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Comparison of visitor experiences of virtual reality exhibitions by spatial environment.

Authors :
Chung, Seung Jin
Kim, So Yeon
Kim, Ki Han
Source :
International Journal of Human-Computer Studies. Jan2024, Vol. 181, pN.PAG-N.PAG. 1p.
Publication Year :
2024

Abstract

• In virtual reality, visitor experience is affected by representational fidelity. • Reality-based environments show high representational fidelity. • Virtuality-based environments do not reflect the physical world. • The reality-based environment scored significantly higher for communication. • The virtuality-based environment encouraged more active movement. The growing interest in the metaverse has led to a corresponding increase in attention towards virtual reality (VR) exhibitions. Furthermore, with the potential and possibility of a virtual environment without physical and economic constraints, expectations for user experiences based on diverse exhibition environments are increasing. Accordingly, this study investigated the characteristics of visitor experience in relation to the spatial environment of VR exhibitions, particularly focusing on the representational fidelity of the real-physical world. We experimented with comparing the user experience in reality-based (realistically representing the physical world, high representational fidelity level) and virtuality-based (surreal, low representational fidelity level) VR exhibition settings to explore design implementation. User experience data were collected through surveys, behavioral observation by video recording, and interviews. In terms of surveys, there was no significant difference in presence and enjoyment by environment, but the reality-based environment was scored significantly higher for communication. The behavioral analysis found that more active movements were captured in the virtuality-based environment. Qualitative analysis of the interview found differences in perception, emotions, and behavior by spatial environment, such that the newness and openness of the virtuality-based environment induced active movement of participants, and the familiarity of the reality-based environment provided comfortable feelings and supported participants' concentration on exhibition contents. The results of the study suggest how the spatial environment of VR exhibitions can contribute to user experiences. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10715819
Volume :
181
Database :
Academic Search Index
Journal :
International Journal of Human-Computer Studies
Publication Type :
Academic Journal
Accession number :
173233958
Full Text :
https://doi.org/10.1016/j.ijhcs.2023.103145