251. Chimeria:Grayscale: An Interactive Narrative for Provoking Critical Reflection on Gender Discrimination
- Author
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Annie Wang, Peter Downs, D. Fox Harrell, Elizabeth Carré, Maya Wagoner, Pablo Ortiz, MIT Comparative Media Studies/Writing, and Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
- Subjects
lcsh:Language and Literature ,Gender discrimination ,Interface (Java) ,lcsh:Literature (General) ,jogo de papéis ,roleplay ,Space (commercial competition) ,lcsh:PN1-6790 ,Grayscale ,Visual arts ,Entertainment ,Interactive narrative ,gender ,lcsh:P ,Narrative ,Sociology ,interactive narrative ,Critical reflection ,reflexão ,género ,reflection ,narrativa interativa - Abstract
Roleplaying has a history of serving diverse aims, including art, entertainment, therapeutic purposes, and political action (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014). This paper presents an interactive narrative called Grayscale that uses roleplaying to provoke critical reflection through modeling workplace gender discrimination. Grayscale's interface resembles a streamlined email system, constituting what Henry Jenkins has termed an “embedded narrative” since the narration is distributed across elements in the space (e.g. emails, notes, draft messages)., O jogo de papéis tem servido diversos objetivos, incluindo arte, entretenimento, fins terapêuticos e ação política (Piper 1973; Gygax 1978; Boal 1993; Matthews et al. 2014). Este artigo apresenta uma narrativa interativa chamada Grayscale, que usa o jogo de papéis para provocar a reflexão crítica através da modelagem da discriminação de género no local de trabalho. A interface do Grayscale assemelha-se a um sistema de e-mail simplificado, constituindo o que Henry Jenkins denominou de “narrativa embutida”, já que a narração é distribuída entre os elementos no espaço (por exemplo, e-mails, notas, rascunhos de mensagens).
- Published
- 2018
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