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1,034 results on '"Daniel Thalmann"'

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351. A wearable system for mobility improvement of visually impaired people

352. Dynamic obstacle avoidance for real-time character animation

353. Robust on-line adaptive footplant detection and enforcement for locomotion

354. Real-time navigating crowds: scalable simulation and rendering

355. Emotional face expression profiles supported by virtual human ontology

356. An integrated perception for autonomous virtual agents: active and predictive perception

357. Organic Shape Modeling through Haptic Devices

358. Virtual humans: thirty years of research, what next?

359. Building Exposure: Synergy of Interaction and Narration Through the Social Channel

360. MuscleBuilder: A modeling tool for human anatomy

361. An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features

362. Biomechanical Models for Soft Tissue Simulation

363. Models and Techniques in Computer Animation

364. A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations

365. Towards Interactive Real-Time Crowd Behavior Simulation

366. Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments

367. Editorial Issue 28.6

368. Editorial Issue 28.2

369. Activity recognition in unconstrained RGB-D video using 3D trajectories

373. Non-intrusive quality assessment for enhanced speech signals based on spectro-temporal features

375. From ratings to trust

376. Real-time feedback system for monitoring and facilitating discussions

377. Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations

378. From Auditory and Visual to Immersive Neurofeedback: Application to Diagnosis of Alzheimer’s Disease

379. Human robot interaction by understanding upper body gestures

380. Simulating Virtual Humans in Networked Virtual Environments

381. Contact Modeling and Collision Detection in Human Joints

382. A high-level architecture for believable social agents

383. Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones

384. Real-time display of virtual humans: levels of details and impostors

385. 3D graphics define virtual humans on the web

386. An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context

387. An architecture for immersive evaluation of complex human tasks

388. Human Motion Capture Driven by Orientation Measurements

389. Anyone for Tennis?

390. A dead-reckoning technique for streaming virtual human animation

391. The COVEN project : exploring applicative, technical, and usage dimensions of collaborative virtual environments

392. Modula-2 : An Introduction

393. Synthetic Actors : In Computer-Generated 3D Films

394. Computer Animation ’91

395. State-of-the-art in Computer Animation : Proceedings of Computer Animation ’89

396. Computer Animation and Simulation 2001 : Proceedings of the Eurographics Workshop in Manchester, UK, September 2–3, 2001

397. Computer Animation and Simulation ’95 : Proceedings of the Eurographics Workshop in Maastricht, The Netherlands, September 2–3, 1995

399. Computer Animation and Simulation ’99 : Proceedings of the Eurographics Workshop in Milano, Italy, September 7–8, 1999

400. New Trends in Computer Graphics : Proceedings of CG International ’88

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