Search

Your search keyword '"S3 Texture Compression"' showing total 207 results

Search Constraints

Start Over You searched for: Descriptor "S3 Texture Compression" Remove constraint Descriptor: "S3 Texture Compression"
207 results on '"S3 Texture Compression"'

Search Results

151. Non-uniform light field compression: a geometry-based method for image processing

152. Hardware Implementation of Data Compression

153. DGPSL: a distributed graphics processing support library for graphics and image

154. The methods of improving the compression ratio of LZ77 family data compression algorithms

155. Data compression using encrypted text

156. Static compression for dynamic texts

157. Storing multimedia images in a PC

158. JPEG/sup ++/: selective compression for high quality color desktop publishing

159. Towards a dedicated compression pipeline for document image archiving

160. Foveated texture mapping with JPEG2000 compression

161. Compressing the property mapping of polygon meshes

162. The design of the perspective texture mapping for 3D computer graphics in rasterizer merged frame buffer technology

163. Efficient transmission of triangle meshes to graphics processors

164. Simulation of hardware support for OpenGL graphics architecture

165. Scalable software architecture for high-speed color document compression based on JPEG2000: VI

166. Compression for reduction of off-chip video bandwidth

167. Applications of generalized computing in image compression coding

168. LZ-based Image Compression

169. Towards interactive bump mapping with anisotropic shift-variant BRDFs

170. Multiple application OpenGL (Mesa) support on GLINT boards

171. Implementation of a scalable MPEG-4 wavelet-based visual texture compression system

172. TROBIC: two-row buffer image compression

173. A general-purpose compression scheme for databases

174. Code Compression for DSP

175. Data compression for digital video cameras in online machine vision systems

176. Compression of mixed video and graphics images for TV systems

177. The design of a parallel graphics interface

178. Real time compression of triangle mesh connectivity

179. Designing a high-performance texturing circuit

180. Data compression using text encryption

181. Characterization of static 3D graphics workloads

182. Realizing OpenGL

183. Comparative data compression techniques and multi-compression results

184. Evaluation of lossless compression of Teletext and graphics images for TV systems

185. Rendering from compressed textures

186. Real-Time Image Compression Methods Incorporating Wavelet Transforms

187. Reconfigurable machine for applications in image and video compression

188. Publisher’s Note: Graphics processing unit implementation of JPEG2000 for hyperspectral image compression

189. Design and Analysis of Lossless and Lossy Data Compression Methods with Applications to Communication and Caching

190. eXtended color cell compression — A runtime-efficient compression scheme for software video

191. Problems with lossy compression of stereo pairs

192. Scene graphs in the new millennium

193. Fractal Image Encoding

194. Form and functions: fractal-based image compression

195. A Technique for High-Performance Data Compression

196. A Call for the Publishing of Blt-Stones

197. Graphics processing on a graphics supercomputer

198. Data compression in interactive colour graphics using microprocessors

199. Multilevel graphics representation using block truncation coding

200. A programmer's interface to graphics dynamics

Catalog

Books, media, physical & digital resources