TOKOH LOKAL PADA PEMBELAJARAN BAHASA INDONESIA

404. Pengembangan Multimedia Interaktif dalam Pembelajaran Simulasi dan Komunikasi Digital

405. Development of Interactive Learning Multimedia Indonesia’s Cultural Diversity Material in Social Sciences Learning for Grade IV Elementary School Students

406. NGO ‘Screen-Being’ and Stakeholder Engagement: A ‘Wicked Problem’?

407. A Multilevel Study of Preventive Behavioral Outcomes: The Relative and Interactive Influences of Media Information Use and Neighborhood Risk Factors.

408. A rapid interactive chitosan-based medium with antioxidant and pro-vascularization properties for infected burn wound healing.

409. Multimedia and Megachange : New Roles for Educational Computing

410. Interaktive Datenvisualisierung in Wissenschaft und Unternehmenspraxis

411. Introduction to Interactive Digital Media : Concept and Practice

412. Engagement Design : Designing for Interaction Motivations

413. Computer Vision and Image Processing : 4th International Conference, CVIP 2019, Jaipur, India, September 27–29, 2019, Revised Selected Papers, Part I

414. Grundlagen der virtuellen Realität : Von der Entdeckung der Perspektive bis zur VR-Brille

415. Experimental IR Meets Multilinguality, Multimodality, and Interaction : 11th International Conference of the CLEF Association, CLEF 2020, Thessaloniki, Greece, September 22–25, 2020, Proceedings

416. The Digital Scholar: Academic Communication in Multimedia Environment.

417. From Dysfunction to Innovation in Technology : Overcoming Critical Infrastructure and Organizational Dynamics in Education

418. AR and VR Using the WebXR API : Learn to Create Immersive Content with WebGL, Three.js, and A-Frame

419. Applications and Usability of Interactive TV : 8th Iberoamerican Conference, JAUTI 2019, Rio De Janeiro, Brazil, October 29–November 1, 2019, Revised Selected Papers

420. Digital Storytelling 4e : A Creator's Guide to Interactive Entertainment

421. The Measurement of Validity, Stability and Consistency in Essay Writing Structuring Techniques Based on Interactive Multimedia Graphic: A Case-Study in Malaysia.

422. A Just and Happy Ending: Exploring Viewers' Judgment of Justice on Enjoyment of Crime Drama in Interactive Movie Events.

423. The impact of touchscreen interactivity on U.S. toddlers' selective attention and learning from digital media.

424. Making the best of app use: The impact of parent-child co-use of interactive media on children's learning in the U.S.

425. تداعيات العصر الرقمي على الأدب.

426. Digital Media Design for Dynamic Gesture Interaction with Image Processing.

427. Adaptive Educational Hypermedia System Based on Variational Bayesian Petri Net.

428. College Information Education Management Relying on Interactive Multimedia Teaching Mode.

429. What's the Point? Balancing Purpose and Play in Rule-based Compositions.

430. Enhancement of Students' Learning Outcomes through Interactive Multimedia.

431. Android-Based Interactive Media to Raise Student Learning Outcomes in Social Science.

432. SOCIAL MEDIA UTILIZATION AND ITS IMPACT ON MALE MEDICAL STUDENTS' LEARNING DURING COVID-19 PANDEMIC.

433. Facing Surveillance: Personified Surveillance, Algorithmic Injustice, and the Myth of Big Brother in Post-Snowden Popular Culture.

434. تأثير الوسائط فائقة التداخل (الييبرميديا) في تطوير االنتباه وتركيز االنتباه لمممثل المسرحي.

435. فاعلية برمجية تعليمية قائمة على الوسائط المتعددة التفاعلية في تنمية مهارات التفكير الإبداعي لدى طلاب الحلقة الثانية في مادة الدراسات الاجتماعية في سلطنة عُمان.

436. EMBODYING METAVERSE AS ARTIFICIAL LIFE: AT THE INTERSECTION OF MEDIA AND 4E COGNITION THEORIES.

437. Egyptian political conversations on Clubhouse: Proto-public sphere at the age of the pandemic.

438. The Skill Training of Reading Music in the Teaching of Solfeggio and Ear Training in the New Media Environment.

439. 探究不同的教學語言及訓練教學方案對外籍 照顧服務員口腔照護學習成效之影響.

440. Senses, experiences, emotions, memories: artificial intelligence as a design instead of for a design in contemporary Japan.

441. A Study to Improve Education Through Gamification Multimedia in Museum

442. Pengembangan Bahan Ajar Menyimak Berbasis Multimedia Interaktif pada Pelajaran Tematik dengan Tema 'Indahnya Kebersamaan' untuk Siswa Kelas IV Sekolah Dasar

443. Development of Interactive Multimedia for Early Readers with Dyslexia at an Inclusive Elementary School in Malang City

444. THE DEVELOPMENT OF 3D INTERACTIVE MULTIMEDIA ORIENTED SPATIAL VISUALLY ON POLAR AND NONPOLAR COVALENT BONDING MATERIALS

445. Student Responsibilities Towards Online Learning in Interactive Multimedia Courses

446. A Social Profile Ontology to Enhance Learner Experience in MOOCs.

447. Have Video Games Evolved Enough to Teach Human Origins?: A Review of Ancestors: The Humankind Odyssey.

448. Digital Comic Media for Teaching Secondary School Science.

449. A violência segundo uma análise criminológico-cultural: um estudo de caso com base nas consequências de The Last of Us - parte II.

450. Children's agency and reading with story-apps: considerations of design, behavioural and social dimensions.

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