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2,436 results on '"Headset"'

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301. Eye-wearable head-mounted tracking and gaze estimation interactive machine system for human–machine interface

302. Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves

303. Developing VR content for digital career guidance in the context of the pandemic

304. Gender Differences of Cognitive Loads in Augmented Reality-based Warehouse

305. Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion

306. StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game

307. Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone

308. A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism

309. Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment

310. Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses

311. Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality

312. Preoperative Planning Modalities for Meningoencephalocele: New Proof of Concept

313. Class-Based Analysis of Russell's Four-Quadrant Emotion Prediction in Virtual Reality using Multi-Layer Feedforward ANNs

314. HemodynamicVR - Adapting the User’s Field Of View during Virtual Reality Locomotion Tasks to Reduce Cybersickness using Wearable Functional Near-Infrared Spectroscopy

315. Virtual Reality Bell-Ringer: The Development and Testing of a Stereoscopic Application for Human Gross Anatomy

316. Systematic Review Of Virtual Reality & Its Challenges

317. Gauging Working Memory Capacity From Differential Resting Brain Oscillations in Older Individuals With A Wearable Device

318. Dynamic Lighting System to Increase the Attention of Design Students in the Classroom

319. Memories for third-person experiences in immersive virtual reality

320. Diseño y optimización de un sistema de comunicación automatizado para personas con discapacidad auditiva

321. Virtuální realita a možnosti jejího využití v podmínkách podniku

323. Classifying Sound Sources Based On Directions Using Audio Visual Stimulus

324. Management of conductive deafness from Otitis Media with Effusion (known as ‘glue ear’) in children using bone conduction headsets when grommet operations were unavailable during COVID-19

325. A robust and reliable online P300-based BCI system using Emotiv EPOC + headset

326. A Headset in the Bladder

327. Ambient Noise Levels and Wireless Headsets for Communication in Aerosolizing Otolaryngology Surgery During COVID-19

328. Prediction of Perceived Stress Scores Using Low-Channel Electroencephalography Headband

329. Virtual Kinesthetic Teaching for Bimanual Telemanipulation

330. Teacher-Student Training and Triplet Loss for Facial Expression Recognition under Occlusion

331. LSTM based brain-machine interface tool for text generation through eyes blinking detection

332. Multiclass emotion prediction using heart rate and virtual reality stimuli

333. Eeg Based Human Assistance Rover for Domestic Application

334. Remote Management of Otitis Media with Effusion (Glue Ear) with a Bone Conducting Headset Kit During COVID-19

335. A Method of Surface Defect Detection of Irregular Industrial Products Based on Machine Vision

336. Real-Time Emotion Recognition for EEG Signals Recollected from Online Poker Game Participants

337. User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study

338. A method for user-customized compensation of metamorphopsia through video see-through enabled head mounted display

339. Quality of Experience Comparison of Stereoscopic 3D Videos in Different Projection Devices: Flat Screen, Panoramic Screen and Virtual Reality Headset

340. Towards Developing a Hospital Cabin Management System Using Brain Computer Interaction

341. BCI Integrated Wheelchair Controlled via Eye Blinks and Brain Waves

342. Pre-Service Teachers’ Immersive Experience in Virtual Classroom

343. Drone Control based on Mental Commands and Facial Expressions

344. Design Team Performance: Context, Measurement, and the Prospective Impact of Social Virtual Reality

345. Virtual Reality Model Assessment Platform: Transfer Models to a Standalone Virtual Reality Headset

346. Deep learning-based cognitive state prediction analysis using brain wave signal

347. Feasibility of repeated assessment of cognitive function in older adults using a wireless, mobile, dry-EEG headset and tablet-based games

348. CoolMoves: User Motion Accentuation in Virtual Reality

349. A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks

350. A portable neurofeedback device for treating chronic subjective tinnitus: Feasibility and results of a pilot study

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