Back to Search Start Over

Serious games in 2025 : towards intelligent learning in Virtual Worlds

Authors :
Duncan, Ishbel Mary Macdonald
Fabola, Adeola Ezekiel
Miller, Alan Henry David
Allison, Colin
Morgado, Leonel
Pirker, Johanna
Beck, Dennis
Richter, Jonathon
Gütl, Christian
University of St Andrews. School of Computer Science
University of St Andrews. Centre for Higher Education Research
University of St Andrews. Centre for Ancient Environmental Studies
Publication Year :
2016
Publisher :
Verlag der Technischen Universität Graz, 2016.

Abstract

This paper outlines the current state of learning, the problems arising and research needed by developers and educators using Virtual Worlds as an intelligent learning environment. Artificially intelligent avatars are required for virtual on-line problem and case based learning. However, the use of AI requires supportive frameworks, models and both staff and student goals. Natural simulations and avatar interactions are all part of the learning environment but realism, student paced learning, adaptive goals, natural language interaction, feedback and assessment are active goals for the next decade of virtual education research. Postprint

Details

Language :
English
Database :
OpenAIRE
Accession number :
edsair.od.......901..126e763210e10f45e00e5ff873092988