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151. Arte nacido durante la pandemia de COVID-19 Una reflexión con perspectiva histórica desde la globalización actual.

152. 온‧오프라인 연계 체험형 어린이 박물관 콘텐츠 개발 및 만족도 조사 연구.

153. Pandemi Döneminde Ziyaretçi Yönetiminin Sanal Müzeler Aracılığıyla Şekillenmesi.

154. A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments.

155. Processo de musealização das coleções do Museu Virtual do Instituto de Física da Universidade Federal do Rio de Janeiro - IF UFRJ.

156. Presentation Layer in a Virtual Museum for Cultural Heritage Artefacts

157. The influence of virtualization and municipal museums in the activities on the historical education of citizens

158. Smart museums: enjoying culture virtually Case of Virtual Museum of the National Museums Foundation. Rabat - Morocco

160. An Investigation on a Suitable Information Structure of a Museum Environment for Large Display

162. Virtual Museum, the Exploration of Cultural Heritage with Virtual Reality Techniques

163. Conceptual Framework for Supporting the Creation of Virtual Museums with Focus on Natural User Interfaces

164. New Cross/Augmented Reality Experiences for the Virtual Museums of the Future

165. Protocols for the Graphic and Constructive Diffusion of Digital Twins of the Architectural Heritage That Guarantee Universal Accessibility through AR and VR

166. Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the "3D SLS" and "SfM" Methods.

167. Virtual museums: interpreting and recreating digital cultural content.

168. Comparison of visitor experiences of virtual reality exhibitions by spatial environment.

169. Virtual Museum Technologies and the Modern Educational Process.

170. USE OF STATISTICAL INDICATORS IN EVALUATING THE EFFECTIVENESS OF A WEB SITE ABOUT MEMORABLE PLACES OF THE TAMBOV REGION IN RUSSIA.

171. Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality

172. Enhancing heritage fruition through 3D virtual models and augmented reality: an application to Roman artefacts

173. A virtual logbook for the documentation of a continuously changing archaeological site: the San Clemente site in Albenga (Italy)

174. System Architecture and Intelligent Data Curation of Virtual Museum for Ancient History

175. Experience of Documentation for the Accessibility of Widespread Cultural Heritage

176. Virtual Museum Lukis Berbasis WebGl Untuk Meningkatkan Pengetahuan Seni Lukis

177. THE VIRTUAL MUSEUM SPACE AS A PLATFORM FOR STUDENT RESEARCH ACTIVITIES IN THE HISTORY OF ECONOMICS

178. A Virtual Museum Installation for Time Travel

179. Storytelling Platform for Virtual Museum Development: Lifecycle Management of an Exhibition

180. Visual Object Interface Signifier of Museum Application for Large Display

181. Digital Cultural Heritage Experience in Ambient Intelligence

183. X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies.

184. The Impact of Using Advanced Technology on the Career of Tour Guidance in the United Arab Emirates.

185. RETHINKING LIGHTING AND COMMUNICATION FOR A CULTURAL ASSET, A CASE STUDY: THE ROMAN VILLA LA CONSOLATA.

186. Sanal Müzeler ve Yaratıcı Drama için Bir Atölye Önerisi: Müze Sınıfa Geliyor!.

187. Evaluating Extended Reality Application for a Virtual Museum. Case Study: Remigio Crespo Museum.

188. Reference Museum of LGTBIQ + Virtual Museums. Interview with Ricard Huerta

189. Venturing into the Virtual: An Analysis of Virtual Museums and Creation of UMACF Southwestern Basketry Virtual Exhibit

190. Preliminary Application of the Algorithm Highlighting Petroglyph Patterns

191. An Evaluation of the Effects of a Virtual Museum on Users’ Attitudes towards Cultural Heritage

192. Natural Interaction Design for Navigation in Virtual Environment of Sino-Portuguese Architecture in Museum.

193. Beneficial Learning Observation of a Virtual Museum for Ancient History

194. regium@Lepidi 2200

195. Virtual museums and built environment: narratives and immersive experience via multi-temporal geodata hub

196. SANAL MÜZELERİN TARİH DERSLERİNDE KULLANIMININ ÖĞRENCİ GÖRÜŞLERİNE GÖRE DEĞERLENDİRİLMESİ

197. ВИРТУАЛЬНЫЙ МУЗЕЙ КАК СРЕДСТВО ПАТРИОТИЧЕСКОГО ВОСПИТАНИЯ БУДУЩИХ МОРСКИХ ОФИЦЕРОВ

198. Museum As Information and Communicative Educational Institution.

199. How Virtual Exhibition Presentation Affects Visitor Communication and Enjoyment: An Exploration of 2D versus 3D.

200. A New Alternative to Museum Activities in Teaching Social Studies Course: "360-Degree Videos as a Virtual Museum".

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