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201. Efficient Software Assets for Fostering Learning in Applied Games

202. The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums

203. Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer

204. Community Learning Analytics with Industry 4.0 and Wearable Sensor Data

205. Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools

206. Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality

207. Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments

208. Technology Acceptance of Augmented Reality and Wearable Technologies

209. Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices

210. The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds

211. Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology

212. Towards Online Immersive Collaborative Innovation Spaces

213. Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.

214. Modern Czech Theatre (Book Review).

215. Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps

216. Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children

217. Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment

218. Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems

219. Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®

220. Inducing Emotional Response in Interactive Media: A Pilot Study

221. Mind, the Gap

222. Virtual Reality for Early Education: A Study

223. REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality

224. Virtual Worlds and the 3D Web – Time for Convergence?

225. Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors

226. Exploratory and Collaborative Learning Experience in Immersive Environments : Implementation and Findings from an Archaeological Domain

227. Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students

228. Correction to: Conceptual Framework for Virtual Field Trip Games

229. Correction to: A Virtual Museum Installation for Time Travel

230. The Future of Emergency Medicine

231. Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration

232. Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction

233. Designing a serious game as a tool for landscape and urban planning immersive learning

234. The making and evaluation of Picts and Pixels : mixed exhibiting in the real and the unreal

235. Fidelity perception of 3D models on the web

236. A digital museum infrastructure for preserving community collections from climate change

237. The use of a cyber campus to support teaching and collaboration: An observation approach

238. Fieldscapes – Creating and Evaluating a 3D Virtual Field Trip System

239. Phygital Heritage: an Approach for Heritage Communication

240. A virtual museum installation for virtual time travel

241. Technology acceptance of augmented reality and wearable technologies

242. Serious games in 2025 : towards intelligent learning in Virtual Worlds

243. Virtual Reality for early education : a study

244. Virtual Worlds and the 3D Web – Time for Convergence?

245. Efficacy and efficiency of information retrieval of community family physicians at the point of care: exploring the associations with information and computer literacy.

246. Information retrieval at the point of care of community family physicians in Arab countries.

247. The Role of the Advocate in Cyber Schools during the COVID-19 Pandemic.

248. Identifying the differentiation practices of virtual school teachers.

249. Transitions of Care Consensus Policy Statement American College of Physicians-Society of General Internal Medicine-Society of Hospital Medicine-American Geriatrics Society-American College of Emergency Physicians-Society of Academic Emergency Medicine.

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