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380 results on '"applications in subject areas"'

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151. Using the Augmented Reality 3D Technique for a Convex Imaging Experiment in a Physics Course.

152. Searching for the two sigma advantage: Evaluating algebra intelligent tutors.

153. Prediction of student course selection in online higher education institutes using neural network

154. A blended learning environment for individualized English listening and speaking integrating critical thinking

155. A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students

156. Tracking learners' visual attention during a multimedia presentation in a real classroom

157. Predicting student academic performance in an engineering dynamics course: A comparison of four types of predictive mathematical models

158. Enhancing nursing students' medication knowledge: The effect of learning materials delivered by short message service

159. Using theoretical models to examine the acceptance behavior of mobile phone messaging to enhance parent–teacher interactions

160. Robust synchronization models for Presentation System using SMIL-driven approach

161. Effects of the heterogeneity of game complexity and user population in learning performance of business simulation games

162. A LEGO Mindstorms NXT approach for teaching at Data Acquisition, Control Systems Engineering and Real-Time Systems undergraduate courses

163. Learning in a u-Museum: Developing a context-aware ubiquitous learning environment

164. A cognitive component analysis approach for developing game-based spatial learning tools

165. Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies

166. An e-assessment approach for evaluation in engineering overcrowded groups

167. Trainee teachers’ mental effort in learning spreadsheet through self-instructional module based on Cognitive Load Theory

168. Using synchronous peer tutoring system to promote elementary students’ learning in mathematics

169. Embedding game-based problem-solving phase into problem-posing system for mathematics learning

170. Investigating cognitive task difficulties and expert skills in e-Learning storyboards using a cognitive task analysis technique

171. Developing digital fluency through ubiquitous mobile devices: Findings from a small-scale study

172. Visual attention for solving multiple-choice science problem: An eye-tracking analysis

173. Do mathematicians integrate computer algebra systems in university teaching? Comparing a literature review to an international survey study

174. A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude

175. A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use

176. Split-attention and redundancy effects on mobile learning in physical environments

177. Effects of a vocabulary acquisition and assessment system on students’ performance in a blended learning class for English subject

178. Educational application for visualization and analysis of electric field strength in multiple electrode electroporation.

179. Real-time computer graphics simulation of blockplay in early childhood

180. The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students’ achievements in polygons

181. Integrating computer- and teacher-based scaffolds in science inquiry

182. Incorporating haptic feedback in simulation for learning physics

183. Accumulating and visualising tacit knowledge of teachers on educational assessments

184. Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study

185. Multimedia blogging in physical education: Effects on student knowledge and ICT self-efficacy

186. Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States

187. Design and evaluation of a microprocessor course combining three cooperative methods: SDLA, PjBL and CnBL

188. Different identity revelation modes in an online peer-assessment learning environment: Effects on perceptions toward assessors, classroom climate and learning activities

189. An evaluation study of the use of a cognitive tool in a one-to-one classroom for promoting classroom-based dialogic interaction

190. Implementing Motivational Features in Reactive Blended Learning: Application to an Introductory Control Engineering Course.

191. Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning

192. Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making

193. Parametric Pedagogy: Integrating parametric CAD in Irish post-primary schools.

194. An analysis of the relationship between information and communication technology (ICT) and scientific literacy in Canada and Australia

195. A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students

196. Illustrated plant identification keys: An interactive tool to learn botany

197. The design and development of a computerized tool support for conducting senior projects in software engineering education

198. Blended learning in higher education: Students’ perceptions and their relation to outcomes

199. Educational virtual environments: A ten-year review of empirical research (1999–2009)

200. Incorporating podcasting and blogging into a core task for ESOL teacher candidates

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