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Systematic Review Of Virtual Reality & Its Challenges

Authors :
Neha Gupta
Pawan Verma
Rohit Kumar
Jai Tuteja
Source :
2021 Third International Conference on Intelligent Communication Technologies and Virtual Mobile Networks (ICICV).
Publication Year :
2021
Publisher :
IEEE, 2021.

Abstract

Virtual reality is a system that replaces the reality in a computer world and could be a game or a video that you play in a VR device like a VR headset. It is the utilization of PC innovation to establish a simulated environment to become a part and live that experience. The idea of virtual reality is to emerge into another world that is a virtual world. Virtual reality optimizes the user experience & is the way to meet and feel like a real-life community in the virtual world.Increased Reality (IR) is a technology that allows an individual to interact with a re-acting device regardless of whether this is a re-examination of today's reality or a conjured up environment. It is the way we perceive, feel and enter the past, the future and the present. The phase by which reality becomes a distorted reality is called VR. It could stretch from a PC game, from walking around our dream home, to walking around an untouchable universe. It could enter the globe. This paper provides a historical overview of virtual reality, list the basic terms and classes of VR systems, followed by entertainment applications of this technology. Typical VR systems are analyzed in a comprehensive manner. The entire implementation of VRs and their interrelationships: input devices, output devices and applications are extensively investigated. Furthermore, human factors and their consequences for the design problem of VE has been discussed.

Details

Database :
OpenAIRE
Journal :
2021 Third International Conference on Intelligent Communication Technologies and Virtual Mobile Networks (ICICV)
Accession number :
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